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Re: clearing brush func_wall ect
Posted by darklord51 on Tue May 16th at 6:06pm 2006
Posted by darklord51 on Tue May 16th at 6:06pm 2006
ok i have a leak yes ive search the forum and tryed pointfile with 50000 particles (it goes on for ever and has so many twists and turns :S) tho i didnt know tht appling func_wall to outer walls caused problems, so how do i clear tht fuction ?? short of replacing the other walls all togither and tht might take a long time
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Re: clearing brush func_wall ect
Posted by ReNo on Tue May 16th at 6:10pm 2006

ReNo
member
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Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Tue May 16th at 6:10pm 2006
First things first here - this is the general banter forum, posts like this belong in the editing forums. Keep that in mind for next time please.
This problem can be solved by selecting the walls and pressing the "tie to world" button in hammer. This is true of all brush entity types. Also note that the hull (brushes that seperate the interior of your map and the void) of your level has to be built out of world brushes - no entity types, including func_walls, will do.
This problem can be solved by selecting the walls and pressing the "tie to world" button in hammer. This is true of all brush entity types. Also note that the hull (brushes that seperate the interior of your map and the void) of your level has to be built out of world brushes - no entity types, including func_walls, will do.
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: clearing brush func_wall ect
Posted by darklord51 on Tue May 16th at 8:46pm 2006
Posted by darklord51 on Tue May 16th at 8:46pm 2006
opp my bad, ... thanks for the info
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