HL1DM:Source
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Re: HL1DM:Source
Posted by ReNo on Thu May 4th at 6:32pm 2006


For those who haven't noticed, if you pre-purchase HL2:Episode 1, you get the source version of HL1DM. Now obviously a whole lot of us here were HL1DM fans, so I figure at least of few of you guys must be interested in this!

I just pre-purchased HL2:E1, and am downloading HL1DM:S at the moment. I'll probably have a play this evening, take some shots, and let you guys know what I think.

Great news is we can all map for it and get back to the gauss jumping <img src=" SRC="images/smiles/icon_biggrin.gif">






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Re: HL1DM:Source
Posted by reaper47 on Thu May 4th at 6:49pm 2006


Damn just wanted to make the thread myself image

Alright at least I've some goolge-research including screens:

http://www.halflife2.net/forums/showthread.php?t=105202

http://www.flickr.com/photos/punisher007/sets/72057594123593342

To be honest I hoped for some high-res stuff but it seems to be rather a straight 1:1 port than anything updated. I'm curious what role physics can play in rather physics-free gameplay. I'll get Aftermath the day it hits store shelves.




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Re: HL1DM:Source
Posted by Andrei on Thu May 4th at 7:26pm 2006


TBH, I was expecting a little bit more from this port, especially in terms of mapping and modelling. Apart from the 3dskybox, an extra brush here and there and the fact that the old HL1 textures are showing their age, I couldn't really tell it was the source engine.




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Re: HL1DM:Source
Posted by Crono on Thu May 4th at 7:32pm 2006


The point is, now, it's ported. And all those people trying to make source versions of their old maps will be able to do so, faithfully.

The only draw back is the models aren't new. But, honestly, that isn't a big deal. Model packs come out from several communites all the time. It's just a matter of time.

In any matter, I haven't purchased this nor do I see myself doing so in the near future. It isn't that I don't want to play it or anything, I've just spent far more than most people on hl2 already ... I'm really getting reemed on it actually. (Bastards)



Blame it on Microsoft, God does.



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Re: HL1DM:Source
Posted by Elon Yariv on Thu May 4th at 8:09pm 2006


Undertow

Undertow

Repidcore

Snarkpit

Lambada bunker



Elon Yariv



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Re: HL1DM:Source
Posted by Cassius on Thu May 4th at 9:59pm 2006


I say we all get together and play Snarkpit.



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Re: HL1DM:Source
Posted by G.Ballblue on Thu May 4th at 11:19pm 2006


How come straight HL1:S looks better than this? It looks like the worst source port I've seen thus far, though I'll still probably play just to get back into HL1DM, since I did enjoy it.

Edit:Oh, and that bug in the Snarkpit map really turned me off

Edit 2: Mapping for it looks quite fun, though. At last I can build some amazing looking Black Mesa maps for old HL1DM (amazing looking translates into big rooms, lots of neat skyboxes, complicated architecture, etc.)



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: HL1DM:Source
Posted by Juim on Fri May 5th at 1:45am 2006


Very dissappointed myself in HL1dm_source. Really, I feel like I've taken a giant step backwards about 5 years. Who cares if the water looks nicer?. Especially in undertow is it?, the one with the hl1 waterfall texture slowly scrolling down into the beautiful source water?. It looks like crap. I don't need a stroll down memory lane, I was hoping for more than straight out ports.

Meh!, I guess I'll be unhappy with online gaming for awhile.





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Re: HL1DM:Source
Posted by ReNo on Fri May 5th at 1:51am 2006


Why are people looking at this and only considering the "ported" maps that ship with it? We are mappers people - those maps don't matter, we can make new ones. There are already source engine ports of Bounce, Crossfire, Stalkyard, etc... that are better than these versions, and I don't doubt that they will be ported by the authors (or others will be made).

You want a good map for HL1DM:S? Make one!






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Re: HL1DM:Source
Posted by Crono on Fri May 5th at 2:45am 2006


? quote:
Why are people looking at this and only considering the "ported" maps that ship with it? We are mappers people - those maps don't matter, we can make new ones. There are already source engine ports of Bounce, Crossfire, Stalkyard, etc... that are better than these versions, and I don't doubt that they will be ported by the authors (or others will be made).

You want a good map for HL1DM:S? Make one!


That's what my point was <img src=" SRC="images/smiles/icon_smile.gif">

Seconded.



Blame it on Microsoft, God does.



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Re: HL1DM:Source
Posted by Elon Yariv on Fri May 5th at 10:41am 2006


Black mesa:source is much better, at list they remade the maps, not only ported them.

