WTF is an "Aim" Map?!
Post Reply
Quote
Re: WTF is an "Aim" Map?!
Posted by Yak_Fighter on Sun Dec 17th at 10:09am 2006


? quoting OtZman
Undefendable? You make it sound like terrorism. And what makes these players/map creators worthless? Is it that they enjoy maps that you think suck?

It seems to me all serious mappers must hate these killboxes, and they must bash them. If more players play killboxes, that could in a sense mean they are better than all maps that took months to create, with pretty architecture and all.

First, popularity is in no way a marker of quality.

A killbox, by definition, is a big empty box where generally everyone in the map can be seen by everyone else. This means that there is no cover, no way to escape combat, no way to outmaneuver your opponent. Using the 'original' hldm killbox as an example pretty much 95% of the combat is on one plane with no cover and no height differences which requires zero skill or ability to kill your enemy. The other 5% of the combat is campers sitting on the floating platforms waiting to gib respawners. Most of the weapons are useless due to the extreme distances between players so you are left using the pistol over 2/3rds of the available arsenal.

My hatred has nothing to do with graphics, newb authors, effort put in creation, proper compiling, or any of that s**t. It has everything to do with gameplay, which each and every killbox is bereft of. Gameplay is not 2d fighting on a big empty plane. It's being able to outsmart your opponent, get the jump on them, outreact them in unforseen situations, escape them when things are looking bad, use personal combat and movement strategies, and yes, beat them down in a face to face fight. None of these are possible in a killbox besides the most basic 'see person shoot person til he or you die x100', and you can get that same gameplay in a box with the most basic bots that do nothing besides run in straight lines and fire at you if you cross their FOV. Killboxes essentially strip human intelligence, skill and variance from deathmatch.

Killboxes are a cancer on player communities, and nothing more needs to be said. They promote terrible nonexistant gameplay, encourage stupidity in players, and increase the rate in which people stop playing deathmatch. They discourage real mappers, ruin custom map servers and any server that has votemap active, and drive away the legitimate deathmatch playerbase. And that's without mentioning the terrible mapping practices they encourage.

This isn't a matter of thinking they suck, it is a matter of empirical suck and there's no way to escape it.

Oh and Finger, congrats you figured out the mysterious idea of 'big bloody killzone' that has existed since deathmatch was invented. It doesn't take analyzing a killbox to figure that out. Crossfire, 'The Bad Place' for Quake, 'The Edge' for Quake2, scary_one's early HLDM maps... all tremendous maps that have exactly what you are describing. Also, maze-like maps have poor connectivity and too much sprawl, which means they suck for more reasons than 'people aren't willing to figure them out'.





Quote
Re: WTF is an "Aim" Map?!
Posted by Orpheus on Sun Dec 17th at 11:50am 2006


My God that was good.

/me bows to Master Yak.





The best things in life, aren't things.



Quote
Re: WTF is an "Aim" Map?!
Posted by Finger on Sun Dec 17th at 8:41pm 2006


Killboxes are a cancer on player communities, and nothing more needs to be said.

- I wouldn't go so far as to call them a cancer. They are artistic abominations , yes, but I don't see them doing that much harm.

They promote terrible nonexistant gameplay,

- as terrible as they are, they do give new players a 'simple' game to focus on, that really only invovles shooting. So, they support the very basic level of gameplay - weapons and very basic movement. When I first started playing DM games, it was hard enough just to circle-strafe and shoot an enemy. Killbox maps seemed appealing because they actually offered the space to focus on such simple things. Luckily, I evolved way beyond that.

encourage stupidity in players, and increase the rate in which people stop playing deathmatch.

- I don't think you have to encourage stupidity; players are, by default, stupid when they enter this game. I think of it as a filter - the players who want to progress beyond such cheap versions of the game, are building some confidence and skills to do so, and probably will mature beyond killbox gameplay. As far as 'stopping' people from playing, I just don't quite get that logic - as terrible and simple as they are, their existance offers a variety of gameplay that lots of players do want. Take that away, and all of those player may leave, and the 5% that would have matured beyond killboxes go with them.

They discourage real mappers,

- Quit the opposite here. They inspire me, because I see such ugliness and am encouraged to create something of quality. Also, most of us created the equivelant of killboxes as our first maps - I know I did. It was a terrible map, but it was my first step into the realm of mapping, and I managed to grow beyond such drivel.

ruin custom map servers and any server that has votemap active,

- I won't argue with you here, but that's just as much an issue with crappy servers who don't promote quality gameplay.

and drive away the legitimate deathmatch playerbase.

