Valve Hammer Editor
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Re: Valve Hammer Editor
Posted by fishy on Wed Dec 14th at 9:03pm 2005


I think VHE is the best to use editor ever, because everything in it is just so easy to do.


i eat paint



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Re: Valve Hammer Editor
Posted by Addicted to Morphine on Wed Dec 14th at 9:04pm 2005


What? Sarcasm? Randomness?




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Re: Valve Hammer Editor
Posted by Dark_Kilauea on Wed Dec 14th at 9:07pm 2005


What is the point of this thread...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Valve Hammer Editor
Posted by omegaslayer on Wed Dec 14th at 9:15pm 2005


/agree with fishy
Although this post IS random. Ill have to say that even though VHE is easy to use, its power is limited as compared to the Unreal Editor.






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Re: Valve Hammer Editor
Posted by Captain P on Wed Dec 14th at 9:28pm 2005


Easy-to-use-ness has something over raw power for me, though in the end the latter wins. Hmm...

Yeah, pointless but true thread indeed. :P






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Re: Valve Hammer Editor
Posted by satchmo on Wed Dec 14th at 9:48pm 2005


As I stated in another thread before, my neighbor works for Activision, and even he says that the Hammer editor is the best editor out there.

Most of the time, developers and level designers use some extremely buggy, unstable in-house editor for level design. Count ourselves lucky.




"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: Valve Hammer Editor
Posted by Dr Brasso on Wed Dec 14th at 10:27pm 2005


i'd bet even money that whomever designed the actual interface and layout was a big autocad fan, as it is almost a direct port of release 12....in which case it would still be the editor to use for me, even if it wasnt the best... <img src=" SRC="images/smiles/heee.gif">

Doc Brasso...:dodgy:

ps.....for the guys that dont know the fishman as well as others, please note:

his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in....

<img src=" SRC="images/smiles/rofl.gif">





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Re: Valve Hammer Editor
Posted by fishy on Wed Dec 14th at 11:46pm 2005


? quoting Dr Brasso
his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in....

you flatter me, kind sir. i think.....

but no ulterior motives behind the thread, other than i needed to provide some quotes from the internet for a report i'm meant to hand in tomorrow.

cheers guys.




i eat paint



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Re: Valve Hammer Editor
Posted by Gorbachev on Thu Dec 15th at 2:02am 2005


? quote:
i'd bet even money that whomever designed the actual interface and layout was a big autocad fan, as it is almost a direct port of release 12....in which case it would still be the editor to use for me, even if it wasnt the best... <IMG CLASS="smiley" ALT="smiley" SRC="images/smiles/heee.gif"></P> <P>Doc Brasso...<IMG CLASS="smiley" ALT=":dodgy:" SRC="images/smiles/dodgy.gif"></P> <P>ps.....for the guys that dont know the fishman as well as others, please note:</P> <P>his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in.... </P> <P> <IMG CLASS="smiley" ALT="smiley" SRC="images/smiles/rofl.gif"></P>

But does he master bait?




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Re: Valve Hammer Editor
Posted by Dark_Kilauea on Thu Dec 15th at 4:44am 2005


hmm... personally I like QuArK the best for non half-life 2 editing.





Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Valve Hammer Editor
Posted by Andrei on Thu Dec 15th at 10:27am 2005


Quark was the editor that got me started in the mapping world. Back then, I had to choose between worldcraft and quark. After inspecting both, I chose the latter since it had a ton more tools than wcraft did (not to mention that GL 3d view that showed you the lighting without even compiling).
I use hammer for HL2 though, since quark's source support is a joke.




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Re: Valve Hammer Editor
Posted by Captain P on Thu Dec 15th at 3:00pm 2005


? quote:
but no ulterior motives behind the thread, other than i needed to provide some quotes from the internet for a report i'm meant to hand in tomorrow.

cheers guys.



ROFL @ that! <img src=" SRC="images/smiles/icon_biggrin.gif">






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Re: Valve Hammer Editor
Posted by G.Ballblue on Thu Dec 15th at 4:08pm 2005


Hammer/WC most definitely. <img src=" SRC="images/smiles/icon_smile.gif"> I've searching for editors to see if any of them could rival the simplness and usability of Hammer, but I haven't seen any.

And I have seen some weird editors out there (Qoole anyone?)




Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Valve Hammer Editor
Posted by Underdog on Thu Dec 15th at 5:06pm 2005


"Build" was the best editor ever, but no one asked. <img src=" SRC="images/smiles/icon_wink.gif">

You could make an entire level all within itself as long as you had a different door facing another direction for each area.

I know that made no sense but say you had 4 areas all 10,000 units each. You could place them all in the exact same space as long as you had an entry facing an opposite direction.




There is no history until something happens, then there is.



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Re: Valve Hammer Editor
Posted by Captain P on Thu Dec 15th at 6:34pm 2005


Sounds like the Tomb Raider level system, Underdog. You can create some weird inconsistencies that way, like a huge inside for a small house and all that. Not really my (favorite) style. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Valve Hammer Editor
Posted by Underdog on Thu Dec 15th at 6:40pm 2005


The thing is, just in case I was unclear, the 4 areas remain distinct. You enter one and its say a pool hall, area 2 is a garage, area 3 is a school classroom and area 4 is a lake. All remain the same and all occupy the exact same space. The only thing you had to remember was, you had to leave 1 unit space between each and the doors had to face different directions.

And of course, I am taking about Doom Nukem 3d.




There is no history until something happens, then there is.



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Re: Valve Hammer Editor
Posted by wil5on on Thu Dec 15th at 9:13pm 2005


TARDIS, anyone?


&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
- My yr11 Economics teacher



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Re: Valve Hammer Editor
Posted by G.Ballblue on Thu Dec 15th at 9:44pm 2005


Links please? :P



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Valve Hammer Editor
Posted by Underdog on Thu Dec 15th at 9:48pm 2005


? quoting G.Ballblue
Links please?

To?

The build editor is on the Duke3d disk.

The tutorials for said editor may be online someplace i don't really know. Try here.

I learned Build via our local BBS in 1997/8 I guess.




There is no history until something happens, then there is.



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Re: Valve Hammer Editor
Posted by Underdog on Thu Dec 15th at 11:52pm 2005


Well I'll be damned. Check this out.

I haven't even thought about the Build editor in ages and they had a recent article on it at 3dRealms.

I miss Duke.

[EDIT]

WOW

Talk about an almost might have been.

This link shows some interesting stuff for its day. 1994, years before WorldCraft.




There is no history until something happens, then there is.




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