special effects
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Re: special effects
Posted by warlord on Sun Oct 16th at 3:19pm 2005


is it possible to put those bloom effects in the regular game like counterstrike or hl2

the ones that you can put in from garrysmod





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Re: special effects
Posted by Underdog on Sun Oct 16th at 3:54pm 2005


? quoting warlord
is it possible to put those bloom effects in the regular game like counterstrike or hl2

the ones that you can put in from garrysmod

Great way to either get yourself burned, or this thread ignored chum. I am not sure what you are asking but it sounds like its editing.




There is no history until something happens, then there is.



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Re: special effects
Posted by SpoolE on Sun Oct 16th at 3:58pm 2005


A: Dude, pronunciation bad is not good!
B: What the are you hell talking is on about for yet it is a thread yet not good!



I would love to change the world, But they would'nt give me the source code.



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Re: special effects
Posted by French Toast on Sun Oct 16th at 4:03pm 2005


I thought that HDR was a client side thing, not the map-makers respoinsibility. Or they just haven't relesaed the SDK tools for it yet.




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Re: special effects
Posted by Addicted to Morphine on Sun Oct 16th at 5:26pm 2005


I think Frenchy is right.




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Re: special effects
Posted by Underdog on Sun Oct 16th at 5:30pm 2005


? quoting French Toast
I thought that HDR was a client side thing, not the map-makers respoinsibility. Or they just haven't relesaed the SDK tools for it yet.

Perhaps some clarification is in order. What exactly is this fella asking about?




There is no history until something happens, then there is.



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Re: special effects
Posted by Loco on Sun Oct 16th at 5:35pm 2005


The bloom effects basically introduce several "overlays" onto the screen to make things a lot brighter. There is a mod somewhere but I'm not sure where it is. It's all code stuff, not something you can put in a map. Try searching the news archives at halflife2.net






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Re: special effects
Posted by French Toast on Sun Oct 16th at 6:26pm 2005


? quote:
? quoting French Toast
I thought that HDR was a client side thing, not the map-makers respoinsibility. Or they just haven't relesaed the SDK tools for it yet.

Perhaps some clarification is in order. What exactly is this fella asking about?



He said the "bloom" effects, which were added with the addition of HDR. I believe he wants to know how to add them to a CS or DM map, like in Garry's Mod.






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Re: special effects
Posted by Underdog on Sun Oct 16th at 7:09pm 2005


I know that I am going to regret this but.. WTF is HDR?

You've used it twice as if its significant to the problem, but by abbreviating it, you are NOT clarifying, simply continuing my ignorance.




There is no history until something happens, then there is.



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Re: special effects
Posted by Addicted to Morphine on Sun Oct 16th at 7:16pm 2005


High Dynamic Range Lighting... A new feature introduced in Day of Defeat and to be incorporated into all Source games.

You can google it to find out more. It's pretty much cutting edge technology.




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Re: special effects
Posted by French Toast on Sun Oct 16th at 7:22pm 2005


Indeed, AtM is correct. If you want to see how it changes the lighting, go into your options > video > advanced, and turn on Bloom.

[notrelated]Heehee, "it's just a name" [/notrelated]






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Re: special effects
Posted by Underdog on Sun Oct 16th at 7:41pm 2005


? quoting French Toast
Indeed, AtM is correct. If you want to see how it changes the lighting, go into your options > video > advanced, and turn on Bloom.


Sounds a lot like Doom III stuff. I will have to check this out... uhh, before I do though, this isn't another long ass update thing, is it? I don't want another hours long visit into 56k land.




There is no history until something happens, then there is.



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Re: special effects
Posted by French Toast on Sun Oct 16th at 7:44pm 2005


No updating... it'll just slow the hell out of your computer when you turn it on.




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Re: special effects
Posted by Underdog on Sun Oct 16th at 7:46pm 2005


? quoting French Toast
No updating... it'll just slow the hell out of your computer when you turn it on.

Now it REALLY sounds like Doom III.

No worries, I have machine enough to spare.




There is no history until something happens, then there is.



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Re: special effects
Posted by Crono on Sun Oct 16th at 8:53pm 2005


You could just play hl2 sp through garrys mod. It will activate all the blur, distance, and bloom effects that are there.


Blame it on Microsoft, God does.



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Re: special effects
Posted by wil5on on Mon Oct 17th at 8:07am 2005


Bloom might be implementable through an entity in the map, I dont know how. It also might be available as a user setting/console command somewhere, I dont know where.

For HDR to work, the map must be compiled with HDR. Hence HDR requires some extra work from the mapper (or more specifically, the mapper's computer) to work.




"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: special effects
Posted by Captain P on Mon Oct 17th at 8:27am 2005


? quote:
For HDR to work, the map must be compiled with HDR. Hence HDR requires some extra work from the mapper (or more specifically, the mapper's computer) to work.

It also costs a lot more space, hence larger downloads for maps... smiley








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