| ? posted by Myrk- |
|
Gagh you used spirit to create your boulder?! Thats not so impressive then, I thought you did it in normal HL using complex tains and triggers. |
Actually I have (recently) come up with a way to make my boulder in normal HL. It wouldn't look as good, however, since it would rely on genuine rotating brushes rather than models (models can be smooth-shaded and are dynamically lit).
I need to run it under a mod. anyway, since the doors won't work in HL. I figure that I might as well make the best boulder I can, so I've merged the doors code with Spirit to make a new mod.
I will be writing an article/tutorial (for this site?) at some point, to explain how the effects in my map work. Judge for yourself whether it's impressive 
Spirit of Half-Life is primarily a single-player mod., which hasn't been tested much in multiplayer. It certainly works in multiplayer; there might be some bugs, and in particular MoveWith is supposed to become "de-synched" under high lag, but I'm not yet aware of anything that would affect my map (at least on LANs).