The rolling boulder effect, which I planned waaaaay back, finally works. I have a fully-functional test map and will soon weave the effect into Gmdm2.
For those who don't know the history, the boulder functions as follows:
- It travels along a path that is influenced by the configuration of doors.
- It animates properly, rolling at the correct angle for every turn.
- It responds to lighting conditions in the same way that players and monsters do.
- It has switchable sounds (for different surfaces), that play in the proper area.
- It kills any player that it hits.
So far as I know there are no bugs with this setup. The only one I can imagine is a possible loss of synchronisation if there is too much lag (but since the map is likely to be played only on LANs, this is not a problem).
I may add a number of other effects - shaking ground wherever the boulder approaches, a trail of dust or water splashes as it moves.....but the fundamental requirements are all satisfied.
I believe the relevant e-slang is, WooT!










