HOW DO YOU
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Re: HOW DO YOU
Posted by wil5on on Sun Nov 6th at 11:10am 2005


BF is basically a flight sim engine... the map is a hires heightmap, with models for decorations. Good for vehicle-based gameplay, but it does seem a bit weird when youre on foot.


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Re: HOW DO YOU
Posted by Pvt.Scythe on Sun Nov 6th at 7:07pm 2005


Well. Props are one of the reasons why I started learning modeling. If you want anything complex it's easier to model it instead of fooling around with brushes or displacement maps for hours and hours... Of course it's not nescessarily as easy to model something as it is to create it out of brushes, but gamers are more demanding these days. It's all about great visuals...



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Re: HOW DO YOU
Posted by KungFuSquirrel on Sun Nov 6th at 10:35pm 2005


? quote:
My point is that I'm disappointed with the props system. Something horrible happened to the concept of "brushwork"


The entire point of props is for stuff just like this. Nothing "terrible" has happened to brushwork; all 3 major engines still use it and Source and Doom3 still heavily use it (particularly the latter). There are just things it can't do. This is one of them.



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Re: HOW DO YOU
Posted by Nickelplate on Sun Nov 6th at 11:21pm 2005


I said "horrible."


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Re: HOW DO YOU
Posted by mazemaster on Sun Nov 6th at 11:43pm 2005


? quote:
This would drop into source or unreal easily, though I'd kill myself before trying to line up organic models without the ability to see anything other than a poorly aligned box in the grid views image


Ahh, but you get the full 3D model in the 3D view though... You can also turn on the grid in the 3D view, so its not so bad.






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Re: HOW DO YOU
Posted by Nickelplate on Mon Nov 7th at 12:47am 2005


You know when i used to map for Quake2, the editor, Qoole, would display a full wireframe of every model in the grid views... Why cant we have this today? No one knows.


I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
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Re: HOW DO YOU
Posted by ReNo on Mon Nov 7th at 1:31am 2005


Hammer is about the only editor you'll find that doesn't support that these days <img src=" SRC="images/smiles/sad.gif">






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Re: HOW DO YOU
Posted by KungFuSquirrel on Mon Nov 7th at 2:39am 2005


? quote:
You know when i used to map for Quake2, the editor, Qoole, would display a full wireframe of every model in the grid views... Why cant we have this today? No one knows.


I bitched about that constantly to auto when 3.3 or 3.4 or whatever beta version it was added the model support for HL. Source is indeed the only engine whose editor won't give you that courtesy.



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Re: HOW DO YOU
Posted by G4MER on Mon Nov 7th at 1:36pm 2005


Is there another tool, as easy to use as HAMMEr that does allow you to map for HL2 games?




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Re: HOW DO YOU
Posted by Captain P on Mon Nov 7th at 8:44pm 2005


Nah, I don't have trouble with the missing wireframes in the 2D views. Could easily become way too cluttering and I don't really like having to create more and more visgroups to continually switch between. Only thing is, their 'bounding' box changes when you rotate them and I think if that's changed, rotating and moving models would become much easier in the 2D views without cluttering the view.






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Re: HOW DO YOU
Posted by Nickelplate on Mon Nov 7th at 8:53pm 2005


? quoting MoneyShot
Is there another tool, as easy to use as HAMMEr that does allow you to map for HL2 games?

Not as easy to use, but there's that "radiant" crap that doesnt display all 4 views at the same time... Dang I hated that...




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http://www.dimebowl.com



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Re: HOW DO YOU
Posted by KungFuSquirrel on Tue Nov 8th at 2:53am 2005


Bleh, you only need 2. I enjoy donating an entire monitor to a single grid view. image

Don't get me started on how much more pleasant Radiant is than Worldcraft/Hammer image

(although, the one with HL support was GTK, which I tend to avoid, too... so maybe we're on the same page there :P )



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Re: HOW DO YOU
Posted by Gaara on Fri Nov 11th at 6:58am 2005


I can't wait to travel down that colon.


Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.



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Re: HOW DO YOU
Posted by ReNo on Fri Nov 11th at 2:08pm 2005


Reviving a 3 day old thread for that little comment eh? :P






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Re: HOW DO YOU
Posted by G4MER on Fri Nov 11th at 9:45pm 2005


He just cant let it die.. I will do my best to make this. I am hoping a modeler can make it though and it can be handed out to everyone to use who wants too. I dont have any modeling tools yet. What should I get that I can try?




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Re: HOW DO YOU
Posted by ReNo on Sat Nov 12th at 3:22am 2005


I recommend 3D studio max personally, though whether or not you want to hunt that down probably depends on your principles <img src=" SRC="images/smiles/icon_wink.gif"> Softimage XSI is the "official" modelling program for the source engine, and there is a free version you can download legally to build models for it. Milkshape is another alternative - it has a 30 day trial and is only about $20 to buy, and while not hugely powerful in its range of features, is capable enough for building prop models and is simple to learn.







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