How about a 2006 Mapping Competition???
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Re: How about a 2006 Mapping Competition???
Posted by Agent Smith on Wed Mar 1st at 10:41pm 2006


I think I get what your saying Orph.

HL mapping was difficult because you didn't have the advantage of awesome lighting, larger scale, props, bump mapping, etc. As such while it was easier to make a level it was in fact harder to make it look good, because you were so limited technically. I've seen crappy maps for HL2 that, with a half decent lighting setup and a couple of props could look a lot better than it should.

HL2 mapping is difficult, not because its limited like HL1, but because the boundaries are so hard to reach. While we have all the new technology, better engine, props, displacements, etc, the standard has been raised to the point that it takes a lot longer to achieve a map of high quality by todays standards.

Essentially it was, or is, hard to make a high quality map in either game, its just that the reason for the difficulty is different.

Hopefully that clarifies things .

(Then again, I generally found HL mapping easier, because I had gotten to the point that I could whip something up quickly that would look great. For example Paralaxion took less than a week to make, in fact the compile time took longer than the mapping time)




Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: How about a 2006 Mapping Competition???
Posted by Dark Tree on Wed Mar 1st at 10:45pm 2006


OK. You're all right. Now....who is in charge of setting up the competition? Lep? He hasn't been here in a month. ReNo? We have lots of ideas.....someone just needs to make it official!



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Re: How about a 2006 Mapping Competition???
Posted by Crono on Wed Mar 1st at 10:58pm 2006


WTF just happened? You both have valid points, but Orph, there was no reason to jump on him like that.

I don't think we're far enough into hl2 mapping to make an accurate judgement, because, people ignore things like Physics, no one has really made an MP map (I assume we're talking about MP) that utilizes physics as part of the game-play, along with horizontal and vertical layout. I think something like that will make it MUCH harder to make a playable map in hl2 rather than hl1. As for aesthetics ... well, does it really matter? The standards for an hl1 map changed so many times, so depending on when you made your map you could get away with more flat surfaces rather than later.

Even in an aesthetics argument, you have to realize, in HL2 you can't just make whatever you want out of brushes, while you could put a prop in, what if it doesn't exist and you have to make it? Wouldn't that now be part of the mapping process? I think something like that would make it much more difficult.

If you break it down to something as simple as "layout", then there's no difference, hl2 maps can be bigger ... thus potentially harder. I personally think that freedom to do whatever is more difficult to utilize than a strict set environment that is already well defined for you. You know what you can and can't do well. You'll know what will work where. So on and so forth. But it wasn't always like that, so. Blah.

I just don't understand the sudden burst of "your opinion is wrong" came from.

I also agree there should be a new mapping competition, I really liked Myrk's idea. Again, setting big ass limitations should force more entries. Most of the reason why people don't complete competitions here is because they ran out of ideas. Or didn't think a part though well enough ... maybe this eliminates that problem?



Blame it on Microsoft, God does.



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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Wed Mar 1st at 11:29pm 2006


Crono, you come in late again (through no fault of your own) and think you have the problem summarized as soon as you posted.

Dammit man, don't you ever learn. :P

Anyway, I may have failed to make my point as clearly as I wished, but with the portion Mr. Smith added, I think its as close to what I originally intended to say without rehashing it all over again.

Personally, I think you totally missed Mr. Smiths addition to the situation and automatically assumed.

Morph. I hear you and agree with your point. I can and do see it clearly. I fear that even though Smith helped me, you still cannot grasp my intent.

Lets just agree to disagree since only one of us seems able to see both ways.

Crono, have I mentioned that my name is available for use for your first born?

Yeah, I think Jon is many times more preferable to Adam. <img src=" SRC="images/smiles/icon_wink.gif">





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Crono on Wed Mar 1st at 11:45pm 2006


1st: My entire comment on props (and all that jazz) was in reply to what Smith said

2nd: I wouldn't name my child after myself

3rd: I don't like Jon ... especially spelled all funny like that. Nothing personal, just never fancied the name. Especially spelled like that ... you know ... all funny.

4th: How did I know you'd think that a time line existed on reading text?

There were some points that you were overlooking, that's all. And I don't think it was okay how you jumped all over Morphine.

