Posted by fishy on Wed Dec 14th at 9:03pm 2005
Posted by Addicted to Morphine on Wed Dec 14th at 9:04pm 2005
Posted by Dark_Kilauea on Wed Dec 14th at 9:07pm 2005
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Posted by omegaslayer on Wed Dec 14th at 9:15pm 2005
Although this post IS random. Ill have to say that even though VHE is easy to use, its power is limited as compared to the Unreal Editor.
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Posted by Captain P on Wed Dec 14th at 9:28pm 2005
Yeah, pointless but true thread indeed.
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Posted by satchmo on Wed Dec 14th at 9:48pm 2005
As I stated in another thread before, my neighbor works for Activision, and even he says that the Hammer editor is the best editor out there.
Most of the time, developers and level designers use some extremely buggy, unstable in-house editor for level design. Count ourselves lucky.
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Posted by Dr Brasso on Wed Dec 14th at 10:27pm 2005
i'd bet even money that whomever designed the actual interface and layout was a big autocad fan, as it is almost a direct port of release 12....in which case it would still be the editor to use for me, even if it wasnt the best... " SRC="images/smiles/heee.gif">
Doc Brasso...
ps.....for the guys that dont know the fishman as well as others, please note:
his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in....
" SRC="images/smiles/rofl.gif">
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Posted by fishy on Wed Dec 14th at 11:46pm 2005

you flatter me, kind sir. i think.....
but no ulterior motives behind the thread, other than i needed to provide some quotes from the internet for a report i'm meant to hand in tomorrow.
cheers guys. ![]()
Posted by Gorbachev on Thu Dec 15th at 2:02am 2005
" SRC="images/smiles/heee.gif"></P>
<P>Doc Brasso...<IMG CLASS="smiley" ALT=":dodgy:" SRC="images/smiles/dodgy.gif"></P>
<P>ps.....for the guys that dont know the fishman as well as others, please note:</P>
<P>his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in.... </P>
<P> <IMG CLASS="smiley" ALT="
" SRC="images/smiles/rofl.gif"></P>But does he master bait?
Posted by Dark_Kilauea on Thu Dec 15th at 4:44am 2005
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Posted by Andrei on Thu Dec 15th at 10:27am 2005
I use hammer for HL2 though, since quark's source support is a joke.
Posted by Captain P on Thu Dec 15th at 3:00pm 2005
cheers guys. ![]()
ROFL @ that!
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Posted by G.Ballblue on Thu Dec 15th at 4:08pm 2005
Hammer/WC most definitely. " SRC="images/smiles/icon_smile.gif"> I've searching for editors to see if any of them could rival the simplness and usability of Hammer, but I haven't seen any.
And I have seen some weird editors out there (Qoole anyone?)
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Posted by Underdog on Thu Dec 15th at 5:06pm 2005
"Build" was the best editor ever, but no one asked. " SRC="images/smiles/icon_wink.gif">
You could make an entire level all within itself as long as you had a different door facing another direction for each area.
I know that made no sense but say you had 4 areas all 10,000 units each. You could place them all in the exact same space as long as you had an entry facing an opposite direction.
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Posted by Captain P on Thu Dec 15th at 6:34pm 2005
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Posted by Underdog on Thu Dec 15th at 6:40pm 2005
The thing is, just in case I was unclear, the 4 areas remain distinct. You enter one and its say a pool hall, area 2 is a garage, area 3 is a school classroom and area 4 is a lake. All remain the same and all occupy the exact same space. The only thing you had to remember was, you had to leave 1 unit space between each and the doors had to face different directions.
And of course, I am taking about Doom Nukem 3d.
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Posted by wil5on on Thu Dec 15th at 9:13pm 2005
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- My yr11 Economics teacher
Posted by G.Ballblue on Thu Dec 15th at 9:44pm 2005
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Posted by Underdog on Thu Dec 15th at 9:48pm 2005
To?
The build editor is on the Duke3d disk.
The tutorials for said editor may be online someplace i don't really know. Try here.
I learned Build via our local BBS in 1997/8 I guess.
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Posted by Underdog on Thu Dec 15th at 11:52pm 2005
Well I'll be damned. Check this out.
I haven't even thought about the Build editor in ages and they had a recent article on it at 3dRealms.
I miss Duke. 
[EDIT]
WOW ![]()
Talk about an almost might have been.
This link shows some interesting stuff for its day. 1994, years before WorldCraft. ![]()
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