Offtopic:
I know we don't get too many recruitment posts at the pit, but would it
be worthwhile to set up a set of guidelines? We seem to be repeating
some things (Post screens, post a site, post a proper story,
don't bitch, don't badmouth, use criticism, blah blah) quite frequently
to recruiters.
In ye olde days it used to be fun because it'd degenerate from the
recruiter's second post downwards, and then everyone would ridicule
him/her out. But now everyone's trying to be exaggeratedly patient and
avoid flaming the original poster, which is no fun at all... I think
it's worth writing up a list of Do's and Dont's on recruitment posts.
Anyone else?
Re: Team Required
Posted by fraggard on Sun Jan 29th at 1:22pm 2006

fraggard
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Posted by fraggard on Sun Jan 29th at 1:22pm 2006
fraggard
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Re: Team Required
Posted by Captain P on Sun Jan 29th at 2:10pm 2006

Captain P
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Posted by Captain P on Sun Jan 29th at 2:10pm 2006
Nah, fraggard, I don't think that'd be of much use. Those that are capable of finishing projects will read them but then again, these probably already know what it takes to get people interested in a project.
Those that aren't going to make it... is it likely they'll read the list?
Aanyway, to get back to the discussion...
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I wasn't critisizing you, I asked questions about your ideas because they sounded somewhat vague. If you can't answer such questions from possible players, is your game thought out well enough then, or not? That's the main reason I'm asking these things. Don't take it as an attack - it isn't.
As for that MMORPG, does it have a website? Also, isn't doing a mod while creating a MMORPG just overkill? Since both are fairly large projects...
As for work getting stolen, why are people so scared of that? As far as I know my work never has been 'stolen' and frankly, I don't care too much about that risk either. I've got my stuff organized on my portfolio and all so those that should know it's my work, will know it's my work. So to say.
Those that aren't going to make it... is it likely they'll read the list?
Aanyway, to get back to the discussion...
I wasn't critisizing you, I asked questions about your ideas because they sounded somewhat vague. If you can't answer such questions from possible players, is your game thought out well enough then, or not? That's the main reason I'm asking these things. Don't take it as an attack - it isn't.
As for that MMORPG, does it have a website? Also, isn't doing a mod while creating a MMORPG just overkill? Since both are fairly large projects...
As for work getting stolen, why are people so scared of that? As far as I know my work never has been 'stolen' and frankly, I don't care too much about that risk either. I've got my stuff organized on my portfolio and all so those that should know it's my work, will know it's my work. So to say.
Captain P
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Re: Team Required
Posted by Haze on Sun Jan 29th at 2:41pm 2006

Haze
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Posted by Haze on Sun Jan 29th at 2:41pm 2006
The MMORPG is not a 3D FPS project, it has cost only about 5000 dollars to make, the website is www.kyrule.com or www.kyruleonline.com, its part of my company, Frozen Wolf, www.frozenwolf.com or www.frozenwolf.co.uk (the .co.uk is our online store and the .com one is our corporate site).
The MMORPG is not complete yet, I can get you some screenshots of the program itself if you like, but I do not want to turn this into a show off of my game thread, plus the textures are not ready yet.
I have to go out for a bit, I will be back later and then I will check through some of my old CDs for some of my other work.
My company registration number is 5674589 under Frozen Wolf Limited if you want to check it.
Haze
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Re: Team Required
Posted by Captain P on Sun Jan 29th at 8:35pm 2006

Captain P
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Location: Netherlands
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Posted by Captain P on Sun Jan 29th at 8:35pm 2006
Oh, I think I've seen that site on gamedev.net a little while ago. Too bad it's not up yet, but I assume it's not the right time for that yet?
Anyway, I believe that company is real, no problem with that. I just hope you'll get that MMORPG finished and things go well, but I don't think that'll be an easy task and as you can see, people are often sceptic. No wonder given the fact 99 % of all mods fail. That's the thing you need to deal with while recruiting, amongst other things. I hope that explains our reactions some more.
Anyway, I believe that company is real, no problem with that. I just hope you'll get that MMORPG finished and things go well, but I don't think that'll be an easy task and as you can see, people are often sceptic. No wonder given the fact 99 % of all mods fail. That's the thing you need to deal with while recruiting, amongst other things. I hope that explains our reactions some more.
Captain P
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Location: Netherlands

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Re: Team Required
Posted by Haze on Sun Jan 29th at 9:47pm 2006

Haze
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Posted by Haze on Sun Jan 29th at 9:47pm 2006
Yeah, I understand, I am to use to the old requiruting back when games were all sprites, staff then were very hard to come by and I would ask everyware and never excpect anyone to reply who was any good. I dont need to show evedence to them to get them to help then, I guess things are not as easy as they use to.
Haze
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Location: Frozen Wolf Limited

Occupation: Game Designer
Re: Team Required
Posted by Haze on Fri Feb 3rd at 12:48pm 2006

Haze
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Registered: Jan 24th 2005
Location: Frozen Wolf Limited
Occupation: Game Designer
Posted by Haze on Fri Feb 3rd at 12:48pm 2006
I am making a preview level set in a city, but I am running out of ideas, anyone got any? I cant seem to think of anything that has not been done yet.
Haze
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118 posts
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Registered: Jan 24th 2005
Location: Frozen Wolf Limited

Occupation: Game Designer
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