Blender has some great UV mapping tools. It can be found here: http://www.blender.org
There is a python export script for .smd files:
http://developer.valvesoftware.com/wiki/Modeling_props_with_Blender
And something to get started with Blender, if anyone wants to try it:
http://mediawiki.blender.org/index.php/Manual/Manual
Generally people say that Blender is hard to learn, but extremely fast
and easy to use. After a couple of months I must agree. It's probably
the best completely free 3D modeling program out there.
Re: Begun mapping for Source
Posted by Pvt.Scythe on Sat Apr 29th at 8:51am 2006

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Posted by Pvt.Scythe on Sat Apr 29th at 8:51am 2006
Pvt.Scythe
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Occupation: student
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
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Re: Begun mapping for Source
Posted by CLs on Mon May 1st at 9:36pm 2006
Posted by CLs on Mon May 1st at 9:36pm 2006
Yeah I've been hanging around 3D Buzz for the past little while and found it to be a really great site for learning modeling for all different sorts of applications ( But it is more geared towards Film CGI Production) but I still learned lots in the ways of polyigon modeling through the free video tutorials it provides and I can now apply those skills for making props for Source " SRC="images/smiles/icon_smile.gif">
_CLs_
_CLs_
Re: Begun mapping for Source
Posted by Toast King on Wed May 3rd at 2:16pm 2006
Posted by Toast King on Wed May 3rd at 2:16pm 2006
Yeah, I have blender, came with the Ubuntu CD ( A corporation here in SA that makes Linux software and stuff - funder by Mark SHuttleworth)
Hahaha! Im using the INTERNET!
Re: Begun mapping for Source
Posted by Toast King on Fri May 5th at 7:36pm 2006
Posted by Toast King on Fri May 5th at 7:36pm 2006
http://www.snarkpit.net/forums.php?forum=6&topic=6794&0 Here is a thread I made with regard to water and fog, PLEASE help, this is driving me to depression
" SRC="images/smiles/sad.gif">
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Re: Begun mapping for Source
Posted by ReNo on Fri May 5th at 7:43pm 2006

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Posted by ReNo on Fri May 5th at 7:43pm 2006
Please don't "advertise" your editing problem posts like this in future man - you only posted it a few minutes before this, somebody will get to it when they get the chance.
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Re: Begun mapping for Source
Posted by Toast King on Sat May 6th at 2:25pm 2006
Posted by Toast King on Sat May 6th at 2:25pm 2006
Hmm, quite weird, when I run my fps counter it says it is running at 150 (And sometimes 200) frames per second! Isnt that impossible?
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Re: Begun mapping for Source
Posted by Pvt.Scythe on Sat May 6th at 2:35pm 2006

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Posted by Pvt.Scythe on Sat May 6th at 2:35pm 2006
It's definedly not impossible, but isn't there somekind of an build in limit of 100 fps in HL2(or was it HL)?
Pvt.Scythe
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''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
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Re: Begun mapping for Source
Posted by Toast King on Sat May 6th at 6:57pm 2006
Posted by Toast King on Sat May 6th at 6:57pm 2006
HL1 I think, but seriusly, my FPS counter at most times is on 170fps, which is what one could consider as 'smooth'
" SRC="images/smiles/icon_wink.gif">
Hahaha! Im using the INTERNET!
Re: Begun mapping for Source
Posted by ReNo on Sat May 6th at 7:09pm 2006

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Posted by ReNo on Sat May 6th at 7:09pm 2006
I think the default limit for HL2 is 300. I set it higher once and have had a max of over 600
" SRC="images/smiles/icon_smile.gif">
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Re: Begun mapping for Source
Posted by reaper47 on Sat May 6th at 7:12pm 2006
I get 250 when I look at a wall, too (but only then
" SRC="images/smiles/icon_wink.gif"> ). It doesn't make much sense, though. Most monitors run at 100 Hz (85, actually). So you could consider turning on Vertical Synch. I'm not sure but I think that's what it's made for (?)
Posted by reaper47 on Sat May 6th at 7:12pm 2006
? quote:
Hmm, quite weird, when I run my fps counter it says it is running at 150 (And sometimes 200) frames per second! Isnt that impossible?
I get 250 when I look at a wall, too (but only then
Re: Begun mapping for Source
Posted by Pvt.Scythe on Sat May 6th at 7:23pm 2006

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Posted by Pvt.Scythe on Sat May 6th at 7:23pm 2006
Heh. If the fps rate would stay steady 24 fps is minimum where your
eyes no longer see it as stills, but as in fluid motion(film was very
expensive in the early times of movie making thus every frame counted
so they searched for the minimum speed). The Hz rate on CRT monitors is
the times in second the electron ray sweeps the surface of the screen.
The reason why CRT monitors "blink" is that on lower refresh rates the
part that has been unhit by the ray(it draws one line at a time) has
enough time to fade. You can actually see this effect on TV, if there
are any CRT screens around...
Pvt.Scythe
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Re: Begun mapping for Source
Posted by ReNo on Sat May 6th at 9:46pm 2006

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Posted by ReNo on Sat May 6th at 9:46pm 2006
V-Sync is indeed there to ensure frames are rendered at the same rate as the monitor refresh rate. It stops the rendered scene tearing in the middle, where the top half of the screen is rendered using one frame, but the frame changes mid-way through rendering and the bottom half of the screen is rendered using the next one. It isn't just a problem with high framerates though, it can happen regardless of framerate. Its all to do with the frame changing during the monitor displaying the scene.
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Re: Begun mapping for Source
Posted by Toast King on Sun May 7th at 6:51am 2006
Posted by Toast King on Sun May 7th at 6:51am 2006
Obviously I have vertical sinc on, because it makes everything look ALOT smoother, otherwise I actualy see lines shooting down my moniter, as if the moniter was not refreshing enough.
Hahaha! Im using the INTERNET!
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