As a project work in advanced CAD, I'm going to have a lesson and talk
about Level Design for my classmates and I thought it would be nice if
I could explain what Level Design is about with one simple sentence.
However I dont know how to put it, so I pass the question to you guys.
What is Level Design, explained in one simple and cool sentence?
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Re: What is Level Design?
Posted by MisterBister on Mon Nov 7th at 4:30pm 2005

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Posted by MisterBister on Mon Nov 7th at 4:30pm 2005
MisterBister
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Re: What is Level Design?
Posted by Pvt.Scythe on Mon Nov 7th at 4:33pm 2005

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Posted by Pvt.Scythe on Mon Nov 7th at 4:33pm 2005
Pure ass kickery.
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Re: What is Level Design?
Posted by fraggard on Mon Nov 7th at 4:40pm 2005

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Posted by fraggard on Mon Nov 7th at 4:40pm 2005
fraggard
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Re: What is Level Design?
Posted by satchmo on Mon Nov 7th at 4:53pm 2005

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Posted by satchmo on Mon Nov 7th at 4:53pm 2005
Creating a virtual space and interactive objects for the gamer to carry
out interesting exploration and/or combat, with an emphasis on the fun
factor.
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Re: What is Level Design?
Posted by Addicted to Morphine on Mon Nov 7th at 5:13pm 2005
Posted by Addicted to Morphine on Mon Nov 7th at 5:13pm 2005
Creating worlds.
Re: What is Level Design?
Posted by Forceflow on Mon Nov 7th at 5:13pm 2005

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Posted by Forceflow on Mon Nov 7th at 5:13pm 2005
Unfortunately, no one can be told what Level Design really is. You
have to see it for yourself. You take the blue pill, the story ends,
you wake up in your bed and believe levels grow like flowers. You take
the red pill, you stay in wonderland, and we'll show you how deep this
rabbit hole goes.
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:: Forceflow.be :: Nuclear Dawn developer
Re: What is Level Design?
Posted by ReNo on Mon Nov 7th at 5:18pm 2005

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Posted by ReNo on Mon Nov 7th at 5:18pm 2005
Building the environments in which a computer game takes place. No nonsense 
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Re: What is Level Design?
Posted by BlisTer on Mon Nov 7th at 6:09pm 2005
Posted by BlisTer on Mon Nov 7th at 6:09pm 2005
? quoting Forceflow
Unfortunately, no one can be told what Level Design really is. You have to see it for yourself. You take the blue pill, the story ends, you wake up in your bed and believe levels grow like flowers. You take the red pill, you stay in wonderland, and we'll show you how deep this rabbit hole goes.
" SRC="images/smiles/icon_biggrin.gif">
i'd go with Reno's one
These words are my diaries screaming out loud
Re: What is Level Design?
Posted by Madedog on Mon Nov 7th at 9:01pm 2005

Madedog
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Posted by Madedog on Mon Nov 7th at 9:01pm 2005
I'd go with forceflow's one...
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HL2 tutorials 'n' stuff: http://madedog.pri.ee
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