Posted by PlanetPhillip on Mon Feb 20th at 6:23pm 2006
All the details can be found here:
Wivenhoe at PlanetPhillip
<A HREF="http://www.runthinkshootlive.com/" TARGET="_blank">http://www.runthinkshootlive.com/</A>
Single Player maps and mods for all the Half-Life games
Posted by Orpheus on Mon Feb 20th at 6:35pm 2006
The images are stunning. I am not completely trustful of any maps that do not pass through this site but... Perhaps these ones are OK.
Be sure to post this news for the front page.
Good luck.
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by French Toast on Mon Feb 20th at 11:44pm 2006
Anyways, I'm pissed. What the hell amI supposed to do? 1 Health and a crowbar vs. all those combine? Something's awry...
French Toast
member
3043 posts
300 snarkmarks
Registered: Jan 16th 2005
Location: Canada

Occupation: Kicking Ass
Posted by Addicted to Morphine on Mon Feb 20th at 11:47pm 2006
So I guess you have to slip by unnoticed.
Posted by French Toast on Mon Feb 20th at 11:50pm 2006
I guess I'll struggle through it.
French Toast
member
3043 posts
300 snarkmarks
Registered: Jan 16th 2005
Location: Canada

Occupation: Kicking Ass
Posted by Captain P on Tue Feb 21st at 4:17pm 2006
Overall, it lacked polishing in the gameplay department. Some parts felt way too hard, considering the weapons and ammo you had (though that did encourage running and gunning and using grenades - otherwise there was no way to get health or ammo) and in other parts, it wasn't really clear what was going on (like, why is blowing a car away taking 2+ minutes? Why does this battle feel so hard while it's only the 4th map?).
The stealth part was done well, but in the end it felt dumb: a Combine cop surely is going to notice an explosive barrel rolling towards his campfire, right?
But, visuals were nice and the story was decent enough to hold it up. The horror parts were done nicely, too. All in all, a fair mappack, but there's some things to learn here.
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by Andrei on Tue Feb 21st at 4:29pm 2006
Posted by Myrk- on Tue Feb 21st at 6:28pm 2006
You guys do realise Planetphillip didn't make the map... hes just advertising it.
Quite funny how he got the outside shore bits of HL2 confused with Ravenholm...
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Posted by ReNo on Tue Feb 21st at 7:05pm 2006
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by omegaslayer on Tue Feb 21st at 8:16pm 2006
Admitedly the game looked nice, and had some nice gameplay moments, but the last part turned me off. I mean yes a chunk of a colapsing bridge fell off, now you need to blow it off to get across (not so smart to do, but a good tension builder)), fine, but how long does it take to plant a charge? What seemed like 5 min this person took to plant the charge you are mowing down antlions that somehow spawn through the tunnel on one side of the bridge, while simotaneouly fighting back waves of combine from a drop ship on the other.
The concept was nice, but not realistic. Same went for the first part of the game. I like the thought of stealthing through an area with nothing but a crowbar and 1 hit point. But Eventually it got annoying after the 50th time.
All in all I would rate it an 8/10. Defintitley worth checking out if you have the DL speed of DSL (not so if you have dial up), but nothing really "wow this map pack really set some standards for ameture mapping"
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Posted by Andrei on Tue Feb 21st at 8:59pm 2006
Posted by Orpheus on Tue Feb 21st at 9:02pm 2006
Guys. I doubt that I will get this thing, but what happened to the "Spoiler Tags?"
Geeze. ![]()
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by Andrei on Tue Feb 21st at 9:07pm 2006
Posted by Captain P on Wed Feb 22nd at 11:33am 2006
Indeed, Phillip didn't make this, for what I could make up from the comments on his site some Unreal mapper did, but hey, our comments aren't directed at Phillip, right?
Now that we talk about destroying canister cannons... did I actually destroy any cannon in this mappack? I don't remember having even seen a cannon... some canisters and all, yes, some being launched too, but no cannon...
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by Addicted to Morphine on Wed Feb 22nd at 3:42pm 2006
Posted by Finger on Thu Feb 23rd at 6:02am 2006
You know, I would love to go into a lengthly and constructive analysis of this mod, but I START WITH 1HP A CROWBAR, AND A 50 FOOT DROP INTO KILLER TURRETS. WTF???
Yes, I'm sure there is a way to get past this section, but after the 10th try, I said screw it and cheated to the level load - where my game crashed. I will play through this mod, for the sake of supporting other modders and possibly learning a thing or two (even if it's what 'not' to do).
It is quite obvious that the person who made this episode did not test the game with a subjective crowd (like snarkpit). It's a shame, because I know a ton of work went into this. I bet that 1 or 2 rounds of good ole Snarkpit criticism could have elevated this mod, and helped it achieve a real level of polish.
Maybe there's still time? Is the creator lurking around here? I would be 100% willing to give good solid, in depth feedback, if I felt there was a desire for it.
Posted by Campaignjunkie on Thu Feb 23rd at 6:43am 2006
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Finger on Thu Feb 23rd at 7:48am 2006
There's no harm in giving it a try. It still offers valid lessons, and I'm hoping that it improves. I'll let you know after I go back to it.
I have to say though, that first level was not the best way to kick this off.
Posted by Addicted to Morphine on Thu Feb 23rd at 1:54pm 2006
Posted by Finger on Thu Feb 23rd at 6:15pm 2006
Snarkpit v6.1.0 created this page in 0.016 seconds.



