What is Level Design?
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Re: What is Level Design?
Posted by MisterBister on Mon Nov 7th at 4:30pm 2005


As a project work in advanced CAD, I'm going to have a lesson and talk about Level Design for my classmates and I thought it would be nice if I could explain what Level Design is about with one simple sentence. However I dont know how to put it, so I pass the question to you guys.

What is Level Design, explained in one simple and cool sentence?




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Re: What is Level Design?
Posted by Pvt.Scythe on Mon Nov 7th at 4:33pm 2005


Pure ass kickery.



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: What is Level Design?
Posted by fraggard on Mon Nov 7th at 4:40pm 2005


http://www.google.com/search?q=define%3Alevel+design



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Re: What is Level Design?
Posted by satchmo on Mon Nov 7th at 4:53pm 2005


Creating a virtual space and interactive objects for the gamer to carry out interesting exploration and/or combat, with an emphasis on the fun factor.



"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: What is Level Design?
Posted by Addicted to Morphine on Mon Nov 7th at 5:13pm 2005


Creating worlds.




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Re: What is Level Design?
Posted by Forceflow on Mon Nov 7th at 5:13pm 2005


Unfortunately, no one can be told what Level Design really is. You have to see it for yourself. You take the blue pill, the story ends, you wake up in your bed and believe levels grow like flowers. You take the red pill, you stay in wonderland, and we'll show you how deep this rabbit hole goes.



:: Forceflow.be :: Nuclear Dawn developer



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Re: What is Level Design?
Posted by ReNo on Mon Nov 7th at 5:18pm 2005


Building the environments in which a computer game takes place. No nonsense :P






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Re: What is Level Design?
Posted by BlisTer on Mon Nov 7th at 6:09pm 2005


? quoting Forceflow
Unfortunately, no one can be told what Level Design really is. You have to see it for yourself. You take the blue pill, the story ends, you wake up in your bed and believe levels grow like flowers. You take the red pill, you stay in wonderland, and we'll show you how deep this rabbit hole goes.

<img src=" SRC="images/smiles/icon_biggrin.gif">

i'd go with Reno's one




These words are my diaries screaming out loud



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Re: What is Level Design?
Posted by Madedog on Mon Nov 7th at 9:01pm 2005


I'd go with forceflow's one...



HL2 tutorials 'n' stuff: http://madedog.pri.ee
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