Specularity Changes
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Re: Specularity Changes
Posted by omegaslayer on Wed Jan 4th at 2:15am 2006


Ive noticed the changes as well sat, I believe that it it the cubemaps responding to HDR/64bit update.






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Re: Specularity Changes
Posted by satchmo on Wed Jan 4th at 5:13am 2006


I am just hoping that Valve is working on a fix. Because the exaggerated reflection is quite disturbing.


"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: Specularity Changes
Posted by Dark|Killer on Wed Jan 4th at 6:13am 2006


Yeah, i relized that too, i thought my computer had a glitch or something, you could obviously find alot of that new reflection thing in de_aztec, where every floor shines white for water...
uhh...weird..



.::Dark|Masta::. - One name. One legend.



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Re: Specularity Changes
Posted by DrGlass on Wed Jan 4th at 9:11am 2006


name one problem that valve hasn't fixed. They almost always fix problems (even ones they created)

though not always in the most timely manner...

I have faith




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Re: Specularity Changes
Posted by Myrk- on Wed Jan 4th at 12:54pm 2006


? quoting Agent Smith

I sometimes really wish that Valve would stop f**king with things when they don't need to. Obviously they haven't heard of the saying "if it ain't broke, don't fix it", because they seem to be incessant fiddlers and tweakers.

Like the way they said HL2 would be easier for people to edit and map for? I get confused by the file system ffs, and installing custom models or using custom content is a complete ass nowadays! In fact, I'd say the annoyance of the new system is what put me off mapping.




-[Better to be Honest than Kind]-



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Re: Specularity Changes
Posted by satchmo on Wed Jan 4th at 4:45pm 2006


? quote:
though not always in the most timely manner...

Yeah, hopefully it won't take them six years again.



"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: Specularity Changes
Posted by Paladin[NL] on Wed Jan 4th at 7:12pm 2006


Decals have been screwed also me thinks, at least, I can't use them correctly in Hammer. Black/pink chess-board style plus they are white in the texture browser...coincidence?

Edit: Hmm, the white isn't the fault of the update...hammer just crashed on me *sigh*




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Re: Specularity Changes
Posted by DrGlass on Thu Jan 5th at 1:31am 2006


Either I am lucky enough not to have all these problems or I've just never know any better system than steam.



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Re: Specularity Changes
Posted by French Toast on Fri Jan 6th at 6:29am 2006


Ahem. I am proud to announce news from here.

And I quote;

The shiny texture/yellow water bug can be fixed by putting the following command into the console:
mat_dxlevel 81
>You?ll lose some shader detail but you?ll still be able to make comics. Do it before loading a level though, less loading that way.







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Re: Specularity Changes
Posted by Finger on Fri Jan 6th at 7:40am 2006


? quoting Myrk-
? quoting Agent Smith
I sometimes really wish that Valve would stop f**king with things when they don't need to. Obviously they haven't heard of the saying "if it ain't broke, don't fix it", because they seem to be incessant fiddlers and tweakers.

Like the way they said HL2 would be easier for people to edit and map for? I get confused by the file system ffs, and installing custom models or using custom content is a complete ass nowadays! In fact, I'd say the annoyance of the new system is what put me off mapping.

Lemme tell ya something - compared to some of the tools that are used by professionals in the industry, Hammer is a goddam caddilac. At least you don't have to wait on a programmer to code an elevator, or synchronize the work of 4 different people just so you can get your work in the engine and running. I would love to have a toolset as user friendly as Hammer where I work. I play with it in my spare time, and its like candy for the brain.

Of course things are going to break and of course Valve is constantly fiddling, tweaking, their engine/tools. This is a platform that is constantly growing to meet the needs of future games and future mods. I'm sure it will be fixed in due time.





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Re: Specularity Changes
Posted by Forceflow on Fri Jan 6th at 11:53am 2006


? quote:
<div class="quote"><div class="quotetitle">? quoting <b>French Toast</b></div><div class="quotetext">But it shouldn't in this case...<BR></div></div></P> <P> </P> <P>who are you to say? Valve is a company, and they have given you so much. you're like so many others, being a baby and throwing it back because its not "perfect". thats life. get over it.</P>


I think it's just principally wrong to have people buying your game, and to keep changing it - even if it is for the good cause - after they bought it. Things just don't work that way.

