I have pondered this for over an hour now and I think I have finally come up with a way, to express my viewpoint on the subject in debate.
Now, discounting any attempt to prove myself right and anyone else wrong, cause thats not my goal. My only goal is to show how I came to believe HL1 is more difficult to succeed at than HL2. Not harder to map, harder to map successfully.
Of the maps I have made, released and unreleased, I can only count 2 possible successful maps, and more than likely, only one truly great map. I am many times harder on myself than anyone else is, and I am also much harder on others maps than the majority here. I am not trying to vie for the "Most intolerable" award. I am just picky.
Another strong indicator of "how" I became convinced is the fact that I have been a part of almost every single successful map ever released at Snarkpit. That could only mean that I am an insufferable boor who insinuates his presence in all of them, or it could mean that I am available for use. Since approximately 90% of all those maps were made with me a part of them, and that they asked me to assist should say that at some level, my comments were welcome and sought after.
Of the successful HL2 maps, I have been less useful because a portion of that time I was either unavailable, or on 56k and its so hard to do anything useful for anyone. I literally have to dedicate hours for any map.
Just the very idea of connecting to the web on 56k and using steam is a hazard unto itself.
Now, since Morph and I seem to be the most vocal members talking about this I'll only use us as examples. This will sorely limit my ability to show my views but I hope he doesn't mind my trying.
Lets assume that Morph releases an exceptional map right off the bat. This could very well mean that he is an exceptional mapper. This has happened enough to make it a possibility. It could also mean that making a successful map for HL2 is more likely because it contains elements that when used correctly almost guarantees a good looking map. It doesn't really mean it is a well made map because it has premade items, but it eliminates the necessity to worry about them so you can concentrate on other things in the map.
It could be said that arrogance is blind. That attempting to compare my maps to other examples of successfully made maps is, shall I say it? "WRONG"
I have no real way to convey myself because I cannot really use anyone as an example who isn't part of the discussion.
Yeah, I could use Duncan. He has made several good looking maps, but he took a while to get that way too so... Did it take a while because HL1 is hard to map for and do it well?
Anyway, perhaps this is all bulls**t. Perhaps it clarifies my position. Perhaps I should shut up but... Thats highly unlikely to happen any time soon.
Perhaps, you'll believe me when I say Mapping for half life 1 has a much smaller window of success than HL2 has and you will just believe.
/rambling