Posted by fraggard on Thu Sep 4th at 5:31am 2003
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Posted by Myrk- on Thu Sep 4th at 3:28pm 2003
Not only do I know for a fact that HL2 is HL1 engine revampped, you can tell from everything thats been done and happened.
Some of the screenshots show lighting errors identical to those in HL1, the increase in models rather than brushes. These are all given Lod models so that the engine does less over distance.
Also the compatibility issues of using the same file formats and compile tools to compile maps, the need for increased specs to run it.
The simplicity of the structures in the game, all made to look complex because of bump mapped surfaces, just like the models.
Need I go on?
Look at Tenebrae or whatever, If you can do that to the Q1 engine, then thats what HL2 is. Some of the tenebrae pictures look like Doom 3! And the coders for HL/HL2 are professional so they work out ways to make better looking environments, the inclusion of a multi lighting environment of prerendered and real time lighting also contributes to the faster speeds compared to Doom 3.
According to the mapper I spoke with, HL2 is pretty much HL1 with 12 dll files added to it... the dll files must be pretty mass. ![]()
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Posted by mazemaster on Thu Sep 4th at 5:20pm 2003
Posted by Gwil on Thu Sep 4th at 5:35pm 2003
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Posted by Gollum on Thu Sep 4th at 6:34pm 2003
| ? posted by mazemaster |
| The amount of misinformation in this thread has reached critical levels. |
Indeed; I sense we are approaching critical morass.
Maybe a little more will be enough to tip the balance, and make the thread implode:
HL2 is based on voxel technology created by Microsoft.
Doom 3 is actually a licence of the HL2 engine.
Richard Whitely is a comedy genius studmuffin.
I am the quickest and most prolific mapper the community has ever known.
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Posted by Edge Damodred on Thu Sep 4th at 8:34pm 2003
Gravity is the amount of cheese that is holding the planet together.
Humans are actually splinters from sporks that mutated in a pile of twinkees.
The number 8 really doesn't exist.
Your credit card number should be given to complete strangers, along with any other identification.
And Gollum is the quickest and most prolific mapper the community has ever known...
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Posted by Finger on Thu Sep 4th at 8:38pm 2003
"Not only do I know for a fact that HL2 is HL1 engine revampped.."
It's called evolution. They're just building on and learning from the successes and limitations of previous technology - keeping things that worked, expanding or changing things that needed to be improved, adding new features..etc. The way you state it, I visualize this 5 year old file, 'the original halflife code'..and there is Valve, cutting and pasting from it - stapling new pieces of code on top of it, trying to get it to work...lol.
Of course they're not going to reinvent the wheel if they don't have to. If the BSP format, and using more LOD meshes works best within the Source environment - why not use it? What does it matter, anyway, if the result is a more versatile, dynamic, moddable, engine?
Posted by Leperous on Thu Sep 4th at 8:44pm 2003
| ? posted by Gwil |
| Is the mapper an official valve source though? TBH i'm just gonna play wait and see until the game is actually released |
He supposedly talks to a 'Bloodlines' mapper (that other Vampire game using the HL2 engine), but it's been stated before that Source was built from the ground up (perhaps they stole some HL code though- this website was made from the ground up, but of course there are a fair few chunks of old code in it and it's built in a similar fashion!)
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Posted by Tracer Bullet on Fri Sep 5th at 12:51am 2003
Quite frankly, I don't care what HL2 the engine is based on! like finger said, if it works why change it when you can add to it?
That said though, I highly doubt there is a whole lot of HL1 code in HL2, but then... I have no idea what I'm talking about.
Critical mass reached, Missinformation fission reaction commencing. Four tons of bullshit turned into pure energy in less than a fempto second....

everone dies horribly.
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