How about a 2006 Mapping Competition???
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Re: How about a 2006 Mapping Competition???
Posted by snowforskate on Thu Feb 2nd at 5:29pm 2006


Why not make a new one?


PS: I would like to know who won the last one...




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Re: How about a 2006 Mapping Competition???
Posted by Nickelplate on Thu Feb 2nd at 5:59pm 2006


I'm up for it.

Let's have the theme be "Archaicism"




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: How about a 2006 Mapping Competition???
Posted by Campaignjunkie on Thu Feb 2nd at 8:08pm 2006


The 2005 competition kind of fizzled, in all honesty. I doubt there's going to be another one. :



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Re: How about a 2006 Mapping Competition???
Posted by Crono on Fri Feb 3rd at 1:20am 2006


How about an unofficial one? With a generous deadline date.

That is to say, why does it have to be moderated by admins of this site? We could narrow it down to finished maps then post a poll thread and have a deadline for votes ... make a new chapter or thread stating the winner(s).

The only difference between this and one supported by well ... Lep ... is that there'd really be no prize.



Blame it on Microsoft, God does.



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Re: How about a 2006 Mapping Competition???
Posted by GreenDragon on Fri Feb 3rd at 5:08am 2006


We've been brainstorming for a mapping contest over at pg with some cool prizes in mind (xbox 360 controller which also double as a pc controller is one of the prizes in mind).

We're thinking either CS Source or Hl2DM/CTF to do the contest on. We're currently deadlocked on which mod to do it for, your suggestions are welcome.



I sell useless stuff to stoned people

PixelGames



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Re: How about a 2006 Mapping Competition???
Posted by Finger on Fri Feb 3rd at 8:16am 2006


Well, these competitions are like pulling teeth and I don't expect to see one come together with any ease.

That said, I've always wanted to see a signleplayer competition - a small map where we try to create the most kick ass, sculpted, scripted experience we can. It doesn't have to be long, and would be a nice change from DM mapping. We don't get much singleplayer love around these parts.





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Re: How about a 2006 Mapping Competition???
Posted by GreenDragon on Fri Feb 3rd at 9:44am 2006


One of my staff members is in love with single player maps. Personally for a single player map, I would love to have to have to fight my way back into black mesa, taking a different route and seeing different things. The reason would be upto the map makers themselves. Wouldn't it be cool to be in an old lab with broken glass and tables, gore everywhere and then out of the blue, combine come rappling down through the roof.

But like you said SP maps don't get much attention and its hard enoguh to get a good quality contest rolling without having it be DM.



I sell useless stuff to stoned people

PixelGames



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Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on Fri Feb 3rd at 4:34pm 2006


I wouldn't mind learning how scripting works. It seems like a very fun way for a mapper to be more directly involved with the player.

I think a fun scripted challenge (not really a competition, just a bunch of friends deciding to do the same thing together) would be worthwhile. Finger, if you want to set up a guideline, I'd be happy to give it a shot, and maybe others would too.




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Re: How about a 2006 Mapping Competition???
Posted by Dark|Killer on Fri Feb 3rd at 4:44pm 2006


Im already working on my SP map, TheFallenPath,
So if a competition is going to be made, im in..

DM



.::Dark|Masta::. - One name. One legend.



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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Fri Feb 3rd at 7:39pm 2006


Due to the complexity of the engine, and the schedules of most of the more talented members I suggest a competition thats so simple that anyone could finish it, given proper motivation.

Perhaps, a theme where you cannot exceed a certain size (area not files)

I do not want to see a killbox comp. but say, an arena theme with the size of a killbox in displacement?

Anyone can create an arena map in a day/week/month?

Anyone worth their salt can make a map this small.





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Campaignjunkie on Fri Feb 3rd at 10:08pm 2006


I like Finger's idea, actually... As long as we keep it small and restrict ourselves. I remember for the 2005 comp a lot of people wanted freedom and loose criterion, but that clearly didn't work out, as people were kind of at a loss for what to do.

So... I propose a one-room, scripted singleplayer map competition. Size limit being 2048 x 2048 x 2048 not including 3D skybox (I've seen size limits in mapping competitions for Thief / Thief 2 / Thief 3, they're very useful). Also, limited to vanilla HL2 assets, so people don't get carried away with making all kinds of custom stuff either. image

Target playtime is a few minutes at most. The player has to do something (climb and push a button, kill 20 grunts, something creative) to open the exit, the goal being quality of play rather than quantity. Then a community vote at the end somehow.

Good? Bad? Singleplayer mapping can be fun too, c'mon guys! image




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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Fri Feb 3rd at 11:04pm 2006


? quoting Campaignjunkie

Good? Bad? Singleplayer mapping can be fun too, c'mon guys!

Yeah, right. What are us stupid people who cannot copy a successful Multi-Manager supposed to do while you brainy types are having fun?

/giggles





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by ReNo on Fri Feb 3rd at 11:57pm 2006


Good thing they scrapped multi-managers in favour of the new I/O system then isn't it <img src=" SRC="images/smiles/icon_wink.gif">

I'd be up for a little single player compo - it's an area of mapping I really need to actually do something in, so a little contest like this would serve dual purpose for me. I'm still feeling guilty about being to lazy/busy to bring closure to the last contest however <img src=" SRC="images/smiles/sad.gif">






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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Sat Feb 4th at 2:07am 2006


? quoting ReNo
Good thing they scrapped multi-managers in favour of the new I/O system then isn't it

They may have, but I imagine that there is still plenty of stuff left to show you exactly how stupid I am.





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Campaignjunkie on Sat Feb 4th at 3:20am 2006


It wouldn't be about winning, Orph, it would be about having fun (or LEARNING to have fun) with singleplayer mapping! So in that respect, it wouldn't matter if you were stupid, which you most certainly aren't.

Yeah Reno, I feel kind of bad about the 2005 compo too, especially for the people who entered. Plus, I think Snarkpit has gotten pretty stagnated lately in terms of "mapping activity." Something quick and easy is in order. <img src=" SRC="images/smiles/icon_smile.gif">




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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Sat Feb 4th at 3:56am 2006


How about the dimensions limit, but anything HL related. Consider, some of us still only have HL1.

I would never build anything but DM, and some might wanna build another mod totally.

Why not broaden the chances of getting some entries? The way its worked in the past, 100 entries translates to roughly 3 finished.





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by fraggard on Sat Feb 4th at 4:16am 2006


If it's HLDM or HL1SP, I'm in too... If that makes any difference...




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Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on Sat Feb 4th at 7:01am 2006


I think I'm gonna take the 4.5 hour drive home tomorrow night, and I'll be home for a couple days. While I'm home I'll definitely try to learn enough scripting to make a small level like you suggested CJ.




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Re: How about a 2006 Mapping Competition???
Posted by Hugh on Sat Feb 4th at 7:44am 2006


Hrmm, I could script something for HL1, not HL2. :/ I'm sure it'd suck either way, though, unless I could use Spirit. ;D Spirit's good times.


One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!



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Re: How about a 2006 Mapping Competition???
Posted by Dark Tree on Sat Feb 4th at 8:05am 2006


A HL2SP compo is just what the doctor ordered......ftw!





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