- Sure, it drives them to other servers that don't play killbox maps. Are you telling me there are players who experience killboxes, then quit the game completely out of disgust? There's plenty of good servers out there playing stock or custom maps. Most players are pretty good at finding what appeals to them.

And that's without mentioning the terrible mapping practices they encourage.

- Any mapping encouragement is better than none. Some of these people might make it out of the killbox swamp and actually become real mappers.

-----------------------------

Just so you know, I'm not really arguing 'for' killboxes. They are dogs**t, junk maps, but I think they do serve some basic purpose in this game/community. I just don't really understand why mappers seem so personally offended by them.

Or, maybe I just like playing the devils advocate sometimes.





Quote
Re: WTF is an "Aim" Map?!
Posted by Yak_Fighter on Mon Dec 18th at 12:27am 2006






Quote
Re: WTF is an "Aim" Map?!
Posted by Finger on Mon Dec 18th at 2:19am 2006


I agree, too much discussion already on this topic.



Quote
Re: WTF is an "Aim" Map?!
Posted by Dr Brasso on Mon Dec 18th at 3:19am 2006


dont make me come back there you two...! ***runs////

Doc B...:dodgy:





Quote
Re: WTF is an "Aim" Map?!
Posted by Captain P on Mon Dec 18th at 4:02pm 2006


Heh, I like the discussion actually. Especially Yak's last post. :P

I don't think killboxes are such a large problem. I just started playing HL2DM again and all the custom maps I saw coming along (about 10 or so) were (much) better than a killbox ever will be. Some had troublesome navigation and were horribly unbalanced (a maze-like map with an RPG-tower looking down on you...), others were tight and had a lot of action and were easy to learn, but none of them was downright killboxy.

So as far as I've seen, they're not a frequent problem, if a problem at all. When players don't like a map they'll vote for another one or they'll start looking for another server. Then again, that's just what I've seen.






Quote
Re: WTF is an "Aim" Map?!
Posted by smackintosh on Mon Dec 18th at 4:19pm 2006


I can't wait to make my killbox. JK

anyone play GG (gungame) maps for CS:S? It reminds me of HL2dm without the gravity gun. Everyone starts out with a pistol and as you kill more people you level up and get the next weapon. The last weapon is the knife, whoever kills someone with the knife wins.

I still like deathmatch better, but its an interesting mod. Adds a little longevity to the game, as if it needed any.




Quote
Re: WTF is an "Aim" Map?!
Posted by Stadric on Tue Dec 19th at 6:50am 2006


I like the CSS gun game, it's a nice way to get rid of the aspect of money in CSS, without taking away the essential elements of the game (de & cs).
The only problem is that the only way to revert back to your favorite gun is by killing a teammate or suiciding.



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



Quote
Re: WTF is an "Aim" Map?!
Posted by Yak_Fighter on Tue Dec 19th at 7:01am 2006


Except that they pretty much removed money from having any impact on a game past like the first two rounds way back when CS was still in beta. Unless your team is getting totally dominated and you can't kill anybody ever you pretty much have enough cash to buy what you want per round... but if you like to whore the AWP then you can go to hell!



Quote
Re: WTF is an "Aim" Map?!
Posted by reaper47 on Tue Dec 19th at 1:49pm 2006


man, you've gotten bitter... <img src=" SRC="images/smiles/icon_rolleyes.gif">





Quote
Re: WTF is an "Aim" Map?!
Posted by smackintosh on Tue Dec 19th at 2:51pm 2006


I'm still not used to CS:S, I miss the gravity gun too much.
The gun game forced me to use alot of weapons I generally ignored,
and thus I didn't really see their potential. Now when I go back to the normal
game I feel more comfortable with under-used weapons.

The money aspect has been a sore spot lately, valve keeps messing with it.
a deagle was $7,000 a couple weeks ago. Prices were going up and down like the stock market.

I wish more people still played HL2dm...




Quote
Re: WTF is an "Aim" Map?!
Posted by Naklajat on Tue Dec 19th at 4:24pm 2006


CS as a franchise has stagnated, and while Valve is trying to bring new life to it with the recently added features, I think they're losing sight of the basic "what makes a game fun" things. A game should be able to stand on it's own without a majority of servers running mods that dramatically alter gameplay.

? quote:
I wish more people still played HL2dm...

