PitCrew Map - Located at long last.
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Re: PitCrew Map - Located at long last.
Posted by asterix_vader on Wed Jan 10th at 12:01am 2007


what!?

my map is half of that and it already gives the friggin error MAX_MAP_PLANES.

this isn't fair!





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Re: PitCrew Map - Located at long last.
Posted by Orpheus on Wed Jan 10th at 12:56am 2007


This has nothing to do with editing, but I can ask in the editing forums if need be. This error/issue has been present since I got my new 7800gs video card. If you look at these screens, you will see a black square around the steam sprites. This error/issue happens intermittently, and not all sprites are effected. Many of the sprites that are, seem to straighten out if I move close enough to them.

I have no clue what this is and the map has no error. Also, this happens in all HL1 maps now. I am not aware of any HL2 maps though so I am unsure if it happens there too.

In all seriousness, I only just noticed this two days ago in another map, but I have not played much HL1 since I got my new card.

See if you know what this is... Also, these screens were taken in PitCrew, but the error is in both the HL1 steam and WON version. I have both versions and the problem lies in both.

Thanx in advance.

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The best things in life, aren't things.



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Re: PitCrew Map - Located at long last.
Posted by mazemaster on Wed Jan 10th at 4:15am 2007


New additive rendermode bug?





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Re: PitCrew Map - Located at long last.
Posted by OtZman on Wed Jan 10th at 4:40am 2007


When was this map actually made? I remember threads about it when I joined Snarkpit like... four or five years ago or something.





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Re: PitCrew Map - Located at long last.
Posted by asterix_vader on Wed Jan 10th at 4:54am 2007


i caught Orpheus reading these threads:

http://www.snarkpit.net/forums.php?forum=2&topic=371

http://www.snarkpit.net/forums.php?forum=1&topic=609

you can check the date there.





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Re: PitCrew Map - Located at long last.
Posted by wil5on on Wed Jan 10th at 8:33am 2007


Orph, it could be your video drivers.


"If you talk at all during this lesson, you have detention. Do you understand?"
- My yr11 Economics teacher



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Re: PitCrew Map - Located at long last.
Posted by Orpheus on Wed Jan 10th at 10:02am 2007


? quoting mazemaster
New additive rendermode bug?

Dunno, will google it.


? quoting OtZman
When was this map actually made? I remember threads about it when I joined Snarkpit like... four or five years ago or something.

http://www.snarkpit.net/forums.php?forum=2&topic=371
http://www.snarkpit.net/forums.php?forum=1&topic=609
http://www.snarkpit.net/forums.php?forum=2&topic=1660


? quoting wil5on
Orph, it could be your video drivers.

I was hoping not but, I'll check for newer ones.

Thanx guys.





The best things in life, aren't things.



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Re: PitCrew Map - Located at long last.
Posted by OtZman on Wed Jan 10th at 10:45am 2007


? quoting Orpheus
? quoting OtZman
When was this map actually made? I remember threads about it when I joined Snarkpit like... four or five years ago or something.

http://www.snarkpit.net/forums.php?forum=2&topic=371
http://www.snarkpit.net/forums.php?forum=1&topic=609
http://www.snarkpit.net/forums.php?forum=2&topic=1660


And here I wanted someone to tell me the date so I wouldn't have to go through the hassle of clicking not only one link but THREE links to find out!! <img src=" SRC="images/smiles/icon_biggrin.gif">

Seems like the oldest one is from November 2003... Now that's a long time ago...

where did all the time go...







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Re: PitCrew Map - Located at long last.
Posted by mazemaster on Wed Jan 10th at 12:23pm 2007


? quote:
what!?
my map is half of that and it already gives the friggin error MAX_MAP_PLANES.
this isn't fair!


Newer ZHLTs have a plane optimizer built in. Might want to check that out if you dont have it already.
http://www.zhlt.info






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Re: PitCrew Map - Located at long last.
Posted by BlisTer on Wed Jan 10th at 1:03pm 2007


btw, # of solids or faces are not proportional to # of planes. planes define angles at which faces can exist. So you can have have a small map with lots of twisted brushwork, and have far more planes than a map with many aligned blocks.





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Re: PitCrew Map - Located at long last.
Posted by asterix_vader on Wed Jan 10th at 1:51pm 2007


? quoting BlisTer
btw, # of solids or faces are not proportional to # of planes. planes define angles at which faces can exist. So you can have have a small map with lots of twisted brushwork, and have far more planes than a map with many aligned blocks.

that makes sense, my map is filled with angled brushes.

image

? quoting OtZman
Seems like the oldest one is from November 2003... Now that's a long time ago...

in http://www.snarkpit.net/forums.php?forum=2&topic=371 the first post says "posted on 15th Oct 2003".





