WTF is an "Aim" Map?!
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Re: WTF is an "Aim" Map?!
Posted by OtZman on Wed Dec 13th at 1:50am 2006


? quoting Yak_Fighter
? quoting OtZman
Crap or not, people are creating them and others are enjoying playing them. If they're played, that must mean that they are valued. TBH I don't understand why people keep on bashing these killboxes/aim maps/whatever all the time. Sure, they may look like utter crap, take 1/100 of the time it takes to make a real map to create, and the creators may be "n00bs". But that really doesn't matter at all, and bashing them won't make a difference.

Good to see that the old pro-killbox argument still holds true today, thanks for defending what should be undefendable if it weren't for the worthless player community surrounding these games. I shouldn't even have to explain why these maps are a cancer on the games they infest.

Undefendable? You make it sound like terrorism. And what makes these players/map creators worthless? Is it that they enjoy maps that you think suck?

It seems to me all serious mappers must hate these killboxes, and they must bash them. If more players play killboxes, that could in a sense mean they are better than all maps that took months to create, with pretty architecture and all.







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Re: WTF is an "Aim" Map?!
Posted by Orpheus on Wed Dec 13th at 2:41am 2006


? quoting OtZman
It seems to me all serious mappers must hate these killboxes, and they must bash them. If more players play killboxes, that could in a sense mean they are better than all maps that took months to create, with pretty architecture and all.

You know that I mostly believe in altruistic thoughts but in this case, I'm going to have to disagree.

I'll be the first to admit that having fun is the number 1 priority where level editing is concerned, but the effort vs. end result factor for a killbox is just so lopsided that its unrealistic to consider that just because a million people have fun playing a killbox, that somehow that makes it noble or even worth considering as a legitimate endevour.

I bash killboxes. Not at every turn, but yes, I feel they deserve just as much respect, as the effort it took to make them justifies.

Its always been my opinion that its not the people bashing them who are doing harm, but the people playing them. After all, if there were no market, there'd be no product.

In the end though, we all must decide if the effort we expend in bashing them truly needs to exceed the effort it took to make the maps. IMO, it only helps them. People will eventually unite to defend the little or insignificant things.

Tis why I haven't commented on a killbox in quite some time.

Tis worth considering methinks.





The best things in life, aren't things.



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Re: WTF is an "Aim" Map?!
Posted by Jinx on Wed Dec 13th at 2:52am 2006


That was another project I was considering at one point- making a "good" killbox. It one that looked nice, had decent rspeeds, and enough cover etc. to make it interesting to play.

*tosses that in his 'not gonna happen' map ideas pile*




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Re: WTF is an "Aim" Map?!
Posted by Finger on Wed Dec 13th at 2:54am 2006


Man, I love killbox discussions. I've said this many times in the past, but I don't mind repeating myself on this issue. My opinion can be summed up quite easily.

- from the perspective of craftmanship and through the eyes of artist/architect - Killbox maps are utterly apauling, grotesque beasts.

- Any mapper who doesn't try to understand WHY they are so popular is missing a prime opportunity to understand their player base. There is a very valid lesson to be learned from killboxes. It is this: accessibility is ESSENTIAL to creating a map that 'sticks' with the community.

Ive seen dozens of great maps spill through this community and website over the past 6 or so years that I have been involved in HL1 and HL2 mapping. The majority of these maps have been lost in the void - why? Because the majority of this player base isn't so much looking for the type of quality that we, as mappers are looking for - they are looking for 'FUN'. To Joe-blow player who isn't a member of the Halflife Elite Players CLub, fun does not mean getting lost in a mazelike map while better players pummel them with toilets. These players flock to killboxes, where the minimalist environment gives them much narrower focus to deal with (that being guns, aiming, and basic movement).

So, the bottom line is, the difference between a good mapper and a great mapper doesn't come down to just pixel pushing or architectural flair - it involves knowing every aspect of your craft, inlcuding the user base. This is gameplay 101 - what do your players want, what do they consider fun, how can you TEACH them, while still giving them an accessible map?