Just because someone doesn't agree with you doesn't mean they don't see your point or see "both ways". That's a bit of a short sighted comment, don't you think?

I didn't assume anything ... I read what everyone said, thought about it, and then made a reply ... am I not allowed to do that now? :P

I really don't get why you think I can't read what everyone has said up to this point on and not know what's going on ... are you conversing telepathically too or something? "Here comes the guy who didn't join the ESP conversation, he wont understand at all".

? quote:
I may have failed to make my point as clearly as I wished

I see a pattern!

Mazemaster, why didn't you figure it out sooner!? You're supposed to be like the riddler or some s**t.



Blame it on Microsoft, God does.



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Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on Thu Mar 2nd at 12:10am 2006


? quoting Orpheus
Morph. I hear you and agree with your point. I can and do see it clearly.

Thank you. I'm glad you can.

? quoting Orpheus

I fear that even though Smith helped me, you still cannot grasp my intent. Lets just agree to disagree since only one of us seems able to see both ways.



What Agent Smith said makes perfect sense to me... and in fact I'm inclined to agree with him now. We both had extreme postions (you argued HL1 is harder to map for, I argued HL2 is harder to map for) and Agent Smiths argument is they are both difficult to map for, for different reasons. He made a good argument for the middle of the road position and that's probably the most accurate position to take. So -- while I still think that HL2 is harder to map for overall, I concede there are good points to be made for the other camp.

As for me being unable to see both ways, you didn't give me a chance to reply to Agent Smith before you took the highroad. At least give me a chance to say I see your point before you claim to be able to see mine and then quickly declare you're the only one in the debate reasonable enough to see both sides. I see now where you're coming from (if in fact Agent Smith articulated what you were trying to say all along).





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Re: How about a 2006 Mapping Competition???
Posted by Gwil on Thu Mar 2nd at 12:24am 2006


Ho hum.. quod erat demonstrandum



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Re: How about a 2006 Mapping Competition???
Posted by Dr Brasso on Thu Mar 2nd at 12:26am 2006


for everyone...! wewt!

well done gents!!

Doc B...:dodgy:





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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Thu Mar 2nd at 12:30am 2006


Sadly Crono, there are a couple of things we have no control over in life.

1 is our parents and the other is they name they shackle us with.

Try living a life with a name like Jon Rickenbacker.

Everything humanly possible that is associated with toilets seems to be my legacy.

Everything remotely rhyming with Rickenbacker is my fate.

Anyway... You'd be overwhelmingly surprised what I can glean from your postings. The very fact that I abstain from commenting any more often than I do, shows a measure of tact and fondness I retain for you.

Trust me, you do not want to hear me just talk about Crono. <img src=" SRC="images/smiles/icon_biggrin.gif">





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Thu Mar 2nd at 2:08am 2006


I have pondered this for over an hour now and I think I have finally come up with a way, to express my viewpoint on the subject in debate.

Now, discounting any attempt to prove myself right and anyone else wrong, cause thats not my goal. My only goal is to show how I came to believe HL1 is more difficult to succeed at than HL2. Not harder to map, harder to map successfully.

Of the maps I have made, released and unreleased, I can only count 2 possible successful maps, and more than likely, only one truly great map. I am many times harder on myself than anyone else is, and I am also much harder on others maps than the majority here. I am not trying to vie for the "Most intolerable" award. I am just picky.

Another strong indicator of "how" I became convinced is the fact that I have been a part of almost every single successful map ever released at Snarkpit. That could only mean that I am an insufferable boor who insinuates his presence in all of them, or it could mean that I am available for use. Since approximately 90% of all those maps were made with me a part of them, and that they asked me to assist should say that at some level, my comments were welcome and sought after.

Of the successful HL2 maps, I have been less useful because a portion of that time I was either unavailable, or on 56k and its so hard to do anything useful for anyone. I literally have to dedicate hours for any map.

Just the very idea of connecting to the web on 56k and using steam is a hazard unto itself.

Now, since Morph and I seem to be the most vocal members talking about this I'll only use us as examples. This will sorely limit my ability to show my views but I hope he doesn't mind my trying.

