? quoting Orpheus
It only takes one bad apple to ruin a failed attempt.
So... you'ld succeed?




To me, that was the beauty of it. They implemented an objective system, so that the mappers were free to choose the gameplay. we came up with different concepts that augmented teamplay. The teamleader-concept gave an extra dimension too imo.
I'm pretty sure that we can finish of something playeble on that. I mean, we were all so close to finish of(except for Bunneh
). Haz like it to as i recall.
Whadaya think about it eh?![]()


Auch, that hurts myrk.
@cp, yeah. Lets fire up the thread again. Didnt seth also contribute a finishd part?

