Valve broke Hammer again
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Re: Valve broke Hammer again
Posted by Dr Brasso on Mon Jan 2nd at 4:01pm 2006


ok....Uncle Al's update.....

vrad.....has basicly righted itself again.....something in the func_details code that i had going has changed, i theorize....when all else failed, and i got pissy, i said "screw it", and sent all my details back to world, viola! ....now that its righted, ive gotten rid of any said bugs, ie, zero area children (sounds like my old boss... ) the only thing i can figure is that something in the vrad/entity code changed drasticly enough to piss off the rad tools.....source must be a bit "tempermental" ....

to be continued....

Doc Brasso..





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Re: Valve broke Hammer again
Posted by G.Ballblue on Mon Jan 2nd at 6:26pm 2006


? quote:
ok....Uncle Al's update.....

vrad.....has basicly righted itself again.....something in the func_details code that i had going has changed, i theorize....when all else failed, and i got pissy, i said "screw it", and sent all my details back to world, viola! ....now that its righted, ive gotten rid of any said bugs, ie, zero area children (sounds like my old boss... ) the only thing i can figure is that something in the vrad/entity code changed drasticly enough to piss off the rad tools.....source must be a bit "tempermental" ....

to be continued....

Doc Brasso..



Sounds good to me <img src=" SRC="images/smiles/icon_smile.gif"> I'll see if I can fire my hammer up later after guild wars, and see if I can get some light into Floorcommander.



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Valve broke Hammer again
Posted by fishy on Mon Jan 2nd at 7:40pm 2006


Doc, is your map huger than huge? i ask, because now i remember what caused it when i had the same crash on the final lightface. it was something to do with max_patches, and i only got the right error when i switched to using a batch file. that was in hl1, though, but by moving your func_details to world, you've also culled any faces that were behind the details, removing them from the patch count(if hl2 still has it).

it could be a similar error, but i reckon your map would need to be pretty big, or have tons of very small scale textures.




i eat paint



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Re: Valve broke Hammer again
Posted by Dr Brasso on Mon Jan 2nd at 10:12pm 2006


actually no fishman, its prolly my smallest creation to date....hl1 included. i wish i had documented all the little errors along the way of this better....might have been nice to use the data to piece it up.....its my curiosity now, wont let me leave it till they fix it...........but my map is error free, as far as the usual bs goes bud. ie, max_patches, area portas, etc....cleanest ive done in a couple of years, because im actually gonna try and finish this one....<img src=" SRC="images/smiles/icon_lol.gif">

Doc B...:dodgy:





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Re: Valve broke Hammer again
Posted by fishy on Mon Jan 2nd at 10:21pm 2006


aye, i knew it was a long shot.




i eat paint



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Re: Valve broke Hammer again
Posted by Dark Tree on Sat Jan 7th at 7:28am 2006


I wouldve posted this in recently b0rked thread, but you can't reply to topics over 4 months old. This thread will do.

Steam has borked itself....or something.

I went to open Hammer today...and low and behold, it has deleted itself! I went to look for the physical file, and it was gone...along with vtex.exe and other crucial editing executables. Have any of you experienced this? How do I get my executables back that valve apparently felt like deleting? It is all updated, and I am not using outdated shortcuts......ironically, this is right after I get done reading the thread about how you guys like/dislike steam, and I was thinking....Steam is like the best thing to ever happen to games....I have never had a problem with it....now this......ugh.

Thanks for any help, guys :-(

Edit:
egh..........nevermind. I just used GCFScape to copy the bin folder over from the GCF files and it works now.




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Re: Valve broke Hammer again
Posted by wil5on on Sat Jan 7th at 9:09am 2006


Hitting "Refresh SDK Content" in the SDK window does exactly that, if anyone else has the same problem.


&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
- My yr11 Economics teacher



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Re: Valve broke Hammer again
Posted by Myrk- on Sat Jan 7th at 11:45am 2006


I know curiosity killed the cat, but why does Steam have to be on to run Hammer- whats the logic or reason?


-[Better to be Honest than Kind]-



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Re: Valve broke Hammer again
Posted by Orpheus on Sat Jan 7th at 12:01pm 2006


To run it I believe you can shut steam off.

To get to the on link, you need steam to be on.

Seems like there should be a shortcut option though.

Sadly, when I tried, I kept getting my Hammer 3.5 instead. <img src=" SRC="images/smiles/sad.gif">

I was so confuzzed, I just gave up and used Steam.





The best things in life, aren't things.




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