Posted by Guessmyname on Mon Oct 24th at 11:25am 2005
Posted by French Toast on Mon Oct 24th at 11:32am 2005
French Toast
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Posted by Wild Card on Mon Oct 24th at 12:00pm 2005
School also has me quite busy too so that could well be another reason.
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Posted by ReNo on Mon Oct 24th at 12:06pm 2005
ReNo
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Posted by wil5on on Mon Oct 24th at 12:12pm 2005
Viagra.
But seriously, I dont. I just dont have time to map with uni and all. Christmas break is coming, I'll probably get back into it and work on my huge project that wont be done for a while...
wil5on
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- My yr11 Economics teacher
Posted by keved on Mon Oct 24th at 12:34pm 2005
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Posted by Captain P on Mon Oct 24th at 1:05pm 2005
So, now that I take this approach, my levels have much more chance of completion. I'm good at detailing and after a rough version has been playtested and proven to be fun, the real fun part for me starts...
I'd say, it's pinpointing the problems in your workflow and eliminating them. Reading about how other mappers do their thing can be helpfull then.
Captain P
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Posted by G4MER on Mon Oct 24th at 1:10pm 2005
Posted by BlisTer on Mon Oct 24th at 1:49pm 2005
Posted by Wild Card on Mon Oct 24th at 2:07pm 2005
Wild Card
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Posted by SpoolE on Mon Oct 24th at 2:17pm 2005
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Posted by Andrei on Mon Oct 24th at 3:09pm 2005
Posted by fishy on Mon Oct 24th at 4:37pm 2005
all of the input/output shenanigans put me off mapping for sp (me being a dullard where they're concerned), and my tolerance for playing hl2dm has slipped to almost zero. so for a while, most of my energies went into modeling, but now i'm swinging back towards mapping again. the dumbed down entities, the lovely models, and the wide range of useful textures in dod:s, are perfect for me to have fun with.
whether i'll finish any maps is another question though, so we'll just need to wait and see how it goes.
Posted by Windows 98 on Mon Oct 24th at 6:10pm 2005
I havent mapped in like a month. Im waiting for that damn computer ...
and if anyones wondering, im ordering soon, im looking around for the best prices on my items.
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Posted by omegaslayer on Mon Oct 24th at 9:19pm 2005
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Posted by Bullet Eater on Mon Oct 24th at 9:25pm 2005
Unfortunately this is the reason why I have not released a map for CS:S yet :-/
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Posted by Foxpup on Tue Oct 25th at 3:19am 2005
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Bill Gates understands binary: his company is number one, and his customers are all zeros.
Posted by satchmo on Tue Oct 25th at 3:35am 2005
I work to completion in most of the maps I start. When I get an idea, I sketch out the general layout of the map. Then I start working in a frenzy, sometimes non-stop for the entire day. I tend to build one area and texture it, then compile to make sure I have the right ambiance and the feel that I envisioned. Checking the scale is another important thing at this early stage.
Then I proceed and work on one area at a time, compiling frequently. I keep up the frenzied pace until the map is almost complete, then I put the map to playtesting. I have to work fast, otherwise I lose interest. Most of the time, I try to finish 90% of the map in less than one month.
A good map takes me many months to complete. The Justice map took me more than three months to finish, and it took another four months to tweak the gameplay.
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Posted by KoRnFlakes on Tue Oct 25th at 8:53am 2005
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Posted by Captain P on Tue Oct 25th at 11:09am 2005
I guess it's a piece of self-discipline you have to master. Can't say that that's unimportant indeed.
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