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Re: PitCrew Map - Located at long last.
Posted by Andrei on Wed Jan 10th at 2:30pm 2007


? quote:
Orph, it could be your video drivers.


But then wouldn't all the sprites have the problem?

Maybe someone *cough* forgot to make the final sprite additive and left it's rendermode to "normal"?




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Re: PitCrew Map - Located at long last.
Posted by OtZman on Wed Jan 10th at 2:34pm 2007


? quoting asterix_vader
? quoting OtZman
Seems like the oldest one is from November 2003... Now that's a long time ago...

in http://www.snarkpit.net/forums.php?forum=2&topic=371 the first post says "posted on 15th Oct 2003".

Oh, that's even older... and notice that mazemaster is asking about what happened to the map... so it must be older than that.







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Re: PitCrew Map - Located at long last.
Posted by Orpheus on Wed Jan 10th at 2:35pm 2007


? quoting Andrei

? quote:
Orph, it could be your video drivers.



But then wouldn't all the sprites have the problem?

Maybe someone *cough* forgot to make the final sprite additive and left it's rendermode to "normal"?

The error never existed till now. (meaning with this machine)

Besides, I seem to be the only one who has seen this error. Why don't you download the map Andy, and tell me if you see it???

? quoting OtZman

Oh, that's even older... and notice that mazemaster is asking about what happened to the map... so it must be older than that.

People... <img src=" SRC="images/smiles/wtf.gif">

READ!

I mentioned that the map began in Snarkpit Version 3 with a thread "I would like..."





The best things in life, aren't things.



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Re: PitCrew Map - Located at long last.
Posted by asterix_vader on Wed Jan 10th at 2:52pm 2007


Orpheus: if the error started when you got your new video card and no one else has the same error, don't you think it's obvious it's your video card (or drivers like wilson said) ?

maybe not.

im gonna check if i can see a black square.
> it's working fine.

? quoting Andrei
Maybe someone *cough* forgot to make the final sprite additive and left it's rendermode to "normal"?

if that was the problem, he would see a black square all the time and not in some.. eh "parts" of the sprite only, right?





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Re: PitCrew Map - Located at long last.
Posted by Orpheus on Wed Jan 10th at 2:59pm 2007


? quoting asterix_vader
? quoting Andrei
Maybe someone *cough* forgot to make the final sprite additive and left it's rendermode to "normal"?

if that was the problem, he would see a black square all the time and not in some.. eh "parts" of the sprite only, right?

The problem also vanishes when I get close to the sprite.

[EDIT]

No promises, remember that.

This map was a nightmare to compile but.. Its also been a couple years since the last compile and there have been a couple advances in the tools. I am willing to try one last compile to fix any last errors you can find.

As I said, no promises. I am not even sure that I can remember the compile settings that I used BUT perhaps with a bit of assistance from you guys I will recall them.

Look over the map. Anything reasonable will be addressed. I cannot reduce its size or magnitude but anything else will be considered.

Understand, this map is the largest thing I have ever worked upon, so don't get your panties in a twist if I cannot do what you wish. There were times when adding a wall, just one wall pushed it over the limits of the engine.

The fact that 7 unique mappers worked in harmony deserves one last try. Look over the map, and post your thoughts.

Anywho... PitCrew Map.





The best things in life, aren't things.



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Re: PitCrew Map - Located at long last.
Posted by OtZman on Wed Jan 10th at 2:59pm 2007


? quoting Orpheus

People...

READ!

I mentioned that the map began in Snarkpit Version 3 with a thread "I would like..."


Oops, missed that.







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Re: PitCrew Map - Located at long last.
Posted by asterix_vader on Wed Jan 10th at 3:20pm 2007


? quote:
...only change left to make will be its permanent name. When we decide, I will edit this file. I ask that when that occurs that you either rename the BSP yourselves, or re-download the last/final version.

do you think people will re-download it just for a name? it's 100% finished but it lacks a name (then it's not 100% finished). i think people wouldn't care much about the name since the map is finished, be patient and release it when you got the name: 7 Snarkpitter's map, Samurai 7, PitCrew butonly7peopleworkedonthismap, etc.

and did you fix the game_text thing?





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Re: PitCrew Map - Located at long last.
Posted by Orpheus on Wed Jan 10th at 3:35pm 2007


? quoting asterix_vader
and did you fix the game_text thing?

Sadly, one cannot do an "onlyent" compile, without first doing a full compile.. And I do not have the last log.

The only way to fix that text, and/or anything else, is to do another full one.





The best things in life, aren't things.



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Re: PitCrew Map - Located at long last.
Posted by G.Ballblue on Wed Jan 10th at 3:43pm 2007


You could try rip-ent. I believe it will give you the capability of modifying the game_text externally, once all the entities have been "ripped". Then simply throw the new entity setup back into the map.




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