dod:s mapping
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Re: dod:s mapping
Posted by smidsy on Fri Oct 21st at 1:39pm 2005


has anyone else strated mapping for dod:S yet? with the trouble im having id like help on some issues whch im having , i know the sdk isnt out yet but im too eager to get going. ive managed to get a hold of a simple .fgd file whith some entitys from dod;s in it but things like models and textures dont show up in hammer so its looking a bit bleak ive managed to make a few textures and made my own materials folder in the dod:s directory so that they work but it would be far better is i could use actual dod textures...atm ive been getting the occasional model from hl2 to work but it aint the same without actual models, i hope they get the sdk for it out soon <img src=" SRC="images/smiles/sad.gif">




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Re: dod:s mapping
Posted by Captain P on Fri Oct 21st at 1:46pm 2005


I think it's just waiting for the SDK update before DoD:S mapping can really be done. Without it, it's going to be a pain to get it all working I guess...

But you can start doing some basic layouts and retexture them and detail them once the SDK is out... I've found that approach to be effective if you're a good detailer but always get stuck with the layout...






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Re: dod:s mapping
Posted by fishy on Fri Oct 21st at 2:46pm 2005


i just used the 'create a mod' option, and extracted the dod:s gcf into it, which gave me the textures etc in hammer. then i made a prefab for the flag points and spawns by decompiling flash.bsp.

i still need to copy the map manually from my fishymod directory to my dod directory, but that's no hardship.

i've not started a map thread for what i've done so far, because it'll probably get shelved for one reason or another, like all the rest, but here's a few pics anyway.

http://www.quantum-physics.co.uk/images/dod3.jpg

http://www.quantum-physics.co.uk/images/dod4.jpg

http://www.quantum-physics.co.uk/images/dod5.jpg

http://www.quantum-physics.co.uk/images/dod6.jpg




i eat paint



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Re: dod:s mapping
Posted by Underdog on Fri Oct 21st at 3:19pm 2005


Fisheye, I am impressed. You make that all by yourself? No offense intended. I just have not seen anything of yours so far.

also, the links were dead the first time I clicked upon them. Probably on my end so don't be over concerned. Just thought I'd mention it just in case its something that someone else notices too.

Very nice start you have.

Just to clarify: Even though I have read almost everything here, I am only now just beginning to look at profiles. I haven't gotten to you yet. I am ashamed to say it, but, there you are. I am only to about 100. <img src=" SRC="images/smiles/sad.gif">




There is no history until something happens, then there is.



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Re: dod:s mapping
Posted by Forceflow on Fri Oct 21st at 4:36pm 2005


DoD:S actually is great fun, really. Avalanche, wihew.

Nice Work fishy, we really need some quality DoD:S maps.



:: Forceflow.be :: Nuclear Dawn developer



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Re: dod:s mapping
Posted by smidsy on Fri Oct 21st at 4:45pm 2005


another soulution to this prob i found like an hour after posting was this:

http://www.hl2world.com/bbs/1-vt40896.html?postdays=0&postorder=asc&start=0
http://www.hl2world.com/bbs/dload.php?action=file&file_id=2509

this solved my prob but i have to change the steam app id in my gameinfo.txt in my dod folder to see models etc that was my prob..my map has been waitin to have models etc put into it and im currently doin it. Its about the pegasus bridge but ive got no nightime skybox texture guess ill have to have it as day until dod_flugplatz comes out...





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Re: dod:s mapping
Posted by Captain P on Fri Oct 21st at 6:13pm 2005


Wow, that's actually quite food fishy. Surprizing how intventive you guys are when it comes to mapping for games that aren't even supported by the SDK yet... <img src=" SRC="images/smiles/icon_smile.gif">






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Re: dod:s mapping
Posted by fishy on Fri Oct 21st at 7:12pm 2005


heh, none taken UD <img src=" SRC="images/smiles/icon_smile.gif">

it's pretty simple stuff really, tbh. the buildings are mostly re-created exteriors of city17 and dod official map buildings, very few of which have any interiors. atm, i'm concentrating on getting familiar with all the exterior models.

i'm not sure that it'll ever be a quality map, FF, but looking at some of the early custom maps, i can see what you mean.




i eat paint



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Re: dod:s mapping
Posted by Dr Brasso on Sat Oct 22nd at 8:10pm 2005


well, in waiting i became impatient, so ive been pitching this rough architectural layout for dod:s together.....yes, i know its in deathmatch, but it at least alows me to check a few things out wilst im slaving....

just rough architecture with no detailing yet, few essential entities, but its moving forward <img src=" SRC="images/smiles/icon_wink.gif">

Dr Brasso...:dodgy:

btw fishman, yer still the s**t ... <img src=" SRC="images/smiles/icon_lol.gif">






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