Re: BM:E Media Release
Posted by Dark_Kilauea on Fri May 12th at 3:56am 2006
Broken link?
Works for me...

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Re: BM:E Media Release
Posted by Campaignjunkie on Fri May 12th at 5:19am 2006
Why watermark the screenshots like that? It's really distracting.

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Re: BM:E Media Release
Posted by ReNo on Fri May 12th at 6:10am 2006
I don't mind the mod/studio stuff around the side of the screenshot too much (though I think the mod name bit in the top left is plenty) but the watermark HAS to go. Really, it makes the image really hard to appreciate.
The media itself isn't particularly remarkable, if I'm honest. The warehouse exterior looks pretty simple, and isn't helped by its architectural repetition. It just looks like early days really - a lot of concept art but not much content developed yet.

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Re: BM:E Media Release
Posted by Andrei on Fri May 12th at 1:08pm 2006
The concept art looks great, but I was wondering what the
Brandenburgtor and the Tower Bridge have to do with Black Mesa East. I
guess this is just one more reason to play the mod when it's out given
that I for one love a mod with shifting environmental themes, like Mistake of
Pythagoras.

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Re: BM:E Media Release
Posted by Toast King on Fri May 12th at 1:12pm 2006
Hmm, I might get into the team (Been talking to Felix) if I give him a good demo map (And im working on one, which is alot better than those screenshots!)

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Re: BM:E Media Release
Posted by Dark_Kilauea on Fri May 12th at 8:46pm 2006
Thanks for the comments.
Today I was informed that the trailer will be delayed till sunday, due to a loss of some of the recordings. I'm really sorry.
As for the watermarks, yeah, vortex kinda went a little extreme, I'll talk to him about toning it down for next time.
I hope you'll stay tuned for the trailer, I think it's the best part of the media release right now, and it explains the storyline in more detail.

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Re: BM:E Media Release
Posted by Toast King on Sat May 13th at 3:47pm 2006
I also hope he likes my demo map, because being part of the mapping team would be great.

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