Mini-Competitions.
Post Reply
Quote
Re: Mini-Competitions.
Posted by reaper47 on Thu Jan 18th at 8:55am 2007


Too much entity work for my taste albeit the door challenge sounds funny.





Quote
Re: Mini-Competitions.
Posted by Orpheus on Sun Jan 21st at 1:30am 2007


My ideas:

A rats map. Anyone can make one, relatively quickly. They're easy to build, but hard to be original.

An upside down map. Most mappers ignore their ceilings while mapping. Their floors always look better. A map turned on its top, would encourage mappers to focus on their ceilings, while also making them navigable.

A theatrically based theme, such as a circus.

A seven wonders of the world map.





The best things in life, aren't things.



Quote
Re: Mini-Competitions.
Posted by $loth on Tue Jan 23rd at 8:32am 2007


An fy_ map which doesn't have a box like appearance?




Quote
Re: Mini-Competitions.
Posted by Pvt.Scythe on Tue Jan 23rd at 5:21pm 2007


? quote:
An fy_ map which doesn't have a box like appearance?


WTF is a fy_ map anyways?



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



Quote
Re: Mini-Competitions.
Posted by midgetsailormoon on Tue Jan 23rd at 5:36pm 2007


Heres an idea of mine.

A basic sketched layout of a map would be created, just a basic outline showing roughly how the map should be. The challenge would be to take the layout and choose a theme and a setting, and then create your map while following the layout. The layout should be very relaxed in it's form leaving as much flexability to the mapper. It shouldn't specify outside areas from inside areas, it should only give the basics.





Quote
Re: Mini-Competitions.
Posted by Naklajat on Tue Jan 23rd at 7:39pm 2007


? quote:
WTF is a fy_ map anyways?

Stands for 'Fun Yard,' 'Fight Yard,' or 'f**k you' depending on who you ask. It's basically the CS equivalent of a killbox, usually very small and simple, so you don't have to learn any layout of the map, just shoot people.

I'm not interested in making an fy_ map of any kind.

? quote:
A basic sketched layout of a map would be created, just a basic outline showing roughly how the map should be. The challenge would be to take the layout and choose a theme and a setting, and then create your map while following the layout.

While that would most likely have some interesting results, having a dozen versions of the same map seems like somewhat wasted effort. Maybe someone could create a layout sketch with large pieces missing, enough done to provide a guideline, but enough left blank to make sure no two entries would be the same.



=o



Quote
Re: Mini-Competitions.
Posted by reaper47 on Tue Jan 23rd at 8:02pm 2007


Bridges - Build a map that involves a bridge the player has to pass and that is the dominating part of the map.

What kind of bridge and the environment around it is completely up to the mapper. Entries will be judged based on the originality and beauty of the setting, how interesting it is for the player to pass the bridge and the general quality of craftsmanship.






Quote
Re: Mini-Competitions.
Posted by Andrei on Tue Jan 23rd at 8:35pm 2007


Me likes.



Quote
Re: Mini-Competitions.
Posted by RedWood on Tue Jan 23rd at 8:37pm 2007


A lot of these mini comp ideas sound like a grate deal of work. What kind of time limit are we looking at?
I'm liking Baron von Snickers ideas.




Quote
Re: Mini-Competitions.
Posted by Orpheus on Tue Jan 23rd at 10:34pm 2007


My personal opinion on time limits is this:

Depending on which current mini-comp is up, the amount of enthusiasm would dictate its ending. Say, that the FY idea was the current event, the comp would have a short time period due to the lack of it drawing any real crowd. Of course, if my idea flies, the winner of each event will have a great say in the next event, and that person may want a FY map comp.

Anywho, say the bridge idea is up and 10 people genuinely dedicate themselves, then a much longer time frame would be ensued. For my part, I want each even to run no less than 2 weeks and no more than 2 months. Otherwise, the idea for "Mini" would go down the dumps.

At this point, I dunno exactly how much influence I will have over this idea. So anything I mention hereunto, may be totally ignored.





The best things in life, aren't things.



Quote
Re: Mini-Competitions.
Posted by Naklajat on Wed Jan 24th at 2:09am 2007


? quoting fishy
screenshot of the month (areas made, not server shots of someone doing something silly)

I like this idea a lot, and it wouldn't take a lot of effort to make happen. Maybe a monthly thread in the Art forum and a sticky in General Banter with links to each month's thread.