Lets assume that Morph releases an exceptional map right off the bat. This could very well mean that he is an exceptional mapper. This has happened enough to make it a possibility. It could also mean that making a successful map for HL2 is more likely because it contains elements that when used correctly almost guarantees a good looking map. It doesn't really mean it is a well made map because it has premade items, but it eliminates the necessity to worry about them so you can concentrate on other things in the map.

It could be said that arrogance is blind. That attempting to compare my maps to other examples of successfully made maps is, shall I say it? "WRONG"

I have no real way to convey myself because I cannot really use anyone as an example who isn't part of the discussion.

Yeah, I could use Duncan. He has made several good looking maps, but he took a while to get that way too so... Did it take a while because HL1 is hard to map for and do it well?

Anyway, perhaps this is all bulls**t. Perhaps it clarifies my position. Perhaps I should shut up but... Thats highly unlikely to happen any time soon.

Perhaps, you'll believe me when I say Mapping for half life 1 has a much smaller window of success than HL2 has and you will just believe.

/rambling





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on Thu Mar 2nd at 2:49am 2006


You make a good point about HL2 coming with a lot of great looking prepackaged assets. Compared to what HL1 came with (just textures) HL2 is leaps and bounds ahead.

It was something I hadn't really given much thought, but its a very valid point. <img src=" SRC="images/smiles/icon_smile.gif">




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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Thu Mar 2nd at 12:42pm 2006


Its very un-nerving for a discussion to deflate so rapidly Morph. If its worth arguing about, don't abruptly stop. It leads me to believe that you were only arguing because you have the ability to do so, not because you genuinely believed your viewpoint was indeed worthy of debating.

Arguments hardly ever just happen. They are stoked and nurtured into life. It takes time to argue, it should also take time to cool down.

If you want my respect, do not ever concede. If you could care less about the respect, remember that others are reading this quietly. and.. they remember.

/2 cents.





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Adam Hawkins on Thu Mar 2nd at 12:43pm 2006


The graphics engine and whippy-doo-dah looks almost real environments do not make a map good. Sure it helps, but how immersive that map, and good knowledge of gameflow is what matters the most. A number of you have stated that you still play Doom - which looks like poo...but you still play it - think about why...

*Bites tongue* Orph is right <img src=" SRC="images/smiles/icon_wink.gif">




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Thu Mar 2nd at 12:54pm 2006


I wonder if its possible to bookmark pages. <img src=" SRC="images/smiles/heee.gif">

Sadly, in all the years I have been here, I'd now have only 3. (<---humor tag)





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on Thu Mar 2nd at 3:17pm 2006


? quoting Orpheus
Its very un-nerving for a discussion to deflate so rapidly Morph. If its worth arguing about, don't abruptly stop. It leads me to believe that you were only arguing because you have the ability to do so, not because you genuinely believed your viewpoint was indeed worthy of debating.


Honestly, I genuinely believe my viewpoint, but I made all the points I was ever going to make for my position. Once you've said what you've got to say there's not much accomplished by simply rephrasing or repeating what's been said before. Additionally, I felt like the whole debate was winding down. After reading your last post I wasn't moved to reply with a new argument.

? quoting Orpheus

Arguments hardly ever just happen. They are stoked and nurtured into life. It takes time to argue, it should also take time to cool down.


My respectful post about you making a good point was the cool down post. I felt like I had gotten pretty heated in my previous posts, and I didn't want any hard feelings. It was my attempt at a tactful extension of that olive branch you like to talk about. I didn't think it would make you so angry for me to say you made a valid point.
? quoting Orpheus

If you want my respect, do not ever concede. If you could care less about the respect, remember that others are reading this quietly. and.. they remember.

/2 cents.


I find this really amusing. Do not ever concede? I don't see our little online debates as chances for us to butt heads ad nauseum. I may be an idealist, but I'd like to think that in any debate/discussion I have there's the distinct possibility that I'll change your point of view, and that maybe you'll change mine. I don't go into a debate thinking, "I will not concede this, I will not back down or change my mind regardless of what the other person says." If that's the kind of attitude you want from me, we'll just get into shouting matches everytime we find ourselves on opposite sides of an issue.

