Posted by omegaslayer on Wed Jan 4th at 2:15am 2006
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Posted by satchmo on Wed Jan 4th at 5:13am 2006
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Posted by Dark|Killer on Wed Jan 4th at 6:13am 2006
uhh...weird..
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Posted by DrGlass on Wed Jan 4th at 9:11am 2006
though not always in the most timely manner...
I have faith
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Posted by Myrk- on Wed Jan 4th at 12:54pm 2006
I sometimes really wish that Valve would stop f**king with things when they don't need to. Obviously they haven't heard of the saying "if it ain't broke, don't fix it", because they seem to be incessant fiddlers and tweakers.
Like the way they said HL2 would be easier for people to edit and map for? I get confused by the file system ffs, and installing custom models or using custom content is a complete ass nowadays! In fact, I'd say the annoyance of the new system is what put me off mapping.
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Posted by satchmo on Wed Jan 4th at 4:45pm 2006
Yeah, hopefully it won't take them six years again.
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Posted by Paladin[NL] on Wed Jan 4th at 7:12pm 2006
Edit: Hmm, the white isn't the fault of the update...hammer just crashed on me *sigh*
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Posted by DrGlass on Thu Jan 5th at 1:31am 2006
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Posted by French Toast on Fri Jan 6th at 6:29am 2006
And I quote;
The shiny texture/yellow water bug can be fixed by putting the following command into the console:
mat_dxlevel 81
>You?ll lose some shader detail but you?ll still be able to make
comics. Do it before loading a level though, less loading that way.
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Posted by Finger on Fri Jan 6th at 7:40am 2006
Like the way they said HL2 would be easier for people to edit and map for? I get confused by the file system ffs, and installing custom models or using custom content is a complete ass nowadays! In fact, I'd say the annoyance of the new system is what put me off mapping.
Lemme tell ya something - compared to some of the tools that are used by professionals in the industry, Hammer is a goddam caddilac. At least you don't have to wait on a programmer to code an elevator, or synchronize the work of 4 different people just so you can get your work in the engine and running. I would love to have a toolset as user friendly as Hammer where I work. I play with it in my spare time, and its like candy for the brain.
Of course things are going to break and of course Valve is constantly fiddling, tweaking, their engine/tools. This is a platform that is constantly growing to meet the needs of future games and future mods. I'm sure it will be fixed in due time.
Posted by Forceflow on Fri Jan 6th at 11:53am 2006
I think it's just principally wrong to have people buying your game, and to keep changing it - even if it is for the good cause - after they bought it. Things just don't work that way.
I think they should release the update first to some Steam users that have applied for testing. Yeah, that should be a good system. Have some happy steam friends enroll for beta testing of new updates, so they'll know when updates screw up. Because it isn't 3 or 4 people where things bork up. Half the world's Valve SDK is broken.
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Posted by Dr Brasso on Fri Jan 6th at 3:21pm 2006
.......which is exactly why yuo cant test it in beta that way....10 million bodies playing the game, and youll get 5 million diffferent pc configurations.....personally, i think this system has actually been done fairly well, for the size and scope of it, much better than i had anticipated....//my 2 cents
Doc Brasso...
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Posted by French Toast on Fri Jan 6th at 5:17pm 2006
If someone could try it and post, would be awesome.
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Posted by Forceflow on Fri Jan 6th at 6:28pm 2006
Fairly well ? Remember the first steam release ? I have downloaded the Team Fortress Classic.gcf about a hundred of times, because steam failed to recognize its authenticity. You almost needed a secondary CPU to run the bloody thing. If it ran, that is.I know, first releases have bugs, but for the next 3 months or so, nothing was working.
And I'm not talking about tiny things, I'm talking about people not being able to play a game they bought five years ago, due to PERFORMANCE problems, whilst having almost 10 times the original system requirements in their machine. Keep in mind that they already had a 1-year beta period to test the system before that ...
Steam is working OK now, but it's my opinion that Valve should have released Steam to the public 3 months before the launch of HL2. Then they would have had enough content servers to serve everybody (hell, it's HL2, the most anticipated shooter in years, of course a lot of game sites would be honored to share a little bandwidth) and the system would have been thoroughly tested. Everything's better than bugging people one year before the launch with unstable software.
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Posted by Addicted to Morphine on Fri Jan 6th at 7:35pm 2006
I really enjoyed steam being released so early... it allowed me to access my entire valve catalogue at school without having to lug up the CDs.
Posted by French Toast on Fri Jan 6th at 8:14pm 2006
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Posted by omegaslayer on Tue Jan 10th at 12:13am 2006
http://steampowered.com/?area=news
/updated Jan. 9, 2006
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Posted by Juim on Tue Jan 10th at 12:47am 2006
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Posted by CLs on Tue Jan 10th at 1:37am 2006
I wanna play HL2DM in all its less shiny glory...
_CLs_
Posted by Paladin[NL] on Tue Jan 10th at 7:55am 2006
Source engine
* Fixed problem users with ATI cards were experiencing with overly shiny cube maps
Apparently it was just a ATI card problem, which I can conferm since I use an ATI Radeon 9600 and experienced the same problem and explains why some people did see any noticable changes.
Edit: Sorry, didn't see omegaslayer posted this a couple replies earlier then me.
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