Team Required
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Re: Team Required
Posted by Haze on Tue Jan 24th at 9:34pm 2006


Hey,
I am looking for some team members to help with a new project. I am creating a new cooperative type of level, instead of the ussaral Tim or JS co-op I am making a level that has a lot of interaction with the enviroment and your team mates. In other words, creating a level that cant be completed by yourself and needs team mates to work with you in order to get round your enviroment and defeat your enemies.

This is not a MOD yet, at the moment I am just interested in creating one level that is completely interactive, it will be a base on a planet like mars, the airlocks, doors, machinary and computers will all need interacting with to complete the level.

If anyone is interested just leave a reply here and I will get back to you, I will be posting some screenshots of the parts of the level that have been made once I texture them with some custom textures, at the moment it has the dev grid texture since Half Life 2 textures do not go very well with it.





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Re: Team Required
Posted by Haze on Thu Jan 26th at 1:50pm 2006


Okay it is going to be a MOD now, the first level im making is set on the UNS Griffin, a starship, here are a few screenshots, im still waiting on the textures.

image
(http://www.frozenwolf.com/uns_griffin1.gif)

image
(http://www.frozenwolf.com/uns_griffin2.gif)





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Re: Team Required
Posted by French Toast on Thu Jan 26th at 1:53pm 2006


Screenies look cool, my only problem is that on a futuristic starship, the corners would be rounded instead of so blocky.




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Re: Team Required
Posted by Haze on Thu Jan 26th at 3:26pm 2006


Yeah, I have used a few round corners, but I really need graphics / levels / scripting staff to help. Anyone want to help with this new MOD? I am getting a lot of ideas from Quake 4.





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Re: Team Required
Posted by Pvt.Scythe on Thu Jan 26th at 5:22pm 2006


Ask KungFuSquirrel he has first hand experience on that matter...



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: Team Required
Posted by Haze on Thu Jan 26th at 7:07pm 2006


Whats he good with? Coding?



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Re: Team Required
Posted by Forceflow on Thu Jan 26th at 7:13pm 2006


Don't think you get the joke.

KungFuSquirrel is employed at Raven Software, he made levels for Quake 4. I don't think he's allowed to work on other projects. image

(The lightblue color on this forum is for sarcasm)

On topic:

I think you need a good level designer. Basic 'spaceship' feeling is good, but that second screenshot just made me think of a flying house with big windows. Spaceships have round windows, more curved architecture, certainly no wooden tables, cables lying around, electricity sparks, monitors, ... use your imagination.

Good luck though !



:: Forceflow.be :: Nuclear Dawn developer



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Re: Team Required
Posted by Captain P on Thu Jan 26th at 8:00pm 2006


These are obviously beta or even alpha stage screenshots, but for what they are, they don't show much. I'd be more interested to see how the architecture connects, or to see some larger, more interesting area's rather than simple, straight rooms.

As for getting a team, I think you'll need to give more information and somehow get people more enthousiastic about this. I'm not sure if you've really based your decisions on solid ground. Making everything interactive might be nice, but why do it? It may make levels more interesting, but it may also work counter-effective (too confusing or annoying). What sort of gameplay are you aiming for? Sounds a bit like puzzle-oriented gameplay, but how do you plan to work this out?






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Re: Team Required
Posted by Haze on Thu Jan 26th at 8:26pm 2006


I will give you a more complete overview in a few hours, let me compile some information, and thanks for the hint, I did not know that was for sarcasm XD



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Re: Team Required
Posted by Haze on Fri Jan 27th at 7:45pm 2006


Okay, it is going to be a Co-Op MOD, except unlike the other ones it will incorporate teamplay, new guns, new levels and features.

Levels can only be completed by using team play to overcome obsticles.

New weapon ideas are for a Flare and a melee attack (kicking) to open doors quickly or to hit enemies with while reloading.

Levels will be more interactive and fun for the player.





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Re: Team Required
Posted by Captain P on Fri Jan 27th at 9:00pm 2006


I'm interested to hear how these levels will become more fun, and why they're going to be more interactive... got some concrete idea's or examples?

The teamplay sounds like a good idea. I've seen it in several (singleplayer) games, that had a character switching system. Doing it coop sounds good (though, what if not all of the necessary roles are taken?).






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Re: Team Required
Posted by Agent Smith on Sat Jan 28th at 12:49am 2006


I've noticed that each time you post something new, the complexity and difficulty involved in the project increases. If your new to modding and mapping, your better of trying to make a small basic single-player mod using the standard HL2 resources. If you can pull that off, then move onto a project which will involve serious engine coding, modelling, texturing and the rest. Try a project where you don't need a team of people, where you can do it yourself. Its really the only way mods get finished, unless you can find a team of super dedicated and professional modders, most of whom are already working for other mods.

It's what I'm currently doing (official news + site pending), making a small single-player mod on my own to get my feet wet, before attempting something more involved with a team.

I'm not trying to knock you down, but if you start with a manageable project that you can handle on your own then your most likely to get it finished. You've come to the right place for technical advice, but we are a somewhat jaded community concerning the best new mod ever <img src=" SRC="images/smiles/icon_smile.gif">.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Team Required
Posted by Haze on Sat Jan 28th at 4:40pm 2006


Just becouse I am not a reguler poster on the Snark Pit does not meen I am not a proffesional. I very much doubt proffesional staff for game companies such as EA Games even know you exist.

I am a proffesional mapper, I have been mapping for 5 years for 3 different games. I have had good staff management skills and I own a registered company that has its own MMORPG coming out soon.