I wish HL2DM was a better game. Most of the weapons are lame, and the only two game modes are DM and TDM.



=o



Quote
Re: WTF is an "Aim" Map?!
Posted by amanderino on Tue Dec 19th at 5:31pm 2006


If you really don't like the dynamic pricing, you can just turn it off.

Bring down your console:
mp_dynamicpricing 0
map ____________

After you do that, it will be back to the old CS:S. I just tested it to make sure it worked. I left it at mp_dynamicpricing 1, bought a USP pistol. It cost me $428. I changed the server to mp_dynamicpricing 0 loaded up de_dust, bought a USP and it cost me $500.

That's all.




Quote
Re: WTF is an "Aim" Map?!
Posted by Orpheus on Tue Dec 19th at 6:06pm 2006


? quoting reaper47
man, you've gotten bitter...

I would like to point out the registration dates. Not to flaunt them, but to express the sincerest desire to point out that Yak hasn't recently gotten anything.

Yak is still one of the most influential and worded people here, once you get his dander up. He would even give Master Cassius a run for his money.

The point is, he hasn't recently done anything. He's been at it for a while. He has just let the scabs heal a might before continuing his tirade. <img src=" SRC="images/smiles/heee.gif">

On the other side of that coin, he can be counted on to help any mapper here who shows a desire to improve himself. I for one think that thats a wonderful combination.





The best things in life, aren't things.



Quote
Re: WTF is an "Aim" Map?!
Posted by reaper47 on Tue Dec 19th at 6:24pm 2006


I so predicted this reply! image

so:

Obviously Yak was more passionate about mapping a long time ago and last but not least made one of the fines maps for HL2DM to date so it wasn't too hard to clearly see a shift of emotion towards mapping. Perhaps a low point in motivation in what hopefully is a curve.

I think it's impossible to deny Yak_Fighter's influence, thus I don't feel bad pointing out the bitterness in his words. I must say this is all too nihilistic for me, I miss a constructive idea how to improve the situation rather than drowning in self-pity. We all know what it's like. I'm bored with this. I want to see good maps for HL2DM, instead of hearing it's impossible to make them all the time. I even agree with all this and it's very smart and sharp but it's simply not new anymore.

I'm not fighting a ridiculous "war" of any kind, I'm just trying to show that there are people who still enjoy mapping, and enjoy doing so for the new engine. It's easy to forget, looking at many new threads here image






Quote
Re: WTF is an "Aim" Map?!
Posted by Orpheus on Tue Dec 19th at 6:34pm 2006


? quoting reaper47
I so predicted this reply!

Dude, I'd do it for anyone. Enemy or Friend.

The point is, Yak hasn't gotten bitter. He has always been more toward negativity. That said, HL2 didn't live up to my expectations and I am in favor of believing that Yaks were bruised as well.

In the end, Yak is on my private list of members who can do no wrong. These members have contributed so much around the net, that nothing they do henceforth can overshadow it.

*shrugs*

I don't expect anyone else to share this view though, but I think it prudent to mention its existence. That way, you know why I post the way I did about a certain member.





The best things in life, aren't things.



Quote
Re: WTF is an "Aim" Map?!
Posted by reaper47 on Tue Dec 19th at 6:38pm 2006


Hmm, well I think I should say that I didn't mean it on any personal level. This is solely about HL2DM mapping philosophy.

I apologize if it sounded that way. :/






Quote
Re: WTF is an "Aim" Map?!
Posted by Orpheus on Tue Dec 19th at 6:48pm 2006


You my friend, are doing A-OK by me.

You are one of the very few newer members whom can comment in such a way as to get your point across without letting it tumble into a flamefest.

Sad that you didn't end up green, instead of that other new guy.

OOPS, did I type that out loud?

Anywho, you are alright in my book. And from my perspective, you didn't get any more personal than the situation warranted. <img src=" SRC="images/smiles/clap.gif">





The best things in life, aren't things.



Quote
Re: WTF is an "Aim" Map?!
Posted by Yak_Fighter on Tue Dec 19th at 7:07pm 2006


? quoting reaper47
Hmm, well I think I should say that I didn't mean it on any personal level. This is solely about HL2DM mapping philosophy.

I apologize if it sounded that way. :/

Don't worry, I am a bitter person in real life too! I will admit I've been pouring it on a bit more than necessary recently but two years of WoW and getting so badly burned by that piece o' crap is enough to drive anyone off the deep end!






Post Reply