Speaking of HL1 maps
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Re: Speaking of HL1 maps
Posted by Dark Tree on Tue Mar 7th at 5:25am 2006


In no specific order:

Eden - Peter Manson
Odin's Guard (sweet warps) - KungFuSquirrel
Merlin (f**king big and amazing) - Peter Manson
Omni-Arena (cool concept) - Biological Component
Davroplex (set in and around a theatre) - Davros
Drive-In (drive in theatre :P) - ?
Monkey-Isle 2 (great atmosphere set in a cartoony jungle) - DocRock
Quadrant XXVII - Biological Component
KitKat Urban - DocRock
KitKat Express (cool concept) - DocRock
MarioLand (best Mario map) - DocRock
Fling - ?
Brown (hey I like it) - myself :P
Olividata Muerte (great lil spanish villa) - ?
Megalith2 (wow) - Mazemaster
Mist (big ship with another big disconnected area) - Mr. P (thanks CP)
Ruin (A floating island with big air fans) - Global Assault
Datacore - VALVe
Gosu - Kampy


Special Recognition:

Gonad (first map I saw with full female anatomy :P) - ?
Black N' White - DocRock
No Patience (great gameplay with numerous custom tex's) - Orpheus
Castle Overload (Most Secrets I've seen in a map) - Different mappers.
Apollo (s**ttiest map ever?) - ?
Mr T (fun) - ?
Pacman (Coolness) - ?
Farmland (1, 2, & 3) - DocRock
Squidsville (Cool map..not the best, but good) - DocRock
Dragon (One of the best layouts and hallway structures.) - ?


Two other maps of the names I cannot recall:

1. a map set on a spaceship, where there was a room that sucked you out into space (and you die) If someone in a certain room pressed a button to open the gates in that room. Figured it out...it's SpaceFrag.

2. A dark castle map with an underground dungeon with traps and cells and skeletons. A big top area too, with an area with a long watery pond area.

If any of you want the maps in question, I have them. <img src=" SRC="images/smiles/icon_smile.gif"> Eden, Merlin, and SpaceFrag were hard ones to find.




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Re: Speaking of HL1 maps
Posted by Cassius on Tue Mar 7th at 7:59am 2006


Also, Iceworld. Mind you, I don't list it as one of the best based on any accepted criteria for solid mapping. I list it because it is a map pared down to the bare essentials of a map: it consists of no more and no less than what it absolutely needed to function in the way the author intended. That principle inspired some of my later, purely geometric maps (see Ribcage for an early example).

I always thought my own Fools' Paradise would have been the foremost terrain-focused map for HL1 had it not melted in my old computer. I used a mix of DaveJ/3D-Mike inspired complex terrain and triangle terrain ( http://www.snarkpit.net/pits/cassius/blargo.jpg ). I still wish I could have finished that one.




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Re: Speaking of HL1 maps
Posted by Orpheus on Tue Mar 7th at 10:04am 2006


? quoting Dark Tree


Two other maps of the names I cannot recall:

1. a map set on a spaceship, where there was a room that sucked you out into space (and you die) If someone in a certain room pressed a button to open the gates in that room.


[DRS]Doomdog has a map I helped him with called "Galileo" with that theme.

Not an original concept but it could be his.





The best things in life, aren't things.



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Re: Speaking of HL1 maps
Posted by Jinx on Tue Mar 7th at 11:24am 2006


The old version of Battleschool had a room like that, but I removed it from the final version for various technical reasons. Battleschool got TONS of downloads, I'm not sure who was playing it where, though. It was a big space station with an anti-grav chamber in the middle and a display that showed where you and the enemies were located.



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Re: Speaking of HL1 maps
Posted by Dark Tree on Tue Mar 7th at 12:29pm 2006


Thank you Orpheus and Jinx, but no dice. I went to the [DRS] website, DLed it....wasn't it......went to your profile Jinx, DLed BattleSchool....definately wasn't it.

It was very big.....a long ladder that led to different levels....a big open bay with crates and a bay door that opened and sucked everyone out. It had an organic room that assimilated a sort of greenhouse with plants.....it had a lab with a warp to a strange sliding space area...then you could warp back and slide the other way. There was a tram ride that took you about 300 yards really fast (dont wanna be in its way). It was a pretty expansive map.

EDIT: I have since found the map. The map is called SpaceFrag. After trying various Google searches the search term that finally landed me at my destination was:

"sucked into space" deathmatch

Google rules.




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Re: Speaking of HL1 maps
Posted by Campaignjunkie on Thu Mar 9th at 6:14am 2006


Mist was by MrP, I believe - the same author as Tear. I remember loving both maps dearly. Now I barely remember anything about them.



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Re: Speaking of HL1 maps
Posted by MJ on Thu Mar 9th at 7:58am 2006


all these great maps and killbox is the most played outta all of these, quite friggin sad...




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Re: Speaking of HL1 maps
Posted by Biological Component on Thu Mar 9th at 9:58pm 2006


yep.




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