A New Age (okay, not really)
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Re: A New Age (okay, not really)
Posted by Campaignjunkie on Tue Nov 22nd at 5:40am 2005


Run Steam.exe with the parameter "-beta sdk"
Open Hammer
Commence euphoric weeping... or silent, brooding disapproval.
  • Autosave
  • Model browser vastly improved
  • Displacements, model wireframes, and shaded polygon in 2D views
  • more stuff that I haven't found out yet




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Re: A New Age (okay, not really)
Posted by Tracer Bullet on Tue Nov 22nd at 6:10am 2005


Does it handle the texture browser in an intelligent maner? I hate it that it has to load 400MB worth of textures just so you can browse through them. How hard would it be to make it 400k worth of thumbnails?


Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.



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Re: A New Age (okay, not really)
Posted by Addicted to Morphine on Tue Nov 22nd at 6:15am 2005


Wow -- I can't wait to check this out. Is there any documentation on this beta?




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Re: A New Age (okay, not really)
Posted by wil5on on Tue Nov 22nd at 6:53am 2005


? quoting Campaignjunkie
Displacements, model wireframes, and shaded polygon in 2D views

YAY




"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: A New Age (okay, not really)
Posted by French Toast on Tue Nov 22nd at 12:32pm 2005


Sweet.



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Re: A New Age (okay, not really)
Posted by ReNo on Tue Nov 22nd at 1:42pm 2005


Very neat update that was a long time in coming.






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Re: A New Age (okay, not really)
Posted by Madedog on Tue Nov 22nd at 1:44pm 2005


God damn it, next time put a descriptive title <img src=" SRC="images/smiles/icon_biggrin.gif"> Such as "new source sdk" <img src=" SRC="images/smiles/icon_biggrin.gif"> I did a new topic because this title wasn't descriptive enough that you could read anything out of it :P ... ReNo, lock this thread and give me back my topic instead :P


HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: A New Age (okay, not really)
Posted by fishy on Tue Nov 22nd at 2:12pm 2005


i've been stuck for a few days, trying to find what's responsible for a lightmap too large error. in the process, i found out how to make hammer eat all of my 2gigs of memory, then shut down without any warning or error. cool trick.

the new beta seems to have dealt with it without any problem, so i'm a happy bunny again, and i can get back to some real mapping. smiley

XBox Specific Data:
lightmap pages [variable] 0/0 ( 0.0%)
lightmap infos [variable] 0/0 ( 0.0%)
==== Total XBox BSP file data space used: 10635685 bytes ====

i wonder if the xboxers will be able to map too.




i eat paint



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Re: A New Age (okay, not really)
Posted by Captain P on Tue Nov 22nd at 3:29pm 2005


I like the new update. Viewing models and dismaps in the 2D views isn't so important for me but it's handy now and then, so yeah, nice stuff. The in-Hammer model browser looks a great deal better now, it's much easier to use.

I only hope they'll fix the displacement map inverted alpha bug soon, other than that, this looks good.

EDIT: Just noticed that when you select a model, it shows up textured in the 2D views. Nice touch. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: A New Age (okay, not really)
Posted by satchmo on Tue Nov 22nd at 4:55pm 2005


? quote:
i wonder if the xboxers will be able to map too.

Never. First of all, most console-only players do not have the dedication or the motivation (or perhaps, the wits) to map. Secondly, any serious gamer would opt to game on a PC instead.

I doubt the console makers will ever support custom maps.



"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: A New Age (okay, not really)
Posted by ReNo on Tue Nov 22nd at 5:07pm 2005


Somebody hasn't played Timesplitters, Far Cry Instincts, V-Rally 2, Gripshift, Tony Hawk 2 or higher, etc... Plenty of console games have editors in them - you just don't play them.

I'm a serious gamer and choose to play the vast majority of games on the consoles.

Honestly though, I doubt there is support for custom maps, at least those created by general users, on the Xbox version of HL2. It doesn't have any multiplayer component - I think that just about says all that's needed. It's probably quite possible to build a custom level that will work on the xbox version (hence that compile info about the xbox BSP) and potentially possible to get it working on the xbox version of the game through a modified xbox, but I doubt they have any formal custom map support.






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Re: A New Age (okay, not really)
Posted by fishy on Tue Nov 22nd at 5:19pm 2005


? quoting satchmo
I doubt the console makers will ever support custom maps.

it would appear that the xbox will definately support custom maps, as the 'xbox specific data' that i posted was lifted straight from my last compile, using the beta sdk. it's only a matter of time before cs:s and dod:s are released as multiplayer xbox games. but with only 4 maps released for dod, and cs still missing a few of its old favourites, i don't think it'll be this week, or even next.




i eat paint



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Re: A New Age (okay, not really)
Posted by Addicted to Morphine on Tue Nov 22nd at 5:42pm 2005


I remember playing around with the Timesplitter's custom map feature, but the Jigsaw method didn't really do it for me. Is there any other way for consoles to offer a mapping option that isn't limited?




