Source Mapping Survey
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Re: Source Mapping Survey
Posted by GreenDragon on Tue Jan 31st at 10:18pm 2006


Hey guys,

I need you guys to do me a small favour. I need to get the average file size of a map BEFORE compiling with all the materials.

So pretty much, just zip up the map and all the vmt and vtf that the map requires and tell me how big it is.

Thanks!



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Re: Source Mapping Survey
Posted by ReNo on Tue Jan 31st at 10:21pm 2006


Errr, for why? Surely if you were wanting to know the average size of source maps, you would want it post compile anyway? Also, are you just wanting the size with necessary custom materials (ie. what you would distribute with the level) included, or ALL resources used?





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Re: Source Mapping Survey
Posted by GreenDragon on Tue Jan 31st at 10:26pm 2006


For the Remote Compile System,I'm trying to get the wheels rolling on that again and I think I'm going to have to ask my host to up the upload size because I suspect the filesizes are much bigger.

Well I would like to say all the necessary material but I know some idiots going to include all of them. Lets just start off with the necessary ones just so I have a basic idea.



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Re: Source Mapping Survey
Posted by rs6 on Tue Jan 31st at 10:46pm 2006


A nice sized map with a few entities and no custom materials or models is about a 5-8 megabyte BSP.

A map Custom stuff depends on how much you put in.




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Re: Source Mapping Survey
Posted by GreenDragon on Tue Jan 31st at 10:52pm 2006


Thanks, but i need the file sizes BEFORE the compile, not the bsp filesize. The vmf, vmt and vtf combined in a zip.


I sell useless stuff to stoned people

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Re: Source Mapping Survey
Posted by Dr Brasso on Tue Jan 31st at 11:26pm 2006


its not really a reasonable question sir...so many variables, and so, so relative to what you are after as far as design goes, that its hard to quantify....there is no average persay, as, a killbox will obviously be smaller than a regular map built for 20 players.. (at least it SHOULD be.. <img src=" SRC="images/smiles/heee.gif"> ) but ya never know...ive built vmfs over 15 megs before, and as small as 5, with nary a killbox in sight... <img src=" SRC="images/smiles/icon_wink.gif">

Doc B...:dodgy:





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Re: Source Mapping Survey
Posted by ReNo on Tue Jan 31st at 11:45pm 2006


Custom resources are potentially so varied too - some maps solely custom materials and props, while others are entirely standard. Displacement surface heavy maps also get a huge bump in file size.





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Re: Source Mapping Survey
Posted by Orpheus on Tue Jan 31st at 11:49pm 2006


? quoting ReNo
Custom resources are potentially so varied too - some maps solely custom materials and props, while others are entirely standard. Displacement surface heavy maps also get a huge bump in file size.

This begs to be asked, since I never considered it before.

I always assumed that the BSP got bigger after compiled with custom textures. I never assumed the rmf or map got bigger because of them. Its afterall, only the impression of a finished product, not the real map.

Does a .map or .rmf get larger as we add custom stuff too?





The best things in life, aren't things.



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Re: Source Mapping Survey
Posted by wil5on on Wed Feb 1st at 12:35am 2006


No, but the files required to compile the map do. You need the custom textures to be able to compile a map that uses them.

If you include custom resources, map size can effectively spiral out to infinity.




&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
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Re: Source Mapping Survey
Posted by ReNo on Wed Feb 1st at 12:37am 2006


No it doesn't - it's still just referencing files whether they are standard or custom so there is no difference as far as it is concerned. My point was more about some people using loads of custom content therefore needing to upload that custom content for the remote compiler to make use of. The compilers need data about materials and models so if you are going to upload the map to be compiled, then those need to go to.





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Re: Source Mapping Survey
Posted by Orpheus on Wed Feb 1st at 12:43am 2006


I understood that customs need used eventually. I was just curious as to their initial effect on the sizes of the rmf or map.

Funny, after all these years, its something I overlooked.

We continue to learn. <img src=" SRC="images/smiles/icon_smile.gif">





The best things in life, aren't things.



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Re: Source Mapping Survey
Posted by GreenDragon on Wed Feb 1st at 8:02pm 2006


I know there are tons of variables, thats why I'm asking you guys if you could do this to any map of yours so I can gather a range and see which setting would fit for most people. My host won't allow 100mb uploads, otherwise I would set it to that. I have to make a choice on what to set it at and I would like to have the limit just past what the range most maps are.


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Re: Source Mapping Survey
Posted by Orpheus on Wed Feb 1st at 8:41pm 2006


1st off, I don't blame the host. 100 megs is bulls**t.

2nd, there is no reason why people cannot upload 100 megs (if they were crazy enough to make a map that required it) in chunks... IE, textures, prefabs,models,etc,etc.

Seriously, anything that it takes to make any map could be broken down in to manageable pieces.

/thoughts





The best things in life, aren't things.



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Re: Source Mapping Survey
Posted by GreenDragon on Wed Feb 1st at 9:45pm 2006


Yes I suppose I could find a way to upload in chunks, if it really came down to it. I was just trying to see if there was an eaiser way then coding it to upload in 6mb chunks.

I was just asking what I thought was a reasonable question :X



I sell useless stuff to stoned people

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Re: Source Mapping Survey
Posted by Orpheus on Wed Feb 1st at 10:28pm 2006


? quoting GreenDragon


I was just asking what I thought was a reasonable question :X

Well s**t bud, why am I talking? I am the most unreasonable person around <img src=" SRC="images/smiles/heee.gif">

No worries. You have as much right as anyone to ask questions.





The best things in life, aren't things.



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Re: Source Mapping Survey
Posted by Cassius on Thu Feb 2nd at 7:17am 2006


YOUR QUESTION IS SO UNREASONABLE GOD DAMN GTFOPLZKTHXLOL



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Re: Source Mapping Survey
Posted by Belgarion on Fri Feb 3rd at 6:25am 2006


oh my goodness just tell him. fuzbeam's vmf is about 6 megs. subway's is 3 and dm_basts is about 4.5. no custom content for any of them.





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Re: Source Mapping Survey
Posted by GreenDragon on Fri Feb 3rd at 8:13am 2006


thanks, those were just the answears I was looking for.


I sell useless stuff to stoned people

PixelGames




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