I think they should release the update first to some Steam users that have applied for testing. Yeah, that should be a good system. Have some happy steam friends enroll for beta testing of new updates, so they'll know when updates screw up. Because it isn't 3 or 4 people where things bork up. Half the world's Valve SDK is broken.



:: Forceflow.be :: Nuclear Dawn developer



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Re: Specularity Changes
Posted by Dr Brasso on Fri Jan 6th at 3:21pm 2006


.......which is exactly why yuo cant test it in beta that way....10 million bodies playing the game, and youll get 5 million diffferent pc configurations.....personally, i think this system has actually been done fairly well, for the size and scope of it, much better than i had anticipated....//my 2 cents

Doc Brasso...:dodgy:





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Re: Specularity Changes
Posted by French Toast on Fri Jan 6th at 5:17pm 2006


I do'nt know if that fix I posted works, I haven't been on HL2 in ages, so I do'nt know if mine is affected.

If someone could try it and post, would be awesome.




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Re: Specularity Changes
Posted by Forceflow on Fri Jan 6th at 6:28pm 2006


? quote:
.......which is exactly why yuo cant test it in beta that way....10 million bodies playing the game, and youll get 5 million diffferent pc configurations.....personally, i think this system has actually been done fairly well, for the size and scope of it, much better than i had anticipated....//my 2 cents


Fairly well ? Remember the first steam release ? I have downloaded the Team Fortress Classic.gcf about a hundred of times, because steam failed to recognize its authenticity. You almost needed a secondary CPU to run the bloody thing. If it ran, that is.I know, first releases have bugs, but for the next 3 months or so, nothing was working.

And I'm not talking about tiny things, I'm talking about people not being able to play a game they bought five years ago, due to PERFORMANCE problems, whilst having almost 10 times the original system requirements in their machine. Keep in mind that they already had a 1-year beta period to test the system before that ...

Steam is working OK now, but it's my opinion that Valve should have released Steam to the public 3 months before the launch of HL2. Then they would have had enough content servers to serve everybody (hell, it's HL2, the most anticipated shooter in years, of course a lot of game sites would be honored to share a little bandwidth) and the system would have been thoroughly tested. Everything's better than bugging people one year before the launch with unstable software.



:: Forceflow.be :: Nuclear Dawn developer



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Re: Specularity Changes
Posted by Addicted to Morphine on Fri Jan 6th at 7:35pm 2006


The only problems I've ever had with steam (and I've been using it since day 1) is that it used to be a major resource hog. It'd slow my computer down noticeably upon startup. But I never had any .gcf problems.

I really enjoyed steam being released so early... it allowed me to access my entire valve catalogue at school without having to lug up the CDs.




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Re: Specularity Changes
Posted by French Toast on Fri Jan 6th at 8:14pm 2006


I've nothing against Steam. I've hadno problems with it <img src=" SRC="images/smiles/icon_smile.gif">




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Re: Specularity Changes
Posted by omegaslayer on Tue Jan 10th at 12:13am 2006


Sorry for the resurection, but valve put out a new update that fixes this problem with ATI cards (which is what I have):
http://steampowered.com/?area=news
/updated Jan. 9, 2006






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Re: Specularity Changes
Posted by Juim on Tue Jan 10th at 12:47am 2006


Yah I had thet problem too. The update seems to have cut my FPS in half almost in a few areas of my map. It also crashes my system now. Something which is new. I'll have to recompile and see if the fix worked.



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Re: Specularity Changes
Posted by CLs on Tue Jan 10th at 1:37am 2006


Trying to download update now, but its says "Steam Servers are to busy to handle ur request" Damn Steam...

I wanna play HL2DM in all its less shiny glory...

_CLs_



_CLs_



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Re: Specularity Changes
Posted by Paladin[NL] on Tue Jan 10th at 7:55am 2006


I got this message this morning through the RSS of Valve:



? quote:
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source engine

* Fixed problem users with ATI cards were experiencing with overly shiny cube maps


Apparently it was just a ATI card problem, which I can conferm since I use an ATI Radeon 9600 and experienced the same problem and explains why some people did see any noticable changes.

Edit: Sorry, didn't see omegaslayer posted this a couple replies earlier then me.





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