Cliff Bleszinski
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Re: Cliff Bleszinski
Posted by Belgarion on Tue Jan 10th at 11:52pm 2006


Ok, so he's not exactly involved with Half-life or Half-Life 2 (though talks a little about HL2), but he's very tallented and knows what he's talking about. And very interesting to listen to.

I suggest everyone read this: http://www.cliffyb.com/art-sci-ld.html

and listen to this: http://www.cliffyb.com/did.mp3

The former being Cliff's tips and outlook on leveldesign (how appropriate for this place). Not overly in depth, or recent, but still good information. The latter is a little long (about an hour), but it goes by quickly and is pretty fun to listen to. It's his speech from GDC 2005 (game developers confrence). I've listened to it a few times.






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Re: Cliff Bleszinski
Posted by Finger on Wed Jan 11th at 3:21am 2006


Good find bro; I quite enjoyed that lecture. Lots of good insights and opinions on gaming in general.





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Re: Cliff Bleszinski
Posted by CLs on Wed Jan 11th at 3:52am 2006


Really great stuff...gave me a lot to think about when designing levels

_CLs_




_CLs_



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Re: Cliff Bleszinski
Posted by Gwil on Wed Jan 11th at 3:54am 2006


If it isnt mentioned, CliffyB worked on Unreal/Unreal Tournament - where he designed some of the best levels. Turbine, anyone?!

Not surprised he's moved onto a bigger pitch, he was always well read on planetunreal/cliffyb page (?).




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Re: Cliff Bleszinski
Posted by Belgarion on Wed Jan 11th at 4:45am 2006


yeah, you're right, i probably should have mentioned his rather heavy influence on the Unreal series... I still havn't finished Unreal. I've played through up to a certain point at least two or three times.






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Re: Cliff Bleszinski
Posted by Captain P on Thu Jan 12th at 7:40am 2006


Everywhere I look I can't ever find a copy of the original Unreal (the only one that really interests my in the whole serie, Unreal II was rather boring compared to what I remember of it)... <img src=" SRC="images/smiles/sad.gif">

Anyway, that article looks familiar but the lecture doesn't. I'll give it a go, it sounds interesting. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Cliff Bleszinski
Posted by Forceflow on Thu Jan 12th at 8:14am 2006


Good article, thanks Belgarion !


:: Forceflow.be :: Nuclear Dawn developer



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Re: Cliff Bleszinski
Posted by Captain P on Thu Jan 12th at 8:36am 2006


Ah, now I remember! Cliff did work on Jazz Jackrabbit too. Man, that name sounded awfully familiar... nice audio rant btw. <img src=" SRC="images/smiles/icon_smile.gif">





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Re: Cliff Bleszinski
Posted by French Toast on Thu Jan 12th at 12:23pm 2006


Oh, I remember Jazz Jackrabbit, what an awesome game. Still have it somewhere on diskett.




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Re: Cliff Bleszinski
Posted by Agent Smith on Thu Jan 12th at 12:49pm 2006


? quote:
Everywhere I look I can't ever find a copy of the original Unreal (the only one that really interests my in the whole serie, Unreal II was rather boring compared to what I remember of it)...


I got a free copy of it with a game mag a couple of years ago. It's pretty good for such an old game, but doesn't really touch HL.

I've been a fan of Cliffy B for a while, his page is called Cliffy B's Ownage at http://www.planetunreal.com/cliffyb/ , I'd recommend checking it out for some fantastic community made UT maps. The man has got the skills, or should I say skillz <img src=" SRC="images/smiles/icon_smile.gif">.




Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Cliff Bleszinski
Posted by Forceflow on Thu Jan 12th at 9:12pm 2006


? quote:
Oh, I remember Jazz Jackrabbit, what an awesome game. Still have it somewhere on diskett.<


Those 3D-bonus levels looked a bit silly. Something with racing and eating carrots.

Otherwise, brilliant game. Spent hours playing it with my brother. (I do the running and jumping, he's doing the shooting. Not the perfect way to play, but it was sooo fun.)



:: Forceflow.be :: Nuclear Dawn developer




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