Just becouse I dont post here often does not meen I am not a pro, in other words, you are being a bit self-centered thinking that if I dont post here im a nobody.

Anyway, for the MOD, the players will each have seperate tasks that they can choose to do, for instance, one player has to hack a door while the other gaurds them, or one player lays the charge and another clears the hall.

The new features about the level meen that most things you see can be interacted with or blown up.

At this time some of the main features we are working on is that low strength walls can be shot through leaving bullet holes in the light, the scenery will contain props that explode or break down, opening new paths, there will be no set way to complete a mission and theres another feature which I will explain below.

The main feature is the ability for players or staff to run the levels themselves, some levels will be released that do not have pre-written set pieces, these levels will be used when there is someone online to control them, thereby giving someone the power to control where the enemies spawn, what doors are locked and which set pieces explode and when. Giving staff control to create their own 'missions' out of the open-ended levels.





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Re: Team Required
Posted by ReNo on Sat Jan 28th at 6:29pm 2006


If I understand you correctly, I really like your idea of having a player control the enemy/level side of the game. Kind of like a dungeon master in an old school RPG or something - choosing where to place reinforcements and what have you. Would need careful consideration as to what they are able to do and when they can do it (don't want the person spawning enemies right next to the players for example) but done correctly, it could be awesome.

That said, there is no need to try and bad mouth the website. I agree that most professional game developers don't know about the snarkpit, but some do - considering some were members of this site before they became professionals it is kind of a given. We don't have any false pretenses about what we are as a website or community, and while some may view us as "elitist" or unwelcoming to new members, we in fact just tend to look for proven ability over worded claims. Whether you're are a professional mapper or not, the work you have posted so far isn't professional quality, and that is all we have to judge you on. Try not to be too disheartened when people give advice you may not want to hear - take it on board, use it or don't use it, but don't throw it back in their face when the only reason they posted what they did was to try and help you out.

Good luck with your project - I like some of your ideas and hope you come true on them <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Team Required
Posted by Haze on Sat Jan 28th at 7:27pm 2006


To be honest, the level screenshots were bad becouse of two resons, one, I dont want to put my good levels up before I get more things sorted in case they get stolen, and two, I rushed them so I could post asking for staff for a MOD before I actually had any good screenshots, give me a bit and I will post something good.



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Re: Team Required
Posted by wil5on on Sat Jan 28th at 11:24pm 2006


It's unreasonable to expect people to join your mod project if you havent been showing your best work, a professional mapper like yourself should know this. There wasnt a deadline for asking for a mod team, so theres no excuse for not showing your best work.

The game mechanics sound interesting, but your description is fairly vague. Be more precise, for example, "players must complete a series of tasks which are designed such that a single player cannot complete them alone" rather than "Anyway, for the MOD, the players will each have seperate tasks that they can choose to do, for instance, one player has to hack a door while the other gaurds them, or one player lays the charge and another clears the hall."




&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
- My yr11 Economics teacher



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Re: Team Required
Posted by Agent Smith on Sun Jan 29th at 1:04am 2006


? quote:
Just becouse I am not a reguler poster on the Snark Pit does not meen I am not a proffesional. I very much doubt proffesional staff for game companies such as EA Games even know you exist.

I am a proffesional mapper, I have been mapping for 5 years for 3 different games. I have had good staff management skills and I own a registered company that has its own MMORPG coming out soon.

Just becouse I dont post here often does not meen I am not a pro, in other words, you are being a bit self-centered thinking that if I dont post here im a nobody.



Sorry if I offended you. But the fact those screenshots are basic at best led me to make the logical assumption that you don't have much experience. If you do have a a whole range of other professional work that are not related to the mod I'd love to see them. You could post them to gain some interest, since they wouldn't jeopardise the secrecy of the mod.

Also while I may not be known by a company like EA, and I wouldn't want to be, I am on a shortlist for a level design position at Irrational Games in Australia, who have produced (and finished) games like SWAT 4, Tribes Vengeance and Freedom Forces. If they are looking at hiring me, then certainly I must have some abilities.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Team Required
Posted by parakeet on Sun Jan 29th at 1:30am 2006


i dun like.. wood tables in spaceships.. A space ship should be pristine clean , white organized and by all means curvy <img src=" SRC="images/smiles/icon_biggrin.gif">. smoothing groups can be made and there's all sorts of fun :P. I've got .. nobody looking at me :P but then again , i don't want them to. I can live happily the way i want , without requiring recogonition . To me , that is peace of mind. ..

Technically for a mod.. . you need coding, models , textures , and maps .. and usually in this order.. Planning maps can be made early, but they generally are just fluff and usually don't make it through. Coding is the MOST important part.. it practically MAKES the mod. Before you start, you should make sure that it is POSSIBLE to recieve coders. Models should be made at almost the same time. Weapon models first , then player models. Then Textures for the models , must be made . then maps for them to live in. Then models to makethe map purty.=D.



.else /me ~kill you
www.arclan.net



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Re: Team Required
Posted by Haze on Sun Jan 29th at 9:13am 2006


Aight, I catch your drift, I will post a better level screenshot. As for my developers work I can not really show you levels becouse of non disclosure agreements, if I can find the screenshots of levels I have made for some games as a hobby I might post them, but that is if I can find them, I have hundreds of CDs of my old work lying around.

Give me a day or so and I will give you a preview of a good level I made.





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Re: Team Required
Posted by Gaara on Sun Jan 29th at 10:47am 2006


I'm curious as to what the MMORPG you releasing is. Also, no offense, but the wooden table made me laugh like hell. Didn't see that too much in Star Trek. Also the view of earth is pretty neat.


Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.




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