Physics mania
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Re: Physics mania
Posted by reaper47 on Wed Dec 20th at 6:18pm 2006


I almost forgot: Magnets!

Magnets must be very cool when used right. It's hard to think of a proper use gameplay-wise but there must be a lot you can do with it.






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Re: Physics mania
Posted by Captain P on Wed Dec 20th at 8:54pm 2006


Heh, I completely forgot about those. <img src=" SRC="images/smiles/icon_smile.gif">

I just saw another interesting thing in a map: healthpacks floating against the ceiling of an underwater area. I don't know if it's usefull for some sort of gimmick, but it was funny to be reminded of the floating nature of these items in that way. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Physics mania
Posted by reaper47 on Wed Dec 20th at 9:01pm 2006


It's a shame there are no swimming animations (are there?).





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Re: Physics mania
Posted by Andrei on Thu Dec 21st at 10:19am 2006


No I don't think so. And there aren't any ladder-climbing animations either iirc.

I remember throwing a healthpack at an opponent once and healing him, only to be eviscerating him with my crowbar moments later. <img src=" SRC="images/smiles/evilgrin.gif">




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Re: Physics mania
Posted by reaper47 on Thu Dec 21st at 10:32am 2006


Ladder-climbing animations don't work without crippling the ladder movement even more or 6 months of extra coding. It's like demanding hand animations for picking up objects. Wrong, wrong, wrong...





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Re: Physics mania
Posted by Captain P on Thu Dec 21st at 11:25am 2006


? quote:
It's like demanding hand animations for picking up objects. Wrong, wrong, wrong...


Now that's something I always missed in HL2! Just as a sitting animation for chairs: I didn't put in chair props just for fun! :P






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Re: Physics mania
Posted by reaper47 on Thu Dec 21st at 12:47pm 2006


Well, again, Trespasser shows what can happen if you spend too much development time on something as difficult and minor <img src=" SRC="images/smiles/heee.gif">





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Re: Physics mania
Posted by Nickelplate on Thu Dec 21st at 3:58pm 2006


okay, here comes my idea again.... We all get together and create a mod.

  1. This mod will have GREAT maps, because they are made by US at the snarkpit.
  2. We will bring back GOOD weapons (worth trapping) like teh Gauss and Egon. Plus we will have lots of the GOOD weapons that were in the leaked HL2 beta. They had some good stuff in there!
  3. we can add any of the features we miss about HL1DM and use the good engine from HL2DM along with custom-tailored "Snarkpit" features.

Nobody seems to want to commit to making a mod. But if we all gave a wee bit of time, we could do it.




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: Physics mania
Posted by reaper47 on Thu Dec 21st at 4:10pm 2006


We should bring back SNARKs! <img src=" SRC="images/smiles/icon_biggrin.gif">





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Re: Physics mania
Posted by Nickelplate on Thu Dec 21st at 4:12pm 2006


HECK YEAH!


I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: Physics mania
Posted by amanderino on Thu Dec 21st at 4:26pm 2006


I've been wanting to do that for a while. <img src=" SRC="images/smiles/icon_biggrin.gif">



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Re: Physics mania
Posted by Natus on Thu Dec 21st at 4:58pm 2006


Combine snarks <img src=" SRC="images/smiles/icon_biggrin.gif">

They could like..be walking manhacks.






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Re: Physics mania
Posted by Andrei on Thu Dec 21st at 5:23pm 2006


No coders, no mod; no mod, no snarks smiley .



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Re: Physics mania
Posted by Finger on Thu Dec 21st at 5:24pm 2006


HL2dm-Pro came close to doing that, and they did it very well (of course they didn't have snarks or the egon). They offered options to switch between normal HL2DM gameplay, and HL1DM gameplay. Hell, they even expanded on HL2 ideas, like using the gravity gun to push players, as well as pick up objects. It is quite a beautiful mod. Sadly, lack of community support has all but killed it - nobody plays it anymore.

You know, they did release HLDM:Source, right... it got no graphical upgrade, but it is ripe with potential for beautiful HL2 quality maps (or better). They have a small community. I played the game for a short while when it was released (right before Episode 1). Unfortunately, it was more annoying to me than fun. The Gauss nukes you almost everytime you use it, which is the biggest bummer of them all. Give it a try though - maybe some of you will dig it enough to throw it a map or two.





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Re: Physics mania
Posted by amanderino on Thu Dec 21st at 5:50pm 2006


I was asking about that awhile ago. Crono helped me out with that.



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Re: Physics mania
Posted by reaper47 on Thu Dec 21st at 6:31pm 2006


Maybe the Black Mesa project will have the multiplayer that HLDM:S should have been.

Snarks and physics... mmm.






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Re: Physics mania
Posted by FatStrings on Fri Dec 22nd at 1:18am 2006


yeah and the coral weapon, that takes care of the "hookshot" idea
and the jumppack too




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Re: Physics mania
Posted by Finger on Fri Dec 22nd at 3:18am 2006


It's going to be a tall enough order, just to get the full singleplayer game. That's a huge undertaking. I wouldn't count on a very polished multiplayer, but what do I know, maybe it's not so hard to tack it on.

Oh, and the grapple weapon was Oppossing Force - BMS wouldn't have that. They would have the longjump though.





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Re: Physics mania
Posted by Campaignjunkie on Fri Dec 22nd at 5:38am 2006


Personally, I'm kind of worried about the BMS DM implementation. I don't think any of us on the team were really big HL1DM players. Maybe we could involve some clans to help? I don't know... Of course, this won't be a priority for a while. :P



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Re: Physics mania
Posted by Finger on Fri Dec 22nd at 6:43am 2006


I'd be happy to offer any help I can. I played that game at a highly competitive level for many years. I could definately tell you what feels right or wrong about it.




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