Posted by Forceflow on Mon Feb 13th at 8:22pm 2006
http://forums.steampowered.com/forums/showthread.php?s=&threadid=403258
Hope this fixes those darn stutters.
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Posted by Addicted to Morphine on Tue Feb 14th at 1:34am 2006
At least now they're admitting its something they can fix, and are working on a solution.
Posted by Tracer Bullet on Tue Feb 14th at 6:03pm 2006
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Posted by Andrei on Tue Feb 14th at 6:18pm 2006
Posted by Forceflow on Tue Feb 14th at 7:31pm 2006
Engine limitation, I think. Really sucks, yeah.
It's about the audio stutter some people have.
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Posted by keved on Mon Feb 20th at 2:12pm 2006
No, and it's not what Andrei suggests either.
They're referring to sounds being streamed into memory as & when they're needed and the massive fps nosedives when this happens. These sounds can be ambient effects, NPC speech, sounds required for soundscapes, or whatever. Just streamed sounds in general.
I have this problem myself; I can run HL2 with all settings on high, lots of AA, etc and maintain very high fps yet every single time a sound has to be streamed into memory the fps nosedives into single figures for a few seconds, during which the first half second or so of the sound repeatedly plays, hence this stuttering effect.
Some people have figured a way around it by writing .cfg files that load all sounds required for a level into memory before the level begins, so in effect no sounds have to be streamed in while playing.
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Posted by wil5on on Mon Feb 20th at 9:35pm 2006
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Posted by Orpheus on Mon Feb 20th at 10:49pm 2006
I have this problem myself; I can run HL2 with all settings on high, lots of AA, etc and maintain very high fps yet every single time a sound has to be streamed into memory the fps nosedives into single figures for a few seconds, during which the first half second or so of the sound repeatedly plays, hence this stuttering effect.
Not to be argumentative but it sorta sound like, you reached the limit of your machine, and the sound was the straw that broke its back.
No matter how massive any PC is, its got to have a limit.
Now, if you had said that you had your settings on normal, and this happened I'd say, it was prolly an engine problem. (knowing that you would be apt to have a very large PC and the setting of normal wasn't to difficult to manage)
My PC is not massive, by todays standards, but running on high, gives me problems sometimes too.
*shrugs*
Perhaps, you should try to create the stutter on a lower setting to see whats really at fault.
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Posted by keved on Tue Feb 21st at 2:37pm 2006
Not to be argumentative but it sorta sound like, you reached the limit of your machine, and the sound was the straw that broke its back.
Perhaps, you should try to create the stutter on a lower setting to see whats really at fault.Believe me Orph, for those of us having problems with it, it's not to do with HL2 running at higher settings than our PCs can handle.
My PC has 2 gig ram and an Ati 850XT PE. I've tried running in the lowest res possible with everything on low settings and no AA. My PC will be happily flying along at 200-300 fps even with loads of action on-screen, then...WHAM...it'll have to stream in a sound (or sounds), I get a nice single-figure fps slideshow for a few seconds when the stuttering thing occurs, then it reverts back to 200-300 fps again once the sound has finished loading.
So, even on the absolute lowest settings it still happens on my PC.
On my second PC it doesn't happen at all, despite it only having an old Nvidia FX5600 and half a gig ram. It seems nothing to do with PC power tbh.
At least Valve have now stopped doing their Ostrich head-in-the-sand routine and acknowledged the problem exists for many people.
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Posted by Orpheus on Tue Feb 21st at 2:54pm 2006
On my second PC it doesn't happen at all, despite it only having an old Nvidia FX5600 and half a gig ram. It seems nothing to do with PC power tbh.
Read this, the way you wrote it exactly. Since it is an intermittent issue and seems to be only certain machines then it has to be , or by my figuring a hardware issue.
Sure, HL2 may be at fault because it has a conflict with the machine but essentially, it is HL2's issue with YOUR hardware.
What if its a simple case of how your mainboards bridge handles sound? Suppose your older machine has a much better sound handling system?
I had an old 1 gig hard drive and an old A drive that were on my old K62 400, that had a faster response time than my next machine did which had a 10 gig drive and ran at 1.4 ghz.