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Re: A New Age (okay, not really)
Posted by ReNo on Tue Nov 22nd at 6:14pm 2005


Far Cry's editor is meant to be about the best of the bunch really - it lets you build the island shape, then fine tune it, add in whatever buildings and objects you like, set the time of day, weapon placement, vehicles placement, objectives, etc... Obviously it still isn't as in depth as a full blown editor that would ship with a PC game, but it's fully featured enough to make unique levels. I haven't tried the latest Timesplitters (Future Perfect), but apparently it's level editor was a fair improvement over the one seen in Timesplitters 2, which in turn was a fair bit better than the one in the first game.

What I see as quite possibly the finest "custom content" tool ever found in a console game is the skin designer in Forza Motorsport on the Xbox. It is a seriously powerful bit of kit, and using it with enough creativity and cunning you could create pretty much any design imaginable, yet it's also intuitive and almost patronisingly simple (thats a good thing) to pick up and start using.






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Re: A New Age (okay, not really)
Posted by MisterBister on Tue Nov 22nd at 6:20pm 2005


Wow, i cant believe this thing is actually working.. Steam is currently downloading a biig update to the source SDK =).




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Re: A New Age (okay, not really)
Posted by Addicted to Morphine on Tue Nov 22nd at 6:35pm 2005


? quote:
Far Cry's editor is meant to be about the best of the bunch really - it lets you build the island shape, then fine tune it, add in whatever buildings and objects you like, set the time of day, weapon placement, vehicles placement, objectives, etc... Obviously it still isn't as in depth as a full blown editor that would ship with a PC game, but it's fully featured enough to make unique levels. I haven't tried the latest Timesplitters (Future Perfect), but apparently it's level editor was a fair improvement over the one seen in Timesplitters 2, which in turn was a fair bit better than the one in the first game.

What I see as quite possibly the finest "custom content" tool ever found in a console game is the skin designer in Forza Motorsport on the Xbox. It is a seriously powerful bit of kit, and using it with enough creativity and cunning you could create pretty much any design imaginable, yet it's also intuitive and almost patronisingly simple (thats a good thing) to pick up and start using.


I have TS2, and FP. The biggests change in FP is that you can actually build multiple storied levels (as I recall). It still relied on the jigsaw method, although there was a greater variety of pieces to choose from.




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Re: A New Age (okay, not really)
Posted by satchmo on Tue Nov 22nd at 8:57pm 2005


I guess I shouldn't judge the consoles when I know virtually nothing about them, except that the game controller sucks for FPS games.

I have no doubt that I'll always stick with the PC though. A PC costs more, but it also does everything instead of just gaming (or play movies/songs).

Besides, I'll miss my DOS prompt on a console.




"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: A New Age (okay, not really)
Posted by ishbog on Tue Nov 22nd at 10:11pm 2005


omfg. i started weeping and crying when i saw the first post. i actually leaned over and hugged the guy sitting next to me in this library. (*no joke* says the guy sitting next to me... im at school)

oh man, schools out in 7 minutes!!! good, i have a ride home... time for aggressive driving!! WOOOO HAAAAGGGHHHH!!!!! GEEGEEGEEGEE!!!!!

the guy on the comp across from me just asked if im on LSD or something, but a new sdk sure is MY kind of drugs!!!! yeeeeeeehhhhawwwww!!!!!!




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If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.



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Re: A New Age (okay, not really)
Posted by wil5on on Tue Nov 22nd at 11:03pm 2005


? quoting fishy

? quoting satchmo
I doubt the console makers will ever support custom maps.

it would appear that the xbox will definately support custom maps, as the 'xbox specific data' that i posted was lifted straight from my last compile, using the beta sdk. it's only a matter of time before cs:s and dod:s are released as multiplayer xbox games. but with only 4 maps released for dod, and cs still missing a few of its old favourites, i don't think it'll be this week, or even next.

Makes sense, but remember, this is the exact same compiler that Valve would be using to make HL2 for xbox. Hence, you can probably make maps for the xbox, but whether you can actually get them to run is an entirely different matter. At least until DoD/CS come out for xbox.




&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
- My yr11 Economics teacher



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Re: A New Age (okay, not really)
Posted by RabidMonkey777 on Tue Nov 22nd at 11:36pm 2005


Anyone notice the button in models' properties that lets you set fade distances based on your distance from the item?

Crono - No, it doesn't seem to compress the textures for the browser nor does it reduce the amount of memory, sadly =[



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