Valve Hammer to GTK Radiant
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Re: Valve Hammer to GTK Radiant
Posted by azelito on Wed Dec 7th at 5:32pm 2005


Hello gentlemen! It is I!
Any of you bunch of talented geezers know anything about converting VHE maps into Radiant maps? You can save .maps in Radiant and open them in VHE, but not the other way around.
Any help is appriciated, of course.
Cheers.



"Azelito, stop being a f**king bitch. All I see you do is complain and insult people in your recent posts. We don't care, go find a razor you emo pansy..." -Windows98



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Re: Valve Hammer to GTK Radiant
Posted by Crono on Wed Dec 7th at 6:49pm 2005


I know you can transfer a DXF file to DEM, and you can transfer a DEM into a MAP format, it's just hard to find on google, since it looks for the word map and not a format.

Anyway, on VERC, there's an article (with code) on converting MAP to DXF, for hl1, they're the same format that you can export in hl2, so, reverse the code or ... find a graphics program that can save in map format. (Hoping it'll be read correctly)



Blame it on Microsoft, God does.



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Re: Valve Hammer to GTK Radiant
Posted by wil5on on Wed Dec 7th at 9:44pm 2005


DXF and map are very different formats - at the least youll lose all your brush information.

QuArK now has support for HL2 maps, so you could use that. Its a fairly dodgy process though... you have to open the map, select all, ctrl+c, new map for a different game, ctrl+v, save. But there might be a way to save as .map directly.




"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: Valve Hammer to GTK Radiant
Posted by azelito on Wed Dec 7th at 10:22pm 2005


Thanks for the suggestions, but a friend of mine found a solution. You ready for this...?

<Ghostface> works
<Ghostface> its a bit wierd tho
<Ghostface> you have to open it in GTK 1.4 in halflife mode
<Ghostface> save it as quake3 map
<Ghostface> open it in quake3 mode
<Ghostface> save it as quake3 map again
<Ghostface> then you can open it in gtk 1.5


I thought about .dxf files aswell. They can be opened in 3Ds Max and from 3Ds Max you can export the entire map as a .3ds and then you can import the .3ds into Radiant. Problem is, the entire map would be a model mesh. I'd also have to place clipping boxes on everything because the models don't clip. I abandoned that idea pretty fast...

Well, this "save as quake3"-way seems smooth enough. Cheers for helping.



"Azelito, stop being a f**king bitch. All I see you do is complain and insult people in your recent posts. We don't care, go find a razor you emo pansy..." -Windows98




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