Posted by G.Ballblue on Fri Dec 30th at 11:10pm 2005
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Posted by Campaignjunkie on Fri Dec 30th at 11:17pm 2005
... Too bad my maps keep crashing RAD.
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Posted by Juim on Fri Dec 30th at 11:18pm 2005
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Posted by Loco on Fri Dec 30th at 11:20pm 2005
http://www.chatbear.com/board.plm?a=viewthread&t=239,1135982806,24724&id=943982&b=4986&v=flatold
And G.Ball, Valve released a beta of the SDK a while ago - just add -beta sdk to the Steam shortcut and then run it... (if you dare...)
Posted by wil5on on Fri Dec 30th at 11:55pm 2005
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Posted by Dr Brasso on Sat Dec 31st at 1:40am 2005
vrad is killing my efforts too CJ.....i cant for the life of me figure a temp fix either..... :/
Doc B...
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Posted by Loco on Sat Dec 31st at 10:20am 2005
http://www.chatbear.com/board.plm?a=viewthread&t=269,1136010314,16787&id=944111&b=4986&v=flatold
Posted by Dr Brasso on Sat Dec 31st at 6:11pm 2005
not quite....heres the result of the vrad error/crash ive beenyakkin about.....the writer of this code needs to be awarded the "fullbright" scholarship....****runs

Doc B...
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Posted by satchmo on Sat Dec 31st at 6:13pm 2005
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Posted by wil5on on Sun Jan 1st at 1:08am 2006
Source SDK started updating for me at around 94% a few hours ago. Now I get the "System cannot find the file specified" error when trying to run hammer/modelviewer. " SRC="images/smiles/sad.gif">
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Posted by satchmo on Sun Jan 1st at 2:58am 2006
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Posted by wil5on on Sun Jan 1st at 4:59am 2006
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Posted by satchmo on Sun Jan 1st at 5:41am 2006
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Posted by Andrei on Sun Jan 1st at 12:36pm 2006
Posted by Juim on Sun Jan 1st at 2:14pm 2006
Just compiled B3 of my map and I think it looks good.Not only did it take almost 2 hours less to compile, but the FPS have doubled (or rather, returned to their original levels before all this HDR/beta crap). I think they have just rolled back to the original version for now. One problem I did notice was:
My original water texture is missing. I had to re-texture it so it would show up.

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Posted by Dr Brasso-Kona- on Sun Jan 1st at 5:54pm 2006
nice screenie juim....i like the ambience.... " SRC="images/smiles/icon_smile.gif">
something i noticed on my last compile after closer inspection....1 zero area child patch i had forgotten about, because it had never been an issue before with gameplay, or framerates, or anything....but i got to thinking, could that old "blemish" be opened by a rewrite of more specific vrad code, or some such phenom? plausible?...but not probable in my estimation.....but ive been wrong before.... " SRC="images/smiles/icon_wink.gif">
Doc B...
Posted by Orpheus on Sun Jan 1st at 9:08pm 2006
You know, I wish I had enough bandwidth to compile these maps for you guys. I have not updated and I assume my hammer is still functional. " SRC="images/smiles/sad.gif">
To download and upload a map would take me ages. ![]()
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The best things in life, aren't things.
Posted by wil5on on Mon Jan 2nd at 12:58am 2006
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Posted by satchmo on Mon Jan 2nd at 3:47am 2006
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