A good game recording program other then Fraps
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Re: A good game recording program other then Fraps
Posted by half-dude on Fri Dec 16th at 9:20pm 2005


As you may know I recently made a topic about a problem I was having with getting fraps to work with doom3. I mailed the Fraps people multiple times and their tech support sucks ass. They sent me the same reply twice almost like its the only message they send!

Anyway I was wondering if you guys knew any other programs that record in-game play in WMP format that is easy to use.

I will put you in the credits Please help?




Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/



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Re: A good game recording program other then Fraps
Posted by half-dude on Sat Dec 17th at 3:25am 2005


Please I'll do anything!


Yes I spell bad, but remimber Mighty are the stupid.

Check out my drawings at http://half-dude.deviantart.com/



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Re: A good game recording program other then Fraps
Posted by Addicted to Morphine on Sat Dec 17th at 3:35am 2005


I did some Googling to see if I could help you out, and all I really found was that not many people were having problems using Fraps to record .avi movies.

If no one else has any suggestions, maybe we can try to get fraps working for you?

What exactly was the problem with running fraps?




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Re: A good game recording program other then Fraps
Posted by wil5on on Sat Dec 17th at 3:36am 2005


Will you wait more than 6 hours for a response?

I dont know much about these programs. Perhaps you should check if doom 3 has a feature to record demos and save frame-by-frame screenshots which can be converted into a video, as can be done in HL2.




"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: A good game recording program other then Fraps
Posted by Addicted to Morphine on Sat Dec 17th at 3:44am 2005


Here's some research on that wil5on, don't know if it helps:

Whats wrong with the demos?
Now if you take a look in the Doom 3 instalation dorectory in basedemos you'll notice that evry minute of the demos you've recorded takes around 100MB space on your HDD... Ok so the demo files are a bit big, but they must be recording very accurate your actions for better replaying of the demo. But when we run the first demo we've recordered we notice that the screens of all "displays" in the game enviroment are blank, and if you've played the game for a while you must know that there are a lot of interactive devices that you use trough their displays.


It wouldn't be a big problem if these displays were just a few and were represented by plain textures, but it is not like that. There are devices that you must use to enter some sort of password and this action may take you lets say 10 seconds and if you are recording that in a demo... it just seems as 10 seconds sitting on one place and doing nothing. So in the demos you get no sound, you get no videoscreens displayed and on top of that the framerate of the demo might be lower than when the game is actually being played...


Turning demos to "AVI movies"
It seemed too nice to be tru, the console command aviDemo DemoFile turned out not to do what we expected... Instead of converting the recorded demo "DemoFile" in a nice AVI movie it just creates a bung of TGA image files (one for every frame in the demo - a way too slo process) along with a WAV file containing "the sounds". The rest of the work (turning the images to a movie is left to you. On top of that by default the width and the height of the created TGA files is set to 256x256 (non proportional resize). You can set the with and heigh to the desired vaues by typing com_aviDemoWidth 1024 and com_aviDemoHeight 768 where 1024 and 768 are the desired width and height.
The easier way is to use the AVI capture function of FRAPS or any other program with such capability and then compress the video with DivX or XviD.






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