Re: A New Age (okay, not really)
Posted by Tracer Bullet on Tue Nov 22nd at 6:10am 2005
Does it handle the texture browser in an intelligent maner? I hate it that it has to load 400MB worth of textures just so you can browse through them. How hard would it be to make it 400k worth of thumbnails?

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Re: A New Age (okay, not really)
Posted by Addicted to Morphine on Tue Nov 22nd at 6:15am 2005
Wow -- I can't wait to check this out. Is there any documentation on this beta?

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Re: A New Age (okay, not really)
Posted by wil5on on Tue Nov 22nd at 6:53am 2005
? quoting Campaignjunkie
Displacements, model wireframes, and shaded polygon in 2D views
YAY

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Re: A New Age (okay, not really)
Posted by ReNo on Tue Nov 22nd at 1:42pm 2005
Very neat update that was a long time in coming.

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Re: A New Age (okay, not really)
Posted by satchmo on Tue Nov 22nd at 4:55pm 2005
? quote:
i wonder if the xboxers will be able to map too.
Never. First of all, most console-only players do not have the
dedication or the motivation (or perhaps, the wits) to map.
Secondly, any serious gamer would opt to game on a PC instead.
I doubt the console makers will ever support custom maps.

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Re: A New Age (okay, not really)
Posted by ReNo on Tue Nov 22nd at 5:07pm 2005
Somebody hasn't played Timesplitters, Far Cry Instincts, V-Rally 2,
Gripshift, Tony Hawk 2 or higher, etc... Plenty of console games have
editors in them - you just don't play them.
I'm a serious gamer and choose to play the vast majority of games on the consoles.
Honestly though, I doubt there is support for custom maps, at least
those created by general users, on the Xbox version of HL2. It doesn't
have any multiplayer component - I think that just about says all
that's needed. It's probably quite possible to build a custom level
that will work on the xbox version (hence that compile info about the
xbox BSP) and potentially possible to get it working on the xbox
version of the game through a modified xbox, but I doubt they have any
formal custom map support.

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Re: A New Age (okay, not really)
Posted by Addicted to Morphine on Tue Nov 22nd at 5:42pm 2005
I remember playing around with the Timesplitter's custom map feature,
but the Jigsaw method didn't really do it for me. Is there any
other way for consoles to offer a mapping option that isn't limited?

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Re: A New Age (okay, not really)
Posted by ReNo on Tue Nov 22nd at 6:14pm 2005
Far Cry's editor is meant to be about the best of the bunch really - it
lets you build the island shape, then fine tune it, add in whatever
buildings and objects you like, set the time of day, weapon placement,
vehicles placement, objectives, etc... Obviously it still isn't as in
depth as a full blown editor that would ship with a PC game, but it's
fully featured enough to make unique levels. I haven't tried the latest
Timesplitters (Future Perfect), but apparently it's level editor was a
fair improvement over the one seen in Timesplitters 2, which in turn
was a fair bit better than the one in the first game.
What I see as quite possibly the finest "custom content" tool ever
found in a console game is the skin designer in Forza Motorsport on the
Xbox. It is a seriously powerful bit of kit, and using it with enough
creativity and cunning you could create pretty much any design
imaginable, yet it's also intuitive and almost patronisingly simple
(thats a good thing) to pick up and start using.

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Re: A New Age (okay, not really)
Posted by MisterBister on Tue Nov 22nd at 6:20pm 2005
Wow, i cant believe this thing is actually working.. Steam is currently downloading a biig update to the source SDK =).

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Re: A New Age (okay, not really)
Posted by satchmo on Tue Nov 22nd at 8:57pm 2005
I guess I shouldn't judge the consoles when I know virtually nothing about them, except that the game controller sucks for FPS games.
I have no doubt that I'll always stick with the PC though. A PC costs more, but it also does everything instead of just gaming (or play movies/songs).
Besides, I'll miss my DOS prompt on a console.

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Re: A New Age (okay, not really)
Posted by wil5on on Tue Nov 22nd at 11:03pm 2005
? quoting fishy
? quoting satchmo
I doubt the console makers will ever support custom maps.
it would appear that the xbox will definately support custom maps, as the 'xbox specific data' that i posted was lifted straight from my last compile, using the beta sdk. it's only a matter of time before cs:s and dod:s are released as multiplayer xbox games. but with only 4 maps released for dod, and cs still missing a few of its old favourites, i don't think it'll be this week, or even next.
Makes sense, but remember, this is the exact same compiler that Valve would be using to make HL2 for xbox. Hence, you can probably make maps for the xbox, but whether you can actually get them to run is an entirely different matter. At least until DoD/CS come out for xbox.

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Re: A New Age (okay, not really)
Posted by RabidMonkey777 on Tue Nov 22nd at 11:36pm 2005
Anyone notice the button in models' properties that lets you set fade distances based on your distance from the item?
Crono - No, it doesn't seem to compress the textures for the browser nor does it reduce the amount of memory, sadly =[

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