Posted by GreenDragon on Tue Jan 31st at 10:18pm 2006
I need you guys to do me a small favour. I need to get the average file size of a map BEFORE compiling with all the materials.
So pretty much, just zip up the map and all the vmt and vtf that the map requires and tell me how big it is.
Thanks!
GreenDragon
member
132 posts
23 snarkmarks
Registered: Nov 24th 2002
Location: Bc, Canada, eh?

Occupation: Drunken Idiot
Posted by ReNo on Tue Jan 31st at 10:21pm 2006
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by GreenDragon on Tue Jan 31st at 10:26pm 2006
Well I would like to say all the necessary material but I know some idiots going to include all of them. Lets just start off with the necessary ones just so I have a basic idea.
GreenDragon
member
132 posts
23 snarkmarks
Registered: Nov 24th 2002
Location: Bc, Canada, eh?

Occupation: Drunken Idiot
Posted by rs6 on Tue Jan 31st at 10:46pm 2006
A map Custom stuff depends on how much you put in.
rs6
member
640 posts
94 snarkmarks
Registered: Dec 31st 2004
Location: New Jersey, USA

Occupation: koledge
Posted by GreenDragon on Tue Jan 31st at 10:52pm 2006
GreenDragon
member
132 posts
23 snarkmarks
Registered: Nov 24th 2002
Location: Bc, Canada, eh?

Occupation: Drunken Idiot
Posted by Dr Brasso on Tue Jan 31st at 11:26pm 2006
its not really a reasonable question sir...so many variables, and so, so relative to what you are after as far as design goes, that its hard to quantify....there is no average persay, as, a killbox will obviously be smaller than a regular map built for 20 players.. (at least it SHOULD be.. " SRC="images/smiles/heee.gif"> ) but ya never know...ive built vmfs over 15 megs before, and as small as 5, with nary a killbox in sight...
" SRC="images/smiles/icon_wink.gif">
Doc B...
Dr Brasso
member
1878 posts
198 snarkmarks
Registered: Aug 30th 2003
Location: Omaha,NE

Occupation: cad drafter
Posted by ReNo on Tue Jan 31st at 11:45pm 2006
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Orpheus on Tue Jan 31st at 11:49pm 2006
This begs to be asked, since I never considered it before.
I always assumed that the BSP got bigger after compiled with custom textures. I never assumed the rmf or map got bigger because of them. Its afterall, only the impression of a finished product, not the real map.
Does a .map or .rmf get larger as we add custom stuff too?
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by wil5on on Wed Feb 1st at 12:35am 2006
No, but the files required to compile the map do. You need the custom textures to be able to compile a map that uses them.
If you include custom resources, map size can effectively spiral out to infinity.
wil5on
member
1733 posts
323 snarkmarks
Registered: Dec 12th 2003
Location: Adelaide

Occupation: Mapper
- My yr11 Economics teacher
Posted by ReNo on Wed Feb 1st at 12:37am 2006
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Orpheus on Wed Feb 1st at 12:43am 2006
I understood that customs need used eventually. I was just curious as to their initial effect on the sizes of the rmf or map.
Funny, after all these years, its something I overlooked.
We continue to learn. " SRC="images/smiles/icon_smile.gif">
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by GreenDragon on Wed Feb 1st at 8:02pm 2006
GreenDragon
member
132 posts
23 snarkmarks
Registered: Nov 24th 2002
Location: Bc, Canada, eh?

Occupation: Drunken Idiot
Posted by Orpheus on Wed Feb 1st at 8:41pm 2006
1st off, I don't blame the host. 100 megs is bulls**t. ![]()
2nd, there is no reason why people cannot upload 100 megs (if they were crazy enough to make a map that required it) in chunks... IE, textures, prefabs,models,etc,etc.
Seriously, anything that it takes to make any map could be broken down in to manageable pieces.
/thoughts
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by GreenDragon on Wed Feb 1st at 9:45pm 2006
I was just asking what I thought was a reasonable question :X
GreenDragon
member
132 posts
23 snarkmarks
Registered: Nov 24th 2002
Location: Bc, Canada, eh?

Occupation: Drunken Idiot
Posted by Orpheus on Wed Feb 1st at 10:28pm 2006
I was just asking what I thought was a reasonable question :X
Well s**t bud, why am I talking? I am the most unreasonable person around " SRC="images/smiles/heee.gif">
No worries. You have as much right as anyone to ask questions.
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by Cassius on Thu Feb 2nd at 7:17am 2006
Posted by Belgarion on Fri Feb 3rd at 6:25am 2006
Belgarion
member
108 posts
41 snarkmarks
Registered: Jun 27th 2005
Location: USA

Occupation: unoccupied
Posted by GreenDragon on Fri Feb 3rd at 8:13am 2006
GreenDragon
member
132 posts
23 snarkmarks
Registered: Nov 24th 2002
Location: Bc, Canada, eh?

Occupation: Drunken Idiot
Snarkpit v6.1.0 created this page in 0.0336 seconds.