Killbox fad = An opportunity for mappers to create simpler environments that are easy to learn, focus more on the fun factor, and offer something for both new and experienced players. There's no reason that these maps cannot look great. There's also no reason to exclude more experienced player, by offering a layer of strategy through movement. New players will see experienced players hopping around the map in ways that they didn't consider, and will most probably try to pick up these moves. In a mazelike map, new players won't as easily see all of the tricks that good players use to get around the map fast.

Anyway, turning your nose to the killbox phenomena only makes you a snob. Embrace the things that are popular yet cheap, and try to inject them with quality, rather than exclude them.





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Re: WTF is an "Aim" Map?!
Posted by OtZman on Wed Dec 13th at 3:39am 2006


Very good points, Finger.

? quoting Orpheus
I'll be the first to admit that having fun is the number 1 priority where level editing is concerned, but the effort vs. end result factor for a killbox is just so lopsided that its unrealistic to consider that just because a million people have fun playing a killbox, that somehow that makes it noble or even worth considering as a legitimate endevour.

I think the end result can be viewed differently. For someone looking for a well-crafted map, with good looks, gameplay ect. a killbox is a faliure. On the other hand, for someone looking for a fun and simple map to have some fun in, a killbox could be perfect.

If a large number of people enjoy playing killboxes, benefiting when they're created, that would mean that the benefit gained from each unit of effort put into making an additional killbox would be relatively high, which would make it a legitimate endeavor. I think the little effort required is the answer to why there are so many killboxes around. For example, if the benefit gained from playing a killbox with your friends for half an hour exceeds the effort put into creating it, it would be correct for many people to create that killbox if thay can expect to play it later with some friends.

? quoting Orpheus
Its always been my opinion that its not the people bashing them who are doing harm, but the people playing them. After all, if there were no market, there'd be no product.

Whether of not it is doing harm depends on how you look at it, I think, but I agree that killboxes exist because people play them.







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Re: WTF is an "Aim" Map?!
Posted by Orpheus on Wed Dec 13th at 3:52am 2006


If there truly is a lesson to be learned from killboxes, I hope to eternally be ignorant of it.

/discussion for my part.





The best things in life, aren't things.



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Re: WTF is an "Aim" Map?!
Posted by reaper47 on Wed Dec 13th at 10:36am 2006


People like maps where they don't have to search for other players. Because searching ain't fun.

This benefit goes completely down the drain once there are many players on the server, though. It becomes a mess.

My conclusion :/






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Re: WTF is an "Aim" Map?!
Posted by MJ on Wed Dec 13th at 1:29pm 2006


? quoting Jinx
I see these maps that are basically crappy little boxes with guns, ammo and stuff to shoot at. Is this the new justification for releasing utter crap, kinda like "killbox" became its own genre along with "conc" maps for TFC?

I'm not sure what I'm seeing counts as an actual complete map. It's more like lazy n00bs wanting to push their garbage on the world and inventing this new "genre" as an excuse to not learn to make a complete map.

You want to practice aiming? Play the damn game. Shoot at MOVING targets. At best we'd need one or two "aim" maps, not a whole genre of this garbage.


------
(and when is someone going to fix the site so I can add an emoticon in Firefox without all the text disappearing?!)

this is why i stopped playing/mapping cs. Too many s**tty maps that get play time and the good ones (like mine) don't.




f**k Fun maps!



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Re: WTF is an "Aim" Map?!
Posted by Juim on Wed Dec 13th at 2:34pm 2006


I liken the killbox popularity to this modern day fad of instant gratification. I think Finger hit on some valid points. But lets look at , say, popular music. I believe the majority of most musical superstars of the day can't even play an instrument. Rappers, hip-hoppers, boy bands, girly girls(like Britney etc.) With todays modern technology, all you need is some tightly looped tracks(either sampled from real music, or made by studio musicians)and a gimmick and bobs yer uncle....your a star. And most people like it.(I don't know why though, but hey I'm old).

