Re: The latest DM patch
Posted by G.Ballblue on Fri Jun 16th at 8:13pm 2006
What are the contents of this patch?

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Re: The latest DM patch
Posted by Juim on Fri Jun 16th at 10:13pm 2006
Also, you should check out this video, and subsequent thread at Steam forums.
The video
http://home.arcor.de/j0ly/headis.wmv
the thread
http://forums.steampowered.com/forums/showthread.php?s=&threadid=450493
Now this guy takes 21 shots at an opponent about 10 yards from himself. Clan guy, very good player(according to him) Not one hit.
Then theres another of him taking a headshot at a guy about 10 feet from him. Blood splatter shows on the guys helmet, 0 damage. I do think that there is something wrong with that.

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Re: The latest DM patch
Posted by omegaslayer on Sat Jun 17th at 1:17am 2006
I played the new "patched" HL2DM, and yes the lights are broken (isnt that what play testing is for?).
The shot gun in a word, got "nurfed", I can unload 4 shells into a guy
at close range and he'll still be walkign around. IMO that is complete
and utter bull s^%*.
That movie posted above confirms that weapon damage is f*&$ up.
/my gripes

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Re: The latest DM patch
Posted by G.Ballblue on Sat Jun 17th at 2:14am 2006
I always expect shotgun damage in HL2DM to be like that of HL1DM, where
1 hit can put someone on there back if you have good aim. I'm
going to check out those links and vids right now.
Edit: Video seems to be worth a lot. I don't have any first
hand experience though, since I'm having trouble getting HL2DM to load
up.

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Re: The latest DM patch
Posted by Forceflow on Sat Jun 17th at 6:02am 2006
Yeah, but the guy isn't suffering from network lag at all (see his net_graph).

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Re: The latest DM patch
Posted by Pvt.Scythe on Sat Jun 17th at 6:27am 2006
Just when I thought I could try playing it again... Valve borks it
more. I don't quite understand all these lag issues with some of the
source mods. For example The Hidden lags like hell even on a 9 player
server while I can play Empires(which has vehicles and buildings on top
of the player data moving about) on a 32 player server with a quite
stable ping(those who played the 1.0 version and then quit would be
surprised how well it works today).

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Re: The latest DM patch
Posted by DrGlass on Sat Jun 17th at 4:09pm 2006
yeah I can agree with a sadness for nurfed guns, also noobed out guns (see the Auto-sniper CS 1.6 patch).
Net_graph doesn't always give a clear picture. I don't play much DM, but I do play quite a bit of CS:S and you can have zero's down the line and still "feel" lag. We know nothing about his computer specs (unless we do and I didn't see) plus we don't know what kind of connection, where he and the server were, what kind of lag the person he was shooting at had. etc etc etc.
PLUS, if "guns didn't do damage" then why would they sometimes (hense why the game works AT ALL) do damage. If there was really a problem that wasn't lag/networking based then why doesn't someone open a 1v1 lan and test it out? It could be a hitbox problem, take a look back at CSS a year ago, all those video's about "phantom hitboxes." This could just be a simular problem.
Also, I feel that Valve is trying to get the game to work well on the largest % of user's computers. When someone who has some pathetic problem pisses s**t about Valve being money grubbing ass hats they really turn my crank. If people would work together to find the problems and solutions then Valve could work on fixing said problems. When Valve gets 40,000 e-mails a day saying "WTF I cant hit anythng in HL2DM you hacks!" what CAN they do? A little maturity and understanding will lead to fixes, not some random video of a guy who can't understand the consept of bullet lag in HL2:DM.

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Re: The latest DM patch
Posted by Dark_Kilauea on Sun Jun 18th at 12:17am 2006
I'm simply pissed at valve for one thing.
They haven't bothered to unlock HDR or the commentary system for HL2. I mean I don't care if they update all their maps with HDR and crap, I just want to map for single player and use those functions!
And so, for our mod, I emailed valve asking for a quick explaination on how to get the features into our mod. That was 2 weeks ago and I still haven't gotten a response. I would have been ok if they sent something back saying they couldn't help, but it really pisses me off to get silence.

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Re: The latest DM patch
Posted by DrGlass on Sun Jun 18th at 6:43am 2006
I'd say it takes TIME for valve to do some things, but to say they ignored any game? I doubt that, it just easy to say valve doesn't care rather than; valve has a boat load of games that they (I assume) try to keep all up-to-date. Look at any other developers out there, you get 3 large patches... maybe (thats online games, single player maybe get 1 or 2 if any). Valve updated CS retail six times before steam and a number of times after. Their track record is good, so why would they change anything about how much they care?
I think the only thing valve is guilty of may just be spreading themselves too thin. CS, HL2, CSS, DOD:S, HL2:DM, HL1:DM, SDK(for all these games), and a number of other projects (Episode 1,2,3,4,5...). I can't keep up with the sp mod I've been "working" on for the past 2 years...
meh I should be telling (ranting) the dummmys over at steam powered, not you guys.

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Re: The latest DM patch
Posted by omegaslayer on Sun Jun 18th at 8:56am 2006
I think vavle HAS ignored HL2DM (you cant ignore the fact that there
hasnt been a major update in a LONG time), I just wouldnt say that it
is intentional that many people say it is. However I will say that they
have ignored the game because of the gaint mess it is currently in, and
because of the lack of support from the community (It wasnt as big of a
hit as DoD was).

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