When it comes to our HL1 / HL2 debate, good points were made for both camps, including points I hadn't considered before I made my arguments. I took a step back and rethought my position in light of the new arguments (made by you and Agent Smith) and honestly I don't feel the need to reject your points and go back to my original statement. Here's where I stand right now: Mapping for HL1 is difficult. Mapping for HL2 is difficult. They're difficult for different reasons, and in the end its just personal opinion that determines which difficulties are harder to overcome. I find HL2 more challenging to map for. For all the reasons I've stated in my previous posts. If you think HL1 is more challenging to map for, I no longer think you're crazy, my viewpoint has been altered.

I'd like to be a respected member of the site, and I was beginning to hope I'd been here long enough that some would see me in that light. But with all due respect Orpheus, I don't find stubborness to be a quality that breeds respect, and if you decide you don't respect me because that's how I feel about debates in general then maybe that's your loss. I am sure there are members of the Pit who can see where I'm coming from.

That being said... Adam Hawkins brought a new argument to the table that I feel the urge to respond to.

@Adam Hawkins
I was one of the people who mentioned they still play Doom. It's a great game, because the gameplay is still satisfying. I appreciate the visuals more because of a nostalgia factor. If I were a youngster who never grew up playing Doom, and you told me to play it after having played HL2 first... I don't think I'd be able to go back and appreciate the game as much as I do now because the visuals would seem archaic.

Also -- I don't see the connection between having Doom still be enjoyable today and Orpheus being right. If you're talking about gameplay being paramount, ReNo already made a good point, which I agree with, about gameplay being "more timeless and transferrable." Both old maps and new maps need to have great gameplay to succeed. But now new maps also need a fantastic looking setting to go with the good gameplay. Capturing that good look to go with the good gameplay is one of the things that make HL2 challenging. I still personally think it's harder to capture that good look with HL2 than with HL1.





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Re: How about a 2006 Mapping Competition???
Posted by Nickelplate on Thu Mar 2nd at 3:25pm 2006


? quoting Addicted to Morphine
You make a good point about HL2 coming with a lot of great looking prepackaged assets. Compared to what HL1 came with (just textures) HL2 is leaps and bounds ahead.

It was something I hadn't really given much thought, but its a very valid point.

The only thing is that the props and assets you're talking about, not the mention the textures, are all so proprietary to the single-player game that getting a good map done in anything other than the motif of the original game is very hard.

Also, you're right, Morph. I have some youngsters in my class who can't stand Quake3 because "the graphics are grainy and its old." so, yeah, younger ppl don't appreciate the good old games...




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Thu Mar 2nd at 9:13pm 2006


? quoting Addicted to Morphine
I'd like to be a respected member of the site, and I was beginning to hope I'd been here long enough that some would see me in that light. But with all due respect Orpheus, I don't find stubborness to be a quality that breeds respect, and if you decide you don't respect me because that's how I feel about debates in general then maybe that's your loss. I am sure there are members of the Pit who can see where I'm coming from.

There are almost as many kinds of respect as there are individuals giving, and receiving it.

My point wasn't to say that being a pig headed stubborn ass is a redeeming attribute. My point was that if you are certain in your view enough to argue it then by all means stick to your guns.

I may have, or may not have as much respect as I could have had, had I been a different person. What I do have is a history of unwavering dedication to my views. They are in many cases, views that are not really liked or agreed with, but the consistency of my views shows people that I do not bend at every breeze that comes along. Steadfast doesn't necessarily mean stubborn.

My point about you conceding was only meant that you should not back peddle just because you are tired of the debate. You can bow out and no one would hold it against you. But, it looks like you suddenly agreed and I still detect that you missed my point about the "Window of success"

Somehow, that one concept translates to YOU as difficulty. This is not really what I mean because success comes to people at different rates, BUT difficult remain constant. Imagine, HL1 mapping is truly the same for everyone. You use the same tools in every map. SO THE DIFFICULTY IS EQUAL. Now, I have seen people, who create a great map with their first release. I have seen people create great maps with their 10th try. The point is, they made a great map. The issue remains "WHAT MADE IT GREAT?"

It wasn't difficulty, because one person grasped it right off, and the other took 10 tries to get it correct.