This just validates my theory that most people keep their tastes in their mouths. People can't be bothered with craftmanship any more, either from the creators standpoint, or the participators. It's all about fitting in, quickly, and being comfortable. This is the Attention Deficit generation we live in .





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Re: WTF is an "Aim" Map?!
Posted by Orpheus on Wed Dec 13th at 2:52pm 2006


? quoting reaper47
People like maps where they don't have to search for other players. Because searching ain't fun.

I think some valid points were made all around, but this quote is the crux of it all.

No one wants to play a decently made map because it takes a certain level of dedication and/or skill.

You know though, even though the killbox is the most played deathmatch map, it isn't the most popular played style map. IMO, the total counter-strike, TFC and DOD maps have got to out number them and all of them require a certain amount of brain cells.

Perhaps the main reason for the popularity of the killbox is that the tools required to do so are so readily available. If the editor were made less accessible, there'd likely be less of them.

We can at least be thankful that the ideal of proper mapping is kept alive through other mediums.

I've often asked myself, are the other first person shooter games plagued by these maps? Or is it that their editing has a harder learning curve and this weeds them out?

Could HL benefit from an editor that stupid people cannot learn?

We can hope.

God, I hate stupid people.





The best things in life, aren't things.



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Re: WTF is an "Aim" Map?!
Posted by reaper47 on Wed Dec 13th at 6:39pm 2006


people don't know what's good.





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Re: WTF is an "Aim" Map?!
Posted by FatStrings on Wed Dec 13th at 10:14pm 2006


i don't understand how you could hate searching for someone so much, the most fun part of cs for me is when it gets down to 1v1 in a round and you have to look for the other guy all the time worrying if he's right behind you, it's great
i do, however, agree with the points finger made, ease appeals to the youth of today, if it's too hard they don't like it, my brother actually seems to shun games that are difficult and i've never considered him lazy, he just isn't good at the games and doesn't want to be otherwise
this is the same reason Halo is so popular, it's simple, you almost have to try to die sometimes, you have a shield that recharges and you don't have to earn weapons, just find them, a total noob can kick some elitists halo players ass the first time he picks up the controller, and that is why they flocked to these games
it shows that the gaming industry realized this, just look at the nes games, some of them are nearly impossible to beat, by the N64 most of the games became impossible to lose
conclusion: people don't like being challenged [/2cents]




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Re: WTF is an "Aim" Map?!
Posted by MJ on Thu Dec 14th at 5:41am 2006


fun maps are a abomination and shouldnt be tolerated..




f**k Fun maps!



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Re: WTF is an "Aim" Map?!
Posted by amanderino on Thu Dec 14th at 12:25pm 2006


I think fun maps can be okay.. rarely. I hate them, but I'll play them every now and then when I get sick of all the other maps. I'll play one map like crazy for a week or so and then switch, and then keep going through all of them... then I just want something else to play that I know I can find other people on. It seems like every server I try to join just has bots in it now-a-days.



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Re: WTF is an "Aim" Map?!
Posted by OtZman on Thu Dec 14th at 2:35pm 2006


? quoting MJ
fun maps are a abomination and shouldnt be tolerated..

I agree. Who wants to have fun anyway? Boring maps ftw.







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Re: WTF is an "Aim" Map?!
Posted by Orpheus on Thu Dec 14th at 2:54pm 2006


? quote:

I agree. Who wants to have fun anyway? Boring maps ftw.

(I am quoting Otzman, but I am not picking on him. There is no ill will intended. I am simply commenting on the ideal of his words since they are shared by a lot of people.)

You know, I really have a problem with this type thinking. Considering that "Fun" is so ambiguous and purely opinion based. The very fact that fun is always associated with simple maps truly retracts from the premise to the point where ONLY simple maps come to mind whenever people think of having fun.