Bounce

Crossfire

Lambda Bunker



Elon Yariv



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Re: HL1DM:Source
Posted by Toast King on Fri May 5th at 12:46pm 2006


Im quite dissapointed in HL2:Ep 1, becausew from what I have seen of it there is hardly anything new - texures, weopons, NPC's. Just looks like some new maps. I doubt I will purchase it, even with HLDM:S, because even that looks pretty much the same.


Hahaha! Im using the INTERNET!



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Re: HL1DM:Source
Posted by Gollum on Fri May 5th at 12:48pm 2006


I wonder what it would be like to remake Gmdm2 with all this new-fangled technology.

Bet the boulder would be easier, at least image No more entity nightmares.

Hmm....temptation to start mapping....must resist.




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Re: HL1DM:Source
Posted by reaper47 on Fri May 5th at 1:14pm 2006


I agree with Reno. It will be interesting to see what mappers make of it. This is the Source engine after all. Only the odd contrast between the low res models and the rest of the map would stay :/

btw:

Bounce
Where's the color? This is standard HL2 texturing. Grey, dull, boring. If there's one thing I like about the screens of the ported HLDM:S maps it's the vivid (for today's standard) color that has been kept from original HL. I hope the BM team won't keep too many of the depressing "Eastern Europe in winter" textures. The red rocks of Black Mesa, the blue sky, the bright sand. This all makes HL1's great atmosphere.




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Re: HL1DM:Source
Posted by fishy on Fri May 5th at 1:46pm 2006


well, if i had been tempted to buy it before i read this thread, i'm definately not tempted anymore.




i eat paint



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Re: HL1DM:Source
Posted by reaper47 on Fri May 5th at 5:44pm 2006


? quote:
well, if i had been tempted to buy it before i read this thread, i'm definately not tempted anymore.


You all know it comes free with Episode 1, do you?

E1 looks very interesting. It will be 1/3 the lenght of HL2, 1/3 the price but they promised the gameplay being much more compressed and surprising than even that of HL2 itself. I remember the free HL1 demo (HL:Uplink). It's 1 or 2 levels. Maybe 20 minutes of gameplay if you take your time. But I played it over and over again. It was like a little extra chapter for Half-Life, one you remember. I enjoyed it almost as much as Opposing Force which is about 20 times longer. I have high hopes for Valve's first home-made expansion pack but I'll wait till it comes to stores.




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Re: HL1DM:Source
Posted by wil5on on Sat May 6th at 7:13am 2006


Uplink was the bomb. I made my first few maps for that before I bought HL1 <img src=" SRC="images/smiles/icon_biggrin.gif"> Its hacky, but possible. I'll get ep1 when I see it on the shelves (boxed as Aftermath still, or so I'm told).




&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
- My yr11 Economics teacher



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Re: HL1DM:Source
Posted by Toast King on Sat May 6th at 11:02am 2006


I might buy it, but to me it just seems like some new maps. I would rather download a FREE mappack (They are all free of course, oh, except E1). I just dont like the name, Episode 1, it makes me feel I will have to pay for Episode 2 and Episode 3 and Episode 4 everytime one comes out, otherwise I will fall behind in the story =[ I wish they had kept it Aftermath.


Hahaha! Im using the INTERNET!



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Re: HL1DM:Source
Posted by G.Ballblue on Sat May 6th at 3:20pm 2006


I just played it, I was rather annoyed with how valve couldn't stay true to HL1DM.



  • Crossbow's explosion radius is WAY TO BIG. I was blown up more times with a crossbow than a rocket launcher.
  • Rocket Launcher is impossible to control. To slow, doesn't respond, the rocket seems to sit in the air after I fire it. I know the HL1 rocket launcher is less responsive and slower than the HL2 one, but this rocket launcher just didn't feel right.
  • Gluon gun can't seem to fire where I'm aiming
  • Impossible to tell if you shot anybody, since valve decided to make the blood sprites incredibily small. You need a microscope to see any blood spurting out of anyone.
  • Whenver I get an error message and get dropped out of a server, I lose all mouse support. I have to CTRL+ALT+DEL my way out of the game.
  • Models need to be remappable.
  • Gibs need to be readded. The physics in HL1DM:S were really lame, and I didn't see anybody go flying around a room when they got killed, so I wasn't to impressed.



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: HL1DM:Source
Posted by Spartan on Sat May 6th at 4:11pm 2006


I don't really care about HL2DM, because once Black Mesa Source comes out I'll get to play that.





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