=o



Quote
Re: Mini-Competitions.
Posted by FatStrings on Wed Jan 24th at 3:41am 2007


i'm just gonna say that, no matter what type the compo is, mapping wise, i'll do it unless i have another project going on



Quote
Re: Mini-Competitions.
Posted by RedWood on Wed Jan 24th at 5:28am 2007


Personally, i think the event should take the average person no more than 6 weeks. Keeping in mind that anyone participating in this most likely has their own thing going. The time limit should allow time to work on the comp and their own project (because i certainly don't want to stop working on mine).


? quote:
i'm just gonna say that, no matter what type the compo is, mapping wise, i'll do it unless i have another project going on

I don't know who's running this, but maybe it's time someone starts a poll to see what ideas people like and don't like.




Quote
Re: Mini-Competitions.
Posted by reaper47 on Wed Jan 24th at 9:36am 2007


I agree with Fatstrings and RedWood.

We've got all the potential ideas we'll ever need and any kind of competition would be good.






Quote
Re: Mini-Competitions.
Posted by Gwil on Wed Jan 24th at 11:52am 2007


Don't worry, i'm listening to what everyone is saying. The competition will start with the turn of the month, so i'll collate the best ideas and stick a poll up to see what people think - and could run roughshod over that anyway :P

One thing I will say is that I agree with Orpheus - the time limit will be 2 weeks to 2 months (perhaps even 6 weeks?) Otherwise, it's not really "mini".




Quote
Re: Mini-Competitions.
Posted by reaper47 on Wed Jan 24th at 5:33pm 2007


? quote:
The competition will start with the turn of the month


mmm... good to hear <img src=" SRC="images/smiles/icon_smile.gif">






Quote
Re: Mini-Competitions.
Posted by fishy on Thu Jan 25th at 12:00am 2007


Orph mentioned a long term project for the snarkpit in another thread, but what if all of the mini-comps were done with a long term plan in mind. the idea of submitting simple themed models that could be put together into a mappers resource pack went down quite well, so why not take it a step further, by having all of the mini-comps build towards a larger theme.

a larger theme that seems obvious to me would be some sort of store/mall, with multiple shops. texture comps for wallpaper stores, gunshops for weapons model comps, a lighting store for the previous comp etc.

or each comp could just target a particular store, and it's up to the artist whether they submit a texture, model or brushworl/entity prefab. eventually there would be enough content to have a bigger comp to see who could get the most from it all.

i'm sure there are other ways that this could be done, but one idea a night is enough for me. any more and i get delusional.




i eat paint



Quote
Re: Mini-Competitions.
Posted by Orpheus on Thu Jan 25th at 12:07am 2007


I have entertained the notion of a prefabbed city. A real city where each person builds a fully functional building as a prefab.

Consider this, if we managed to make 100 buildings, there'd be almost an infinite amount of ways to configure them into maps.

I know its an absurd notion, but I still think it could be done, especially if we simultaneously had a prop prefab section. That way we could have the mundane things like fire plugs, mail boxes and phone booths for our future city.

Then, if someone or one's built some custom skies, we could have many daytime or night time cities.

Well, its a notion I have had.





The best things in life, aren't things.



Quote
Re: Mini-Competitions.
Posted by Orpheus on Thu Jan 25th at 10:26am 2007


I backtracked Dark Tree to his last post and it was unfortunately in the Snarkpit Promotion thread.

I hope he wasn't disheartened with it enough to depart.

However, given that the alternative is that something really bad happened to him and thats why he is missing, I'd rather he be disheartened.

/ruminating





The best things in life, aren't things.



Quote
Re: Mini-Competitions.
Posted by DaedalusRaistlin on Sun Jan 28th at 12:31pm 2007


How about we have the mappers map LIVE?

By this, I mean they use a screen capture program (I recommend CamStudio, since it's free, open source, and encodes on the fly) whilst they map and have to try to get a good looking level done quickly, while being cam'd.

This would have two benefits: You can tell if someone is creating something from scratch; and you can learn from the submissions!

There should probably be a theme, and possibly a time limit.
Perhaps have a timed and untimed version.





Post Reply