Posted by Andrei on Thu Dec 1st at 7:57pm 2005
Posted by satchmo on Thu Dec 1st at 9:33pm 2005
Notice the dust cobblestone road texture was used as a triangular roof? Is it possible to think of a worse use of texture?
Oh yeah, make a large surface filled with repetitive texture. That's how you do it.
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Posted by Andrei on Thu Dec 1st at 9:59pm 2005
Here?s how a 5/5 map looks like: http://www.cstrike-planet.com/maps/643
So who cares it?s an iceworld clone? It?s fun! And who
really gives a damn that it?s uglier than the hl1 one? It?s got gameplay! And what
kind of a lunatic would care that decency has gone to heck the moment this got
a 5/5? Cloning copies of cloned killbox clones is the l337 thing to do. ![]()
At least make some original killboxes.
Posted by Addicted to Morphine on Fri Dec 2nd at 1:09am 2005
Posted by satchmo on Fri Dec 2nd at 3:11am 2005
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Posted by Addicted to Morphine on Fri Dec 2nd at 4:37am 2005
Posted by Yak_Fighter on Fri Dec 2nd at 7:24am 2005
I can't see why anyone is shocked at this sort of thing. It's not like this is a new occurance. The stupidity of the mapping 'community' and the people who run the servers and play the maps is staggering, and nothing will change.
Custom mapping is dead, let it die already.
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by satchmo on Fri Dec 2nd at 4:29pm 2005
Check this out. It's from the same website, and it's a very nice looking map.
Mapping is alive and well. Just look at the SnarkPit.
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Posted by Addicted to Morphine on Fri Dec 2nd at 4:46pm 2005
Posted by satchmo on Fri Dec 2nd at 4:48pm 2005
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Posted by pepper on Fri Dec 2nd at 10:53pm 2005
It doesnt surprise me a bit, all of these maps excist because its to easy to compile a map.
As an example i will take the flightsimmulator community, most of the planes out there are of a certain quality standard, mainly because a good knowdledge of the programs is required to use them. Offcourse you got your occasional plane that fails to texture a yoke in the VC. But you hardly see those anymore.
pepper design
The strength of the turbulence is directly proportional to the temperature of your coffee.
Posted by Yak_Fighter on Sat Dec 3rd at 2:34am 2005
Mapping is alive and well. Just look at the SnarkPit.
hahaha wrong map to promote. I don't even have to download it to know it sucks and here's why:
1. based on a real house layout
2. uses cs_mansion style gameplay which was never good or fun
3. author promotes 'fast paced' and 'tons of physics props' which might as well be code words for 'fy_ map' and 'fun map'
4. absolutely brutal brushwork
but give me an hour or three to run through it so I don't get accused of being an ass or assuming things 
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by satchmo on Sat Dec 3rd at 4:21am 2005
The brushwork does look primitive (like my first map of my apartment), but at least it's not thrown together in a couple of minutes with no light entity.
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Posted by Yak_Fighter on Sat Dec 3rd at 8:46am 2005
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by Andrei on Sat Dec 3rd at 11:08am 2005
Posted by Naklajat on Sat Dec 3rd at 11:29am 2005
Naklajat
member
1137 posts
207 snarkmarks
Registered: Nov 15th 2004
Location: Austin, Texas
Occupation: Baron
Posted by Yak_Fighter on Sat Dec 3rd at 1:11pm 2005
nah
I know a s**t map when I see it, I spent years studying my own creations.
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by Guessmyname on Sat Dec 3rd at 2:03pm 2005
If they can make something in that time frame (bearing in mind that won't know what the hell they're doing - if they do they should be commiting themselves to grander projects) then they are commenably skilled!
But seriously, I don't know whats worse: the fact that people release these maps (making them is perfectly fine - my test maps are often in fullbright unless I'm actually testing out lighting) or the fact that people play these maps.
An aim maps can be fun. Though that view might be biased from the fact that the only aim maps I've played are aim_inquistion (by me) and aim_canal (which is of a high quality. Check the interlopers downloads section)
Posted by Gorbachev on Sat Dec 3rd at 7:57pm 2005
Snarkpit v6.1.0 created this page in 0.0453 seconds.




