Wivenhoe: The Fall of Ravenholm Released
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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by PlanetPhillip on Mon Feb 20th at 6:23pm 2006


I am pleased to announce that Wivenhoe: The Fall of Ravenholm for Half-Life 2 is now exclusively available from PlanetPhillip.

All the details can be found here:
Wivenhoe at PlanetPhillip



PlanetPhillip
<A HREF="http://www.runthinkshootlive.com/" TARGET="_blank">http://www.runthinkshootlive.com/</A>
Single Player maps and mods for all the Half-Life games



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Orpheus on Mon Feb 20th at 6:35pm 2006


The images are stunning. I am not completely trustful of any maps that do not pass through this site but... Perhaps these ones are OK.

Be sure to post this news for the front page.

Good luck.





The best things in life, aren't things.



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by French Toast on Mon Feb 20th at 11:44pm 2006


Okay, I downloaded it and the map is beautiful, even though the water is tiled pretty bad.

Anyways, I'm pissed. What the hell amI supposed to do? 1 Health and a crowbar vs. all those combine? Something's awry...




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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Addicted to Morphine on Mon Feb 20th at 11:47pm 2006


That's probably the stealth part. If you go to the website it mentions:

? quote:
The mod uses three genres: stealth, action and horror. Playtests show that the horror part actually is scary (it?s not a ?blood over every wall and ragdolls everywhere? kinda scary), the stealth part requires actual thought and patience by the player (they have zero weaponry in that part) and the action is actually exciting.


So I guess you have to slip by unnoticed.




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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by French Toast on Mon Feb 20th at 11:50pm 2006


Yeah, I'm slowly getting farther and farther, but It's annoying playing the same part over 500 times.

I guess I'll struggle through it.




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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Captain P on Tue Feb 21st at 4:17pm 2006


Hmm, fair mappack. It wasn't always clear what was going on (the voice acting was hard to hear) but there were some nice parts to this.
Overall, it lacked polishing in the gameplay department. Some parts felt way too hard, considering the weapons and ammo you had (though that did encourage running and gunning and using grenades - otherwise there was no way to get health or ammo) and in other parts, it wasn't really clear what was going on (like, why is blowing a car away taking 2+ minutes? Why does this battle feel so hard while it's only the 4th map?).
The stealth part was done well, but in the end it felt dumb: a Combine cop surely is going to notice an explosive barrel rolling towards his campfire, right?

But, visuals were nice and the story was decent enough to hold it up. The horror parts were done nicely, too. All in all, a fair mappack, but there's some things to learn here.






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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Andrei on Tue Feb 21st at 4:29pm 2006


Like captainP said, that bridge part wasn't too great. Ok, so you have a damaged bridge. You approach it, and a big chunk from it falls off. You can't get across because of heavy debris (a car-wreck), which happens to be sitting at the narrowest(/weakest) point of the bridge. So what do you do? Blow it up with explosives? Tsk tsk.



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Myrk- on Tue Feb 21st at 6:28pm 2006


You guys do realise Planetphillip didn't make the map... hes just advertising it.

Quite funny how he got the outside shore bits of HL2 confused with Ravenholm...




-[Better to be Honest than Kind]-



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by ReNo on Tue Feb 21st at 7:05pm 2006


Isn't the point that you are trying to destroy some headcrab cannister launchers before the bombard Ravenholm? In other words, I don't think it is meant to be set in Ravenholm, but that the aim of the mod is to stop Ravenholm getting overrun.





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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by omegaslayer on Tue Feb 21st at 8:16pm 2006


To get past the begining part, follow a zig zag pattern across the zone. When you reach the explosive barel, hit it once with your crowbar, this will make it roll and hit the last 3 combine patrols.

Admitedly the game looked nice, and had some nice gameplay moments, but the last part turned me off. I mean yes a chunk of a colapsing bridge fell off, now you need to blow it off to get across (not so smart to do, but a good tension builder)), fine, but how long does it take to plant a charge? What seemed like 5 min this person took to plant the charge you are mowing down antlions that somehow spawn through the tunnel on one side of the bridge, while simotaneouly fighting back waves of combine from a drop ship on the other.

The concept was nice, but not realistic. Same went for the first part of the game. I like the thought of stealthing through an area with nothing but a crowbar and 1 hit point. But Eventually it got annoying after the 50th time.

All in all I would rate it an 8/10. Defintitley worth checking out if you have the DL speed of DSL (not so if you have dial up), but nothing really "wow this map pack really set some standards for ameture mapping"






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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Andrei on Tue Feb 21st at 8:59pm 2006


What the heck are you ppl talking about? I found the stealth part extremely easy.

Show spoiler




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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Orpheus on Tue Feb 21st at 9:02pm 2006


Guys. I doubt that I will get this thing, but what happened to the "Spoiler Tags?"

Geeze.





The best things in life, aren't things.



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Andrei on Tue Feb 21st at 9:07pm 2006


Oopps.



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Captain P on Wed Feb 22nd at 11:33am 2006


Hehehe.

Indeed, Phillip didn't make this, for what I could make up from the comments on his site some Unreal mapper did, but hey, our comments aren't directed at Phillip, right? <img src=" SRC="images/smiles/icon_wink.gif">

Now that we talk about destroying canister cannons... did I actually destroy any cannon in this mappack? I don't remember having even seen a cannon... some canisters and all, yes, some being launched too, but no cannon...






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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Addicted to Morphine on Wed Feb 22nd at 3:42pm 2006


The way I see it, the point is you attempt to stop the canisters but ultimately you have to fail because Ravenholm gets destroyed.



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Finger on Thu Feb 23rd at 6:02am 2006


You know, I would love to go into a lengthly and constructive analysis of this mod, but I START WITH 1HP A CROWBAR, AND A 50 FOOT DROP INTO KILLER TURRETS. WTF???

Yes, I'm sure there is a way to get past this section, but after the 10th try, I said screw it and cheated to the level load - where my game crashed. I will play through this mod, for the sake of supporting other modders and possibly learning a thing or two (even if it's what 'not' to do).

It is quite obvious that the person who made this episode did not test the game with a subjective crowd (like snarkpit). It's a shame, because I know a ton of work went into this. I bet that 1 or 2 rounds of good ole Snarkpit criticism could have elevated this mod, and helped it achieve a real level of polish.

Maybe there's still time? Is the creator lurking around here? I would be 100% willing to give good solid, in depth feedback, if I felt there was a desire for it.





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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Campaignjunkie on Thu Feb 23rd at 6:43am 2006


Uh wow. Not sure if I even want to download this, anymore.



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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Finger on Thu Feb 23rd at 7:48am 2006


There's no harm in giving it a try. It still offers valid lessons, and I'm hoping that it improves. I'll let you know after I go back to it.

I have to say though, that first level was not the best way to kick this off.





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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Addicted to Morphine on Thu Feb 23rd at 1:54pm 2006


Andrei posted a sneaky way to get past the first bit if you get stuck.




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Re: Wivenhoe: The Fall of Ravenholm Released
Posted by Finger on Thu Feb 23rd at 6:15pm 2006


No probs.... Sv_cheats 1 worked fine for me.




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