My point is, perhaps its your machines ability to utilize the quirky nature of how the HL2 code is toward sound.
If it effected all PC's the same, I'd say it was 100% Valves fault. Since it only effects certain machines... Well, is it really Valves responsibility to foresee every mainboards construction and code the game accordingly?
*shrugs*
I think not, but, I seem to not have sound issues either so I may be biased.
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Posted by keved on Tue Feb 21st at 4:02pm 2006
Sure, it may well be some sort of hardware or driver problem/conflict, or maybe an audio codec, and sure Valve can't be expected to forsee every possibility and combination, but I'm far from the only person to have this problem Orph mate.
ONE thread on audio stuttering at the Steam forums has had 200k+ views (and there have been umpteen other threads on this topic), and ONE thread at halflife2.net has had 81k+ views.
Check out the "Do you experiment audio stuttering in Half Life 2?" poll in this thread below. That only 133 people cast votes isn't relevant, what is relevant is that half of the votes went into the "Hell yes and this is really annoying" category. If this poll is anything to go by, half the people who bought HL2 have this problem!
http://www.rage3d.com/board/showthread.php?t=33792068
More reading material here if anyone's interested...
http://www.blep.net/hl2stutter/
This all smacks more to me of a major problem, not some obscure hardware possibility that Valve couldn't reasonably have accounted for.
Unfortunately it's not a case of soldiering on and putting up with the problem, because it's literally every single corner when new assets have to be loaded.
Anyway, the point is that Valve have only finally acknowledged that a large number of people have the problem, instead of the patronising reply telling us to turn down the video settings and try again.
Maybe after a year of not playing HL2 on my "best" PC I'll soon finally be able to.
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Posted by Orpheus on Tue Feb 21st at 4:18pm 2006
but I'm far from the only person to have this problem Orph mate.
And, I am not unsympathetic to your woes bud. You should know that much about me.
Machines, especially the massive monsters we have now, have quite a few commonalities in their general makeup. Perhaps the people who have this issue all have ASUS boards, or BIOSTAR boards. I dunno. I do agree that its an issue that needs addressed but what if it boils down to just plain old "poor maintenance" on the part of the machine owners?
I run Spybot weekly, as well as adaware. I make sure that my registry is clean ALWAYS! and I make sure, within reason, that I have no sound codecs that could/can cause issues. Yeah, I cannot be sure but i try.
What if the people who have this issue aren't quite as diligent as I?
My machine is nearly 100% a gaming machine. Its only other task?? Creating backup's for my DVD collection.
I have no work to clutter it. I have 56k so I seldom visit any sites to catch bugs from. My machine hasn't been reformatted since the day I bought it and it still zooms along nicely.
What if its simply clutter?
I dunno, but its like the problem we are having here at Snarkpit when we run out of bandwidth... What if its something that cannot be solved except finding the true cause? Valve throwing money at it won't solve poor maintenance.
As I said, I just don't know. I have no problems playing my game.
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Posted by keved on Wed Feb 22nd at 10:36am 2006
Yep, could well be the problem in some cases, Orph.
I doubt it's the chief problem though; some people have gone to the trouble of noting which sounds are required for each level in HL2 and writing a massive cfg for each level listing all its required sounds (which the player execs before playing the level to load all required sounds into memory to avoid streaming them in mid-game altogether.) It's reasonable to assume these people have tried all the defraging and whatnot long before resorting to such measures as spending days/weeks/months writing long cfg files. I've tried it all myself to no avail; even fresh XP installs.
Other games like Battlefield 2, Fear, Quake 4, etc run smooth as silk, yet this audio problem is so bad HL2 is unplayable on my "best" PC.
These cfg files I mention DO pretty much eradicate the problem, but it's an unacceptable solution; these guys have only done cfg files for the HL2 levels meaning all amateur single or multi player levels still have the problem.
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Posted by Orpheus on Wed Feb 22nd at 11:08am 2006
The fact that there is a solution on a user level at least proves that its fixable.
Lets hope that its worth fixing on the commercial one as well.
Good luck bud.
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