I think my maps are crap. Tis true IMO, but I had fun building them, and every time I play them I have a blast doing it. It begs to ask, why if my maps suck, do I have fun?

But seriously people, don't wad all fun maps into a package and stamp "Simplicity" on the wrapper.

I, and many like me, enjoy the spirit of the chase.

I wish more than anything that fun would encompass any map. Not be synonymous with brain dead people.





The best things in life, aren't things.



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Re: WTF is an "Aim" Map?!
Posted by Pvt.Scythe on Thu Dec 14th at 3:12pm 2006


IMHO: Making a killbox and calling it an map is the same thing as s**tting on a canvas and calling it art. <img src=" SRC="images/smiles/icon_smile.gif"> Someone might like the result, but it doesn't change the fact that it's s**t.



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: WTF is an "Aim" Map?!
Posted by amanderino on Thu Dec 14th at 3:41pm 2006


Killboxes are... well, I don't like them.
I like maps that appear to have a lot of work put into them.
Not something that's made in an hour and claiming that it's a final version.




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Re: WTF is an "Aim" Map?!
Posted by Jinx on Thu Dec 14th at 4:25pm 2006


LMFAO Scythe



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Re: WTF is an "Aim" Map?!
Posted by reaper47 on Thu Dec 14th at 5:08pm 2006


The "fun" argument has its flaws. First it's a bit like explaining the joke. All those maps put a lot of "fun" in their BSP filenames, if posted on a website it say something like "this map has been built to be fun". Thanks for letting me know, I could have accidentally downloaded a map which was made to be boring.

I played dm_avalon the other day. And I noticed a while ago that dm_avalon has a lot of layout and gameplay flaws. You always fall down from those cliffs, the spawn on the top must be the most boring overview in any map to date, some parts are awfully dark, the interiors to tight and lack clip brushes, ect., ect.

The only reason people like this map is because they like the steampunk/merlin aesthetics (which I hate btw, but I like the quality of the craftsmanship).

Noone can tell me that gameplay is the main reason for Doom3's popularity.

People just like to be stimulated fast. If it's dazing, beautiful visuals wrapping mediocre gameplay, then it's OK for them.

I know how these kind of maps are created. Some clan-member learns how to map and the others say "Map us a clan-map! Then we can put our clan-tag in the filename and get famous. And you get a better rank! It will have no stupid AWP because they are gay! ke-ke-ke! And yes, we need the map tomorrow..."

That's how it mostly goes. I know what I'm speaking about. Long before the prefix "aim" was so popular I created an aim map for CS for a friend. It was a stupid box, big enough to require sniper-zooming to see the other team, just what they wanted to try out how "cool it is to turn gravity to 0.1". It was one of my darkest mapping moments.

Looking at HL2 mapping I see more maps that focus on visuals too little than maps that focus on visuals too much. And these are the less interesting extremes, what's more interesting are all the maps that are neither of those and have potential for both gameplay and graphics.

So, while discussing the whys of the killbox popularity is important, I think there's no reason to bring much respect towards these kind of maps not to mention encouraging new mappers that want to go in this direction.

People confuse graphics and graphics technology. A killbox can have wonderful DX9 shaders in a puddle of water. But if the design of the architecture around it is plain awful, graphics are not good - they are just very, very bad.

The fear of hyper-realism causing mappers to "focus on graphics not gameplay" simply isn't true. It is, perhaps, for certain big-budget developers. But not for the average mapper. There is no reason for a hobby mapper to "fight the system" by making badly looking maps (that, in the end, don't play that well either). There is no war to be fought. If you create a killbox you have to live with the fact that other mappers call you a lazy un-skilled wannabe mapper. Until you at least try and make something else. You don't have to go over the top and model half your map in Maya. But, for example, there is no reason to not try something interesting with lighting. Maps are lit well since HL1.







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