Posted by reaper47 on Wed Dec 20th at 6:18pm 2006
Magnets must be very cool when used right. It's hard to think of a proper use gameplay-wise but there must be a lot you can do with it.
Posted by Captain P on Wed Dec 20th at 8:54pm 2006
I just saw another interesting thing in a map: healthpacks floating against the ceiling of an underwater area. I don't know if it's usefull for some sort of gimmick, but it was funny to be reminded of the floating nature of these items in that way.
Captain P
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Posted by reaper47 on Wed Dec 20th at 9:01pm 2006
Posted by Andrei on Thu Dec 21st at 10:19am 2006
I remember throwing a healthpack at an opponent once and healing him, only to be eviscerating him with my crowbar moments later.
Posted by reaper47 on Thu Dec 21st at 10:32am 2006
Posted by Captain P on Thu Dec 21st at 11:25am 2006
Now that's something I always missed in HL2! Just as a sitting animation for chairs: I didn't put in chair props just for fun!
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Posted by reaper47 on Thu Dec 21st at 12:47pm 2006
Posted by Nickelplate on Thu Dec 21st at 3:58pm 2006
okay, here comes my idea again.... We all get together and create a mod.
- This mod will have GREAT maps, because they are made by US at the snarkpit.
- We will bring back GOOD weapons (worth trapping) like teh Gauss and Egon. Plus we will have lots of the GOOD weapons that were in the leaked HL2 beta. They had some good stuff in there!
- we can add any of the features we miss about HL1DM and use the good engine from HL2DM along with custom-tailored "Snarkpit" features.
Nobody seems to want to commit to making a mod. But if we all gave a wee bit of time, we could do it.
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Posted by reaper47 on Thu Dec 21st at 4:10pm 2006
Posted by Nickelplate on Thu Dec 21st at 4:12pm 2006
Nickelplate
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http://www.dimebowl.com
Posted by amanderino on Thu Dec 21st at 4:26pm 2006
Posted by Natus on Thu Dec 21st at 4:58pm 2006
They could like..be walking manhacks.
Posted by Andrei on Thu Dec 21st at 5:23pm 2006
.Posted by Finger on Thu Dec 21st at 5:24pm 2006
HL2dm-Pro came close to doing that, and they did it very well (of course they didn't have snarks or the egon). They offered options to switch between normal HL2DM gameplay, and HL1DM gameplay. Hell, they even expanded on HL2 ideas, like using the gravity gun to push players, as well as pick up objects. It is quite a beautiful mod. Sadly, lack of community support has all but killed it - nobody plays it anymore.
You know, they did release HLDM:Source, right... it got no graphical upgrade, but it is ripe with potential for beautiful HL2 quality maps (or better). They have a small community. I played the game for a short while when it was released (right before Episode 1). Unfortunately, it was more annoying to me than fun. The Gauss nukes you almost everytime you use it, which is the biggest bummer of them all. Give it a try though - maybe some of you will dig it enough to throw it a map or two.
Posted by amanderino on Thu Dec 21st at 5:50pm 2006
Posted by reaper47 on Thu Dec 21st at 6:31pm 2006
Snarks and physics... mmm.
Posted by FatStrings on Fri Dec 22nd at 1:18am 2006
and the jumppack too
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Posted by Finger on Fri Dec 22nd at 3:18am 2006
It's going to be a tall enough order, just to get the full singleplayer game. That's a huge undertaking. I wouldn't count on a very polished multiplayer, but what do I know, maybe it's not so hard to tack it on.
Oh, and the grapple weapon was Oppossing Force - BMS wouldn't have that. They would have the longjump though.
Posted by Campaignjunkie on Fri Dec 22nd at 5:38am 2006
Campaignjunkie
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Posted by Finger on Fri Dec 22nd at 6:43am 2006
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