what!?
my map is half of that and it already gives the friggin error MAX_MAP_PLANES.
this isn't fair!
what!?
my map is half of that and it already gives the friggin error MAX_MAP_PLANES.
this isn't fair!

This has nothing to do with editing, but I can ask in the editing forums if need be. This error/issue has been present since I got my new 7800gs video card. If you look at these screens, you will see a black square around the steam sprites. This error/issue happens intermittently, and not all sprites are effected. Many of the sprites that are, seem to straighten out if I move close enough to them.
I have no clue what this is and the map has no error. Also, this happens in all HL1 maps now. I am not aware of any HL2 maps though so I am unsure if it happens there too.
In all seriousness, I only just noticed this two days ago in another map, but I have not played much HL1 since I got my new card.
See if you know what this is... Also, these screens were taken in PitCrew, but the error is in both the HL1 steam and WON version. I have both versions and the problem lies in both.
Thanx in advance.


i caught Orpheus reading these threads:
http://www.snarkpit.net/forums.php?forum=2&topic=371
http://www.snarkpit.net/forums.php?forum=1&topic=609
you can check the date there.


Dunno, will google it.
http://www.snarkpit.net/forums.php?forum=2&topic=371
http://www.snarkpit.net/forums.php?forum=1&topic=609
http://www.snarkpit.net/forums.php?forum=2&topic=1660
Thanx guys.

http://www.snarkpit.net/forums.php?forum=2&topic=371
http://www.snarkpit.net/forums.php?forum=1&topic=609
http://www.snarkpit.net/forums.php?forum=2&topic=1660
Seems like the oldest one is from November 2003... Now that's a long time ago...
where did all the time go...

btw, # of solids or faces are not proportional to # of planes. planes define angles at which faces can exist. So you can have have a small map with lots of twisted brushwork, and have far more planes than a map with many aligned blocks.
that makes sense, my map is filled with angled brushes.

in http://www.snarkpit.net/forums.php?forum=2&topic=371 the first post says "posted on 15th Oct 2003".

in http://www.snarkpit.net/forums.php?forum=2&topic=371 the first post says "posted on 15th Oct 2003".
Oh, that's even older... and notice that mazemaster is asking about what happened to the map... so it must be older than that.

But then wouldn't all the sprites have the problem?
Maybe someone *cough* forgot to make the final sprite additive and left it's rendermode to "normal"?
The error never existed till now. (meaning with this machine)
Besides, I seem to be the only one who has seen this error. Why don't you download the map Andy, and tell me if you see it???
Oh, that's even older... and notice that mazemaster is asking about what happened to the map... so it must be older than that.
People... " SRC="images/smiles/wtf.gif">
READ!
I mentioned that the map began in Snarkpit Version 3 with a thread "I would like..."

Orpheus: if the error started when you got your new video card and no one else has the same error, don't you think it's obvious it's your video card (or drivers like wilson said) ?
maybe not.
im gonna check if i can see a black square.
> it's working fine.
if that was the problem, he would see a black square all the time and not in some.. eh "parts" of the sprite only, right?

if that was the problem, he would see a black square all the time and not in some.. eh "parts" of the sprite only, right?
The problem also vanishes when I get close to the sprite.
[EDIT]
No promises, remember that.
This map was a nightmare to compile but.. Its also been a couple years since the last compile and there have been a couple advances in the tools. I am willing to try one last compile to fix any last errors you can find.
As I said, no promises. I am not even sure that I can remember the compile settings that I used BUT perhaps with a bit of assistance from you guys I will recall them.
Look over the map. Anything reasonable will be addressed. I cannot reduce its size or magnitude but anything else will be considered.
Understand, this map is the largest thing I have ever worked upon, so don't get your panties in a twist if I cannot do what you wish. There were times when adding a wall, just one wall pushed it over the limits of the engine.
The fact that 7 unique mappers worked in harmony deserves one last try. Look over the map, and post your thoughts.
Anywho... PitCrew Map.

People... 
READ!
I mentioned that the map began in Snarkpit Version 3 with a thread "I would like..."

do you think people will re-download it just for a name? it's 100% finished but it lacks a name (then it's not 100% finished). i think people wouldn't care much about the name since the map is finished, be patient and release it when you got the name: 7 Snarkpitter's map, Samurai 7, PitCrew butonly7peopleworkedonthismap, etc.
and did you fix the game_text thing?

Sadly, one cannot do an "onlyent" compile, without first doing a full compile.. And I do not have the last log.
The only way to fix that text, and/or anything else, is to do another full one. ![]()


