BM:E Media Release
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Re: BM:E Media Release
Posted by Dark_Kilauea on Fri May 12th at 12:06am 2006


Well, Day 3 of our media release has just passed, and I'd like to know you opinions of the mod. The release contains a lot of what we've been working on for the last month. Tomorrow will contain a special surprise. Some of you probably know what it is already <img src=" SRC="images/smiles/icon_smile.gif">

So, discuss! Tell me what you think about our mod.

Link for those who haven't seen it yet: http://www.dvstudio-production.com/news.php



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: BM:E Media Release
Posted by Dark Tree on Fri May 12th at 3:45am 2006


broken link, for one.




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Re: BM:E Media Release
Posted by Dark_Kilauea on Fri May 12th at 3:56am 2006


Broken link?

Works for me...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: BM:E Media Release
Posted by omegaslayer on Fri May 12th at 4:00am 2006


? quote:
broken link, for one.

Your HL2 mod link is down at the moment, so I really cant tell you.

But from what Ive seen on the "teaser" screen shots it wasnt too impressive -- its probably because they are still early in developement.






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Re: BM:E Media Release
Posted by Campaignjunkie on Fri May 12th at 5:19am 2006


Why watermark the screenshots like that? It's really distracting.



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Re: BM:E Media Release
Posted by Dark Tree on Fri May 12th at 5:22am 2006


I was gonna say the same thing. Put a whole watermark over the enitire image of a crate. Also....went to the media page....all there was, was a photo gallery of sorts.....where is this teaser trailer? <img src=" SRC="images/smiles/icon_smile.gif">




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Re: BM:E Media Release
Posted by omegaslayer on Fri May 12th at 6:07am 2006


? quote:
Broken link?

Works for me...

This one I think:
http://www.dvstudio-production.com/bme/

BTW I didnt mean so sound so mean, but all I see are pictures with a giagantic watermark over them that blocks your view of what your looking at. And whats there is just not that detailed or that good looking (even though it is a concept).

Its just my personal opinion that you should release stuff thats almost done, rather than something thats only a concept.






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Re: BM:E Media Release
Posted by ReNo on Fri May 12th at 6:10am 2006


I don't mind the mod/studio stuff around the side of the screenshot too much (though I think the mod name bit in the top left is plenty) but the watermark HAS to go. Really, it makes the image really hard to appreciate.

The media itself isn't particularly remarkable, if I'm honest. The warehouse exterior looks pretty simple, and isn't helped by its architectural repetition. It just looks like early days really - a lot of concept art but not much content developed yet.






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Re: BM:E Media Release
Posted by Andrei on Fri May 12th at 1:08pm 2006


The concept art looks great, but I was wondering what the Brandenburgtor and the Tower Bridge have to do with Black Mesa East. I guess this is just one more reason to play the mod when it's out given that I for one love a mod with shifting environmental themes, like Mistake of Pythagoras.




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Re: BM:E Media Release
Posted by Toast King on Fri May 12th at 1:12pm 2006


Hmm, I might get into the team (Been talking to Felix) if I give him a good demo map (And im working on one, which is alot better than those screenshots!)


Hahaha! Im using the INTERNET!



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Re: BM:E Media Release
Posted by Dark_Kilauea on Fri May 12th at 8:46pm 2006


Thanks for the comments.

Today I was informed that the trailer will be delayed till sunday, due to a loss of some of the recordings. I'm really sorry.

As for the watermarks, yeah, vortex kinda went a little extreme, I'll talk to him about toning it down for next time.

I hope you'll stay tuned for the trailer, I think it's the best part of the media release right now, and it explains the storyline in more detail.



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: BM:E Media Release
Posted by Captain P on Fri May 12th at 9:32pm 2006


? quote:
As for the watermarks, yeah, vortex kinda went a little extreme, I'll talk to him about toning it down for next time.


Tip for next time: let the team review the media before it gets published. <img src=" SRC="images/smiles/icon_smile.gif">
We learned to do so in previous school assignments - not that that's anywhere as interesting as modding, but it sounds like good advice for more serious bussiness to me. <img src=" SRC="images/smiles/icon_wink.gif">

Anyway, I like the concept art shown. Sets the mood and theme nicely. I would've liked to see some more map shots, and some more playable level-specific concepts, but I understand the mod is in an early stage, so oh well... <img src=" SRC="images/smiles/icon_smile.gif"> How about the code, bytheway?






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Re: BM:E Media Release
Posted by Dark_Kilauea on Fri May 12th at 11:50pm 2006


Well, I can't say to much about the features we are going to have, but we do have weapons in game, and a couple player abilities functioning. What we're trying to catch up in right now is the level design. <img src=" SRC="images/smiles/icon_smile.gif">


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: BM:E Media Release
Posted by Toast King on Sat May 13th at 3:47pm 2006


I also hope he likes my demo map, because being part of the mapping team would be great.


Hahaha! Im using the INTERNET!




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