Posted by Addicted to Morphine on Mon Nov 21st at 4:07am 2005
If it doesn't work, let us know.
Posted by Crono on Mon Nov 21st at 4:40am 2005
You need to forward ports on the router (anyway) and tell the router to connect to that address. (by the way, the IP address of the router is 192.168.1.1, based on that IP)
Wilson, it isn't a game issue, since he can't make a server for any game.
The IP address you found (67.48.107.84) is the IP people should connect to (it shouldn't change. Since, most ISPs will assign IP addresses to accounts. I mean ... this is how people can track you through IP addresses.)
Anyway, tell them to connect to that IP. That's the IP for your connection (your entire network). You'll need to then go into your router configuration, forward the ports needed for whatever game, and direct them to your computer on the network by router-assigned-IP address (192.168.1.101) The "27015" is a game code, I believe.
On the specifics (please don't take a picture, the information will be on the underside of the router) of configuring the router, you'll have to check a manual (should be under something like Virtual Servers)
But, you need to do both ... I've never gotten a game to work without directing it over my network.
)
My router actually has some older games PORTs pre-recorded. Nothing newer than like HL1 or Everquest though.
[EDIT]
I forgot, there's another way. However, it would leave your computer outside the hardware firewall on the router. But, I'm pretty sure all your games would work without needing to know the ports to forward.
Go into the router settings (if I'm right you should be able to just click this link here) Goto an area called "DMZ", which should be under the firewall catagory. Put your computer's IP in the area that allows you to 'define' a DMZ computer. (Make sure it's enabled, if the option is there)
You can find your computer's IP by going Start >> Run >> cmd >> ipconfig /all (Just a reminder)
Just one more thing: This is a last resort. Don't do this unless you can't get the forwarding to work ... (and I mean, you need to have everything correct and it still not work, then try this ...) Even then ... make sure you really need the server, because there is 0 protection in this method.
I'm pretty sure even though your computer is wireless it should act the same.
Posted by Gorbachev on Mon Nov 21st at 5:11am 2005
1200 UDP
27000-27015 UDP
The ip x.x.x.x:y in your case is what shows up on whatismyip.com and the y is the gateway (open port), but isn't always necessary for the others to use.
connect [ip]:[gateway]
You use the router setup to "forward" or open the ports to allow traffic in/out.
Basically the only time they'll see LAN is when you have sv_lan 1 enabled, which is the default for all the HL games on Steam (usually). Otherwise they just won't be able to see and/or connect.
[EDIT]
And yes, DMZ'ing your computer is a last, last, last resort. It leaves you open to worms and all kinds of goodies, defeats the purpose of the router.
In your picture you can see that it's creating the game 'internet' wise and allowing you to connect locally to it. Basically in this case, if port 27011 is open it should work. But it's random and thus that's why you have to open the range.
"Connected to 127.0.0.1:27015
Adding master server 69.28.151.162:27011
Adding master server 69.28.151.178:27011
Connection to Steam servers successful."
http://en.wikipedia.org/wiki/Private_IP_address
This has the ip addresses that will always be internal network, and thus not over the internet.
Posted by half-dude on Mon Nov 21st at 5:27am 2005
Ummm... hmmm.... well.... Could you tell me a site or something that explains how to forward ports? Because like I said before, when I tried to do Doomsday multiplayer they talked about this same stuff and I really have no idea what a UDP, TCP, or Gateway is. Thats how dum I am on this subject.
BTW this is what I get when I try to do that link.

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Posted by Gorbachev on Mon Nov 21st at 6:26am 2005
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Try with a blank username and a password of adminI have the same model, I'll just take a screenshot of the settings. Think of this as a little learning experience, like mapping you'll soon realize how easy it was...after taking the first steps.
[edit] There may already be a password on the router, which would have been put in by whoever installed it. If absolutely necessary pressing the reset button on the router erases it I believe. Or ask whoever put it in for what they put as a password.
After that, make sure it has a non-default password.

Posted by Crono on Mon Nov 21st at 7:35am 2005
Good screenshot. Exactly what you need to do (since it's the same router ... or is it? Where did he say he had a Linksys? I must have missed it).
Gorb, it doesn't defeat the purpose of the router ... it defeats the purpose of the firewall within the router (which, on some routers isn't initially active anyway
Posted by fishy on Mon Nov 21st at 5:26pm 2005
Posted by omegaslayer on Mon Nov 21st at 7:56pm 2005
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
I have the same model, I'll just take a screenshot of the settings. Think of this as a little learning experience, like mapping you'll soon realize how easy it was...after taking the first steps.
[edit] There may already be a password on the router, which would have been put in by whoever installed it. If absolutely necessary pressing the reset button on the router erases it I believe. Or ask whoever put it in for what they put as a password.
After that, make sure it has a non-default password.

