HL1DM bots.
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Re: HL1DM bots.
Posted by Toast King on Sun May 7th at 8:51am 2006


I looked, but could not find any. Does anyone know of some bots for HL2DM, cause I really need some.


Hahaha! Im using the INTERNET!



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Re: HL1DM bots.
Posted by Orpheus on Sun May 7th at 11:40am 2006


Yes.

Scary_Jeff has the best I know about but, they require knowledge in setting them up. There are some that you just install and use with no setting up but... I cannot recall their name at this time.

I suggest the latter for easy use. Google search them.

Sadly, I know of no bots for HL2 DM.. I am sure there are some but, I am not privy to the info.





The best things in life, aren't things.



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Re: HL1DM bots.
Posted by Gwil on Sun May 7th at 1:19pm 2006


Jumbots, I think.

scary_jeff had a whole load of waypoints for them (.jrf) for custom maps that were released.






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Re: HL1DM bots.
Posted by Orpheus on Sun May 7th at 1:25pm 2006


? quoting Gwil
Jumbots, I think.

scary_jeff had a whole load of waypoints for them (.jrf) for custom maps that were released.


Yeah, but what was the name of those bots that Jeff didn't make? I used them most often since they didn't require waypoints.





The best things in life, aren't things.



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Re: HL1DM bots.
Posted by Gwil on Sun May 7th at 1:27pm 2006


Phineas Bot?






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Re: HL1DM bots.
Posted by Orpheus on Sun May 7th at 1:32pm 2006


? quoting Gwil
Phineas Bot?


B*I*N*G*O

thats the ticket. Google search that program Toast.





The best things in life, aren't things.



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Re: HL1DM bots.
Posted by ReNo on Sun May 7th at 2:01pm 2006


Jeff didn't make the Jumbot - he made waypoint files for them so that they worked on loads of custom maps. Just to clear up any confusion there.





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Re: HL1DM bots.
Posted by reaper47 on Sun May 7th at 2:03pm 2006


There are currently no bots for HL2DM. Also I don't see a bot using the gravity gun in an intelligent way any time soon. Would be pretty cool.



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Re: HL1DM bots.
Posted by Orpheus on Sun May 7th at 2:30pm 2006


? quoting reaper47
Also I don't see a bot using the gravity gun in an intelligent way any time soon. .

That weapon has no intelligent mode anyway so whats the diff?

Even when I played DM online, I lost interest in any map where that weapon was catered to.





The best things in life, aren't things.



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Re: HL1DM bots.
Posted by Toast King on Sun May 7th at 3:32pm 2006


Actually, I find the gravity gun is what makes HL2DM actually worth playing, otherwise I die of boredom with the so-ununique smg and rifle. It adds a new dimension to gameplay, with throwing toilets and stuff and your friends <img src=" SRC="images/smiles/icon_biggrin.gif">


Hahaha! Im using the INTERNET!



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Re: HL1DM bots.
Posted by reaper47 on Sun May 7th at 4:07pm 2006


? quote:
? quoting reaper47
Also I don't see a bot using the gravity gun in an intelligent way any time soon. .

That weapon has no intelligent mode anyway so whats the diff?
Even when I played DM online, I lost interest in any map where that weapon was catered to.


AAAArgh...

I start getting used to this kind of rebellious comments but it's still... tough. How can you question the ggun!! <img src=" SRC="images/smiles/icon_biggrin.gif">

There's nothing like a good ggun fight between two players who know how to use it. It's so much fun to play catch with a radiator, a grenade or even a friggin' combine ball. I love that weapon. It almost allows me to forgive the lack of HL2 weapons in general.




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Re: HL1DM bots.
Posted by ReNo on Sun May 7th at 4:22pm 2006


Love it or hate it, it is pretty much the only unique thing about HL2DM.





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Re: HL1DM bots.
Posted by Toast King on Sun May 7th at 4:43pm 2006


Yeah, thats what I mean, the GG absoulety rocks. Adds intrest to otherwise dull weopons


Hahaha! Im using the INTERNET!



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Re: HL1DM bots.
Posted by Orpheus on Sun May 7th at 4:46pm 2006


? quoting ReNo
Love it or hate it, it is pretty much the only unique thing about HL2DM.

Were it within our purview to select the best designs from all the FPS games.

I'd have the shrinker from Duke. The pulse rifle from Doom. The glop gun from Unreal and the trip mine from HL1.

With that arsenal, I could have fun in any game.





The best things in life, aren't things.



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Re: HL1DM bots.
Posted by Finger on Sun May 7th at 4:55pm 2006


Orph - the gun does have some interesting qualities, but you have to pay your dues (alot of gametime) before the real interesting gameplay emerges.

When it becomes fun, is when good players mix it in with normal dm fighting. Like all weapons, there are certain counter-tactics - most involving avoidance, or pushing the proximity between you and opponent: i.e. with the rpg, if you can't run, you should probably get as close as possible to the attacker.

Anyway, the GGun adds a couple of new elements to this - anticipation of the 'catch', improvization of environment, and reversal of attack. For instance, if somebody has the combine rifle, I will entice them to launch an orb - setting me up for a 'catch and reverse' before they even realize what happened. Same thing with hand grenades. This really is a new kind of gameplay for DM - a sort of baseball/hot-potato mechanic that can be very interesting.

Of course entering a 16 player server filled with phys objects and 16 grav guns will seem like sheer chaos, so I could see how some might frown on the gun at first.





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Re: HL1DM bots.
Posted by omegaslayer on Sun May 7th at 5:59pm 2006


Just so were clear -- there are no HL2DM bots period. There may be some mod floating around out there that has them, but as it stands the HL2DM network code is in shambles as it already is. The last thing we need is bots to mess that up even more.






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Re: HL1DM bots.
Posted by reaper47 on Sun May 7th at 6:00pm 2006


? quote:

Of course entering a 16 player server filled with phys objects and 16 grav guns will seem like sheer chaos, so I could see how some might frown on the gun at first.


I still prefere 16 players using the ggun over 16 players using an SMG-type spray weapon.




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Re: HL1DM bots.
Posted by Orpheus on Sun May 7th at 6:07pm 2006


Sorry guys. It boils down to preference and my preference doesn't include that weapon. No amount of positive commentaries will alter that. When'/if I make a HL2DM map, I will have a very very limited amount of "tossable" items.

The weapon is nearly as annoying as having a n00b running around an HL1DM map with a gluon and an unlimited amount of ammo.





The best things in life, aren't things.



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Re: HL1DM bots.
Posted by reaper47 on Sun May 7th at 6:14pm 2006


? quote:
Sorry guys. It boils down to preference and my preference doesn't include that weapon. No amount of positive commentaries will alter that. When'/if I make a HL2DM map, I will have a very very limited amount of "tossable" items.

The weapon is nearly as annoying as having a n00b running around an HL1DM map with a gluon and an unlimited amount of ammo. image


Well, I don't mind at all if it's a well made map. Many good ones hardly have any tossable objects and are still fun. Orbs and grenades will always (well, mostly) be available anyway.

Maybe you'll at least hide some of those small gas cans for us. <img src=" SRC="images/smiles/icon_wink.gif">




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Re: HL1DM bots.
Posted by Orpheus on Sun May 7th at 6:16pm 2006


I wouldn't cripple any playable method. I mean, by severely limiting the tossable stuff so the weapon couldn't be used but.. I wouldn't have 10,000 toilets around either.



The best things in life, aren't things.




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