Re: SAS Model Help
Posted by FatStrings on Fri May 5th at 2:45am 2006
for comic reasons, however, using that could be quite fun
of course, it's a lot harder to remain unseen

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Re: SAS Model Help
Posted by ReNo on Fri May 5th at 5:10am 2006
Other people won't see the model - the file has only been replaced on his computer, so other people will still be loading up the default one.

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Re: SAS Model Help
Posted by Crono on Fri May 5th at 6:10am 2006
This is something I liked about the Jedi Knight games, all the animations were implicit (like a scripted file or something as such) so, if you made a new model that fit the specifications, it'd work, animations and all.
Anyway, Reno is correct.

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Re: SAS Model Help
Posted by Toast King on Fri May 5th at 7:41pm 2006
The gun where his c**k should be...brilliant.

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Re: SAS Model Help
Posted by rs6 on Fri May 5th at 7:58pm 2006
If you validate your CS:S files it should put the real model in there.

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Re: SAS Model Help
Posted by French Toast on Sat May 6th at 12:59am 2006
Hah man, keep it, for sure.

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