Favorite MOD, for mapping.
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Re: Favorite MOD, for mapping.
Posted by SpoolE on Sun Oct 16th at 6:30pm 2005


He, noone likes HLSP!



I would love to change the world, But they would'nt give me the source code.



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Re: Favorite MOD, for mapping.
Posted by French Toast on Sun Oct 16th at 6:48pm 2005


Actualy, I've often thought that if I learned all the mechanics needed for good enemy unit Ai and stuf, I have some good ideas for a SP map.

But, that takes a lot of effort and...




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Re: Favorite MOD, for mapping.
Posted by Andrei on Sun Oct 16th at 7:30pm 2005


...and people only play a SP map once or twice while a mp map gets played over and over again (if it's good) plus it's easier to make.




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Re: Favorite MOD, for mapping.
Posted by MisterBister on Sun Oct 16th at 7:30pm 2005


HLDM and HL2DM, simply because I can do whatever i want.




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Re: Favorite MOD, for mapping.
Posted by Captain P on Sun Oct 16th at 8:46pm 2005


I liked SP and still do, but the ammount of time I'd had to spend on a SP map is just too much compared to how much it would be played. I am planning to do a mappack after my current project but I'm still somewhat unsure about it. Maybe...






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Re: Favorite MOD, for mapping.
Posted by Madedog on Sun Oct 16th at 8:51pm 2005


Uhm... since all the mods I work for ARE actually based on DM... well, I'd go for that.



HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: Favorite MOD, for mapping.
Posted by Underdog on Sun Oct 16th at 9:39pm 2005


Looks like I am one of the very few to favor Op4. Must be another example of why it failed to capture the attention it deserved. It truly had some of the best weapons I have used in HL.


There is no history until something happens, then there is.



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Re: Favorite MOD, for mapping.
Posted by French Toast on Sun Oct 16th at 11:26pm 2005


I loved Op4. But not for mapping.




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Re: Favorite MOD, for mapping.
Posted by Campaignjunkie on Sun Oct 16th at 11:44pm 2005


Singleplayer; mess with the players, torture them, make them cry, etc.




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Re: Favorite MOD, for mapping.
Posted by fishy on Mon Oct 17th at 12:20am 2005


DoD:S, which means i voted other.

the models and textures are so nice, that i may find it hard to map for anything else now that i've had a chance to mess around with them.




i eat paint



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Re: Favorite MOD, for mapping.
Posted by Crono on Mon Oct 17th at 12:42am 2005


DoD was really nice to map for. Just the setting really allows your imagination to go wild, compared to previous hl related stuff, going older was really refreshing.

OP4 was a great game. I hated the DM. I didn't much like HL1 DM either. Depended on the map really. However, DM was the easiest one to just start mapping for. You could customize it for a mod later.

But, yeah. DoD.



Blame it on Microsoft, God does.



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Re: Favorite MOD, for mapping.
Posted by Addicted to Morphine on Mon Oct 17th at 2:05am 2005


I think building a map where everything is broken, war-torn, and in disarray is very appealing. But then again, its kind of hard to make the maps not blend together.

Everything just seems to be rubble...




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Re: Favorite MOD, for mapping.
Posted by Gaara on Mon Oct 17th at 9:08am 2005


Counter Strike Source. I don't play HL2DM much and I don't know many people in HL2DM willing to host my maps. Most probably because many other people have made better maps than I, and HL2DM people seem to have a higher expectations for maps. Plus I don't play HL2DM because it is harsh on dial up.


Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.



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Re: Favorite MOD, for mapping.
Posted by Dark Tree on Mon Oct 17th at 11:12am 2005


HL2DM Pro - It has longJump and tau canon, and has faster gameplay (HL1 style):

http://hl2dmpro.com




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Re: Favorite MOD, for mapping.
Posted by Andrei on Mon Oct 17th at 12:10pm 2005


I prefer it over standard hl2dm.




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Re: Favorite MOD, for mapping.
Posted by wil5on on Mon Oct 17th at 12:34pm 2005


I usually map for CS. My maps are usually based on real-world locations, and lend themselves to CS more than deathmatch. Once I get my greasy mits on DoD:S, I'll probably migrate to that.


"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: Favorite MOD, for mapping.
Posted by SpoolE on Mon Oct 17th at 1:14pm 2005


? quote:
...and people only play a SP map once or twice while a mp map gets played over and over again (if it's good) plus it's easier to make.
Lol, I always used to say that, and I was always right! <img src=" SRC="images/smiles/icon_biggrin.gif"> SP maps are WAY to time consuming. They are only for the real full time mappers!



I would love to change the world, But they would'nt give me the source code.



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Re: Favorite MOD, for mapping.
Posted by habboi on Mon Oct 17th at 3:55pm 2005


Lemme tell you the truth, I can't choose, both are fun to map although CS:S has more models <img src=" SRC="images/smiles/icon_biggrin.gif">

CS:S gets more popularity than HL2DM but I prefer to map for HL2DM because you can create a map that doesn't need a working layout, it can be a huge wasteland with spawns everywhere and CARS!





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Re: Favorite MOD, for mapping.
Posted by BlisTer on Mon Oct 17th at 4:22pm 2005


definately paroxysm. you could think up so many great objectives for the co-op team to accomplish, and the setting suited my mapping style/theme perfectly. i keep looking for a similar HL2 mod to join, but dont find it.




These words are my diaries screaming out loud




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