So these are the steam and Blizzard ports that should be open? I ask this because I too use the same programs offten.
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Posted by half-dude on Mon Nov 21st at 9:25pm 2005
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
YES! I do have the same as the screenshot YAY!! Plus I used the blank username and "admin" passward thing and that worked. So now this is what I got.
So now do I just put in whats on his screenshot? And just so I know, what exactly is this doing anyway? I would also like to know what all the things are so I can do it on my own with other stuff if someone doesn't mind explaining. Sorry if you already said this Crono but does the DMZ have to be enabled? If so can you leave it enabled?
P.S I would like to thank everyone ahead of time for all the work you guys have gone to to help me through this. ![]()
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Posted by Crono on Mon Nov 21st at 9:35pm 2005
Where it says IP address, you need to put in the IP address of the computer on your home network that will be hosting the game (ipconfig /all will tell you this), I believe yours ended with "101", so fill that in. You'll want to enable it as well (check the box)
Now, for what this does: A router is designed to assign it's own IP addresses within a smaller network. Why? Because if you have, say, a broadband connection it will only register 1 IP address in the world of the Internet, while it will allow all computers on your network to have their own access. It's just a way to save IP addresses globally and keep things internal (makes some things easier too, since it creates a numbering scheme).
Anyway, when forwarding ports, all you're doing is telling the router when these ports are being called let the traffic through and send them to this computer on the network.
There's really nothing else to it. The other thing that is common with routers (mandatory now, I think) is a hardware firewall, that also needs directing through. Otherwise the entry will be seen as an "attack" and blocked.
Not too complicated
If your games still don't work, post up that screen with all the port settings as you had them when trying to run the server and we'll go from there. (Try more than one game too, see if hosting steam, cod, and mohaa games work)
[EDIT]
Uhm. No, you don't want DMZ enabled. It's an "alternative" to forwarding ports, since it will assign the IP address of your entire network to your computer and stick that computer outside the router firewall ... bad idea. It's a super infinity last resort if nothing else works, since it will leave your computer defenseless (and I seriously mean that). I was shooting it up in the air as a last resort if nothing else works and absolutely positively have to have a server up and running ... in other words: don't do it
You can however, look at the DMZ page to get your network's IP address that people will need to get to your server ... but you already got that through other means.
Posted by half-dude on Mon Nov 21st at 10:45pm 2005
Ok, so then how do you find out what ports need to be opened/forwarded for that game? and how do you know if a game needs UDP or TCP? Because I noticed on his screenshot that he has two ports open for steam that are UDP yet there are some others that have UDP and TCP, how do you find this stuff out?
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Posted by G4MER on Mon Nov 21st at 11:51pm 2005
Thank you reno.. im glad you said it.
Posted by half-dude on Tue Nov 22nd at 12:02am 2005
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Posted by Crono on Tue Nov 22nd at 1:02am 2005
I gave links or quotes for the settings for the games you listed.
Duplicates? Maybe you put the settings in more than once in your list.
So, just to recap.
(You put in):
Application Start End Protocol IPAddress Enable
Steam 1200 1200 UDP 192.168.1.101 X
Steam-B 2700 27015 UDP 192.168.1.101 X
(Not sure about the application name, but that could stop the duplication error)
Two 'definitions', You can say whether it's UDP, TCP, or both through the drop down box under "Protocol".
Basically, when you find the ports whatever game needs, it will say what protocol is needed.
I could help you find what you need for some other games, but your best bet is google. (Or if you know the support site for the game would be a good choice)
Posted by half-dude on Tue Nov 22nd at 2:15am 2005
Hey I found a site that steam refers me to, this is the page I got to.
HL2 steam:
http://www.portforward.com/english/routers/port_forwarding/Linksys/WRT54G/Half_Life_2_Steam.htm
HL2 steam server:
The reason Im telling you this is because Im bot sure which one I want. Plus I wanted to make sure it was safe because I read something that said to
"This page will have a Block Anonymous Internet Requests checkbox on it. This checkbox needs to be unchecked. Click the Apply button to save the changes you made on this page."
Is that safe?
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Posted by Gorbachev on Tue Nov 22nd at 2:23am 2005
Good screenshot. Exactly what you need to do (since it's the same router ... or is it? Where did he say he had a Linksys? I must have missed it).
Gorb, it doesn't defeat the purpose of the router ... it defeats the purpose of the firewall within the router (which, on some routers isn't initially active anyway
).
The purpose of a router is to simply have something to assign IP
addresses within a network. A HUB doesn't do this, and a switch wont
allow computers to connect to each other.Actually, I come from a networking background, so to me a router is a firewall, because in actuality that's what it is. A switch is what does all the divvying and such. I knew he had the same router because of the prompt for a password, says the name WRT54G.
Half-dude, the "I"s are just my numbering system, they're Steam I and Steam II. You can put whatever you please in the first column. And in the last column put the last octect (group) that your internal ip address is. (open a command prompt by going to START -> RUN -> CMD and type in ipconfig /all) it'll be after the 192.168.1.[ ]
And seeing as I can run listenservers and play HL2 based games to my content it's not necessary nor safe for you to do more than I have.
Omega, those are the ports for Steam and World of Warcraft. I can't remember if I used the same ones for WCIII and StarCraft, but from memory those fall within the bounds and I haven't had troubles connecting to battle.net the other day.
Posted by half-dude on Tue Nov 22nd at 3:44am 2005
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
OK well we made partial success, my friend was able to join! However this is what we ran into.
- he wasn't able to join if I used the "create server" option BUT he was able to when I used the maxplayers 2, sv_lan 0, map gm_construct method.
- I told him to type "connect 67.48.107.84
This is how I have my router set up:
This is the situation, he was able to join the server and he had a nice little ping of 90-116 BUT soon after he said that he wasn't able to switch weapons so he left. When he tried to return however he couldn't and he said that it said "failed after 4 retries."?I think I remember hearing of this before but I don't know how to fix it, isn't it easy?
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Posted by half-dude on Tue Nov 22nd at 9:05pm 2005
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Posted by satchmo on Tue Nov 22nd at 9:22pm 2005
This is a lot harder than I imagined it would be.
It's like setting up an internet connection back in the 1980's. It was such a pain in the butt to set the socket up correctly for Windows 3.1.
Ahh, the good ol' days.
P.S. And does anyone remember Netcom? It was my first ISP.
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Posted by half-dude on Tue Nov 22nd at 9:45pm 2005
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