What made it great was that each of them FINALLY met the criteria that it takes to achieve "GREATNESS"

That window, is smaller with HL1 because, you had more primitive items in which to create the greatness.

Now, does that make sense to you?





The best things in life, aren't things.



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Re: How about a 2006 Mapping Competition???
Posted by Addicted to Morphine on Thu Mar 2nd at 9:29pm 2006


? quoting Orpheus
I may have, or may not have as much respect as I could have had, had I been a different person. What I do have is a history of unwavering dedication to my views. They are in many cases, views that are not really liked or agreed with, but the consistency of my views shows people that I do not bend at every breeze that comes along. Steadfast doesn't necessarily mean stubborn.


Being easily influenced and being seen as a malleable person is not something I strive for. At the same time I like to keep my mind open enough to be able to integrate new information and viewpoints and then use them to reasses my own beliefs. It's a fine line between showing backbone / being steady and being close-minded / stubborn, just as there is a fine line between being weak willed and being open-minded. It's hard balance to find, and I'm still learning about life but I'd like to think I'm more open-minded than weak willed. That's not to say I don't have strong unwavering convinctions, I do, but the topic of our last debate wasn't one of them.

? quoting Orpheus

It wasn't difficulty, because one person grasped it right off, and the other took 10 tries to get it correct.

What made it great was that each of them FINALLY met the criteria that it takes to achieve "GREATNESS"

That window, is smaller with HL1 because, you had more primitive items in which to create the greatness.

Now, does that make sense to you?



Yes, the way you laid it out right there made much more sense to me than the way you explained it previously. It's a good point, but at the same time a few questions spring to mind regarding HL2:
By extension of your point: for HL2 we have more evolved items / tools with which to create the greatness of which you speak. This in your view, makes the window of success bigger, right?
But where do the ideas of broader boundaries and higher expectations for the finished product fit in?
I like to think that the higher expectations aren't negligable and in fact they tighten the window of success despite the availability of stronger tools.
To clarify, when I say "higher expectations" I mean maps for HL2 looks so much better than maps for HL1, and custom content has to live up to a higher visual standard.




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Re: How about a 2006 Mapping Competition???
Posted by Agent Smith on Thu Mar 2nd at 9:52pm 2006


Perhaps a group hug might be in order?


Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: How about a 2006 Mapping Competition???
Posted by Orpheus on Thu Mar 2nd at 9:56pm 2006


? quoting Addicted to Morphine


Yes, the way you laid it out right there made much more sense to me than the way you explained it previously. It's a good point, but at the same time a few questions spring to mind regarding HL2:
By extension of your point: for HL2 we have more evolved items / tools with which to create the greatness of which you speak. This in your view, makes the window of success bigger, right?
But where do the ideas of broader boundaries and higher expectations for the finished product fit in?
I like to think that the higher expectations aren't negligable and in fact they tighten the window of success despite the availability of stronger tools.
To clarify, when I say "higher expectations" I mean maps for HL2 looks so much better than maps for HL1, and custom content has to live up to a higher visual standard.

All true. And not so.

Old days. It took hours/days/weeks to make basic terrain. Now you have displacements. Its easier now. Harder because you now have to make them prettier but easier because the computer generally makes them for you with a simple click here and there. Old days it was not as easy. you had to clip/vertex/clip/vertex and hope you landed on all the grids and it compile successfully.

Now thats a decent description of "Difficulty"

The window of success for that terrain is smaller because, you may fail to get the rocks to compile, and once you do, they turn out so poorly that no one likes the map as well as they could have. Rocks with displacements most likely, will turn out correct enough, that people will only give them a cursory glance. Rocks, even bad ones look so much better in HL2.

Items... a decent window is a model away now. It could have been a model in HL1 but the epolie limits would eventually come into play with to many. HL2 has a much higher tolerance for models. THE WINDOW OF SUCCESS IS BIGGER!

So, the basic similarities in the games of HL1 and HL2 are design. A poorly designed map will suck with each. So using design as an example of difficulty and success isn't really an option because you can conceivably make an HL1 map and an HL2 map identically the same using brushes.

If you had an identical map with each, then they would be... IDENTICAL.

does that help?





The best things in life, aren't things.




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