Mini-Competitions.
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Re: Mini-Competitions.
Posted by ReNo on Sun Jan 28th at 12:36pm 2007


Very interesting idea there Daedalus. I've seen a few video tutorials in my time done with screen capture programs, but I've not seen one done in Hammer yet. Would be cool to see other people work. Would only really work if we did a speed comp of an hour or something though - I wouldn't fancy downloading and watching 8 hour marathon mapping sessions <img src=" SRC="images/smiles/icon_smile.gif">





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Re: Mini-Competitions.
Posted by reaper47 on Sun Jan 28th at 2:41pm 2007


Sounds stressful, I must say. But I'd sure like to see how others speed up their mapping. Probably there's a lot to learn.





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Re: Mini-Competitions.
Posted by Orpheus on Sun Jan 28th at 3:21pm 2007


I learned a lot by going to a fellow mappers house and watching his keystrokes. We, were about even then in experience, but you'd be surprised to note that although we began to map in the same week, we had diverged totally by a year or so later.

I cannot say that a video type would work because it wouldn't show the keyboard too, but I'd watch some flicks.





The best things in life, aren't things.



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Re: Mini-Competitions.
Posted by RedWood on Sun Jan 28th at 10:46pm 2007


I only have a 1.67 (amd) processor. I don't know if i can run hammer and a capture device at the same time. I'd probably just sit that one out.



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Re: Mini-Competitions.
Posted by DaedalusRaistlin on Sun Jan 28th at 11:44pm 2007


Well I'm running an AMD64 3000+, which runs at 1.8Ghz, so it isn't much faster.

CamStudio can encode into Xvid on the fly, but that does use up 100% cpu, and I only used it for a short tutorial on the right way to do displacements.

The default encoding is 'Microsoft Video 1', and doesn't use much CPU power to encode the video.
After that you could always encode that to Xvid or some other codec.

Also remember that a lot of media players can play videos at a certain speed, eg 1.5x, 2x, 4x, 8x, so the timeframe doesn't need to be THAT small.




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Re: Mini-Competitions.
Posted by Orpheus on Mon Jan 29th at 12:06am 2007


? quoting DaedalusRaistlin
Well I'm running an AMD64 3000+, which runs at 1.8Ghz, so it isn't much faster.

.

They call it a 3000+ because it is comparable to a P4 3000.

Looking at it as a 1.8 is a bit misleading. I'd consider it much more than a 1.8.





The best things in life, aren't things.



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Re: Mini-Competitions.
Posted by RedWood on Mon Jan 29th at 12:31am 2007


I download it and tried it. Nope, i can't even get the program and a game to run at the same time. computer just locks up.
Does anyone hear know why AMD and Intel have different ways of showing the speed? Is it a marketing skem to keep the buyers confused about the technical specks so their advertising is effective? (I don't know what those numbers mean but the colors in that commercial sure are shiny)




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Re: Mini-Competitions.
Posted by Naklajat on Mon Jan 29th at 1:01am 2007


If you look at the new Intel chips, they run at 1.66GHz to 2.66GHz, and yet they're faster than 3GHz+ Pentium 4 chips. It's basically because the Pentium 4 architecture is inefficient, so a 3GHz Pentium 4 is roughly the equivalent of a 1.8GHz AMD64. Think about it, would you rather have a 3.0GHz CPU, or a 1.8GHz CPU? That's where the AMD naming scheme came from, it's just to let buyers know the equivalent performance.

The problem with recording hammer is, most everyone probably works in a resolution that's not ideal for compression (even 800x600 can make some pretty large files). I've fiddled with it before, setting the capture program to record a time lapse is probably the best option (I use Camtasia, I dunno what you'd have to do in CamStudio), I'll see if there's a way to half the resolution or something.

Also, just to reiterate:
? quoting me
? quoting fishy
screenshot of the month (areas made, not server shots of someone doing something silly)
I like this idea a lot, and it wouldn't take a lot of effort to make happen. Maybe a monthly thread in the Art forum and a sticky in General Banter with links to each month's thread.



=o



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Re: Mini-Competitions.
Posted by Gwil on Mon Jan 29th at 1:36am 2007


That would run separate to a competition though, and act more as a community spotlight.




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Re: Mini-Competitions.
Posted by Naklajat on Mon Jan 29th at 5:20am 2007


Yeah that's how I understood it as well. I think it's a great idea and I want to see it happen, not disappear into obscurity <img src=" SRC="images/smiles/icon_wink.gif">


=o



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Re: Mini-Competitions.
Posted by Crono on Mon Jan 29th at 6:33am 2007


? quote:
? quoting DaedalusRaistlin
Well I'm running an AMD64 3000+, which runs at 1.8Ghz, so it isn't much faster.
.

They call it a 3000+ because it is comparable to a P4 3000.
Looking at it as a 1.8 is a bit misleading. I'd consider it much more than a 1.8.


Perhaps you should read this

It runs at the equivalent of a 3 Ghz chip. The multiple core chips are the ones that are more difficult to decipher.



Blame it on Microsoft, God does.



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Re: Mini-Competitions.
Posted by [bo] on Wed Jan 31st at 7:57pm 2007


I stumbled upon this site looking for some tutorials on hammer. I'm a really, really big newb in the mapping thing. I only play counter-strike so uhm.. yea, i guess i'm only going to map for cs. That was my question actually.. the compo's, what game are we talking about here? :}
And sorry for not introducing myself lol ^^
I'm robin, 16, Belgium. Nuff said lol, laterz




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Re: Mini-Competitions.
Posted by ReNo on Wed Jan 31st at 8:17pm 2007


Hey Robin, welcome to the Snarkpit <img src=" SRC="images/smiles/icon_smile.gif">

The mapping comps, I imagine, would be based around the Source engine, which would mean HL2, HL2DM, CS:S, DoD:S, etc... Depending on what potential entrants were interested in doing however, it could end up being open to HL1 based maps too, including the original CS. Depends on demand, in other words. When you say CS are you talking about 1.6 or Source, just out of interest?






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Re: Mini-Competitions.
Posted by [bo] on Wed Jan 31st at 9:12pm 2007


cs 1.6
I haven't purchased cs:s yet and I don't think i'm gonna. Altough its graphics look awesome...
The reason I asked is just because I haven't come across many hammer recourse/tutorial websites for 1.6
So I'm trying to make sure I don't enter any non-1.6 compo's ^-^




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Re: Mini-Competitions.
Posted by BlisTer on Wed Jan 31st at 9:35pm 2007


? quoting [bo
]
I'm robin, 16, Belgium. Nuff said lol, laterz

you're the 3rd or 4rd Belgian here. Slowly, but surely, we're taking over. welcome




These words are my diaries screaming out loud



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Re: Mini-Competitions.
Posted by Gwil on Thu Feb 1st at 1:06am 2007


The competition will be short and easy to enter into for all the flavours of Half-Life - CS:S, DoD, CS, DoD:S, HL, HLDM, HL2 etc etc. I'm reckoning a timespan of 4 weeks for the final idea. I look forward to everyones entries - including my own (hoho!).






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Re: Mini-Competitions.
Posted by Stadric on Thu Feb 1st at 5:21am 2007


So which comps have we definitely decided on?
I am totally in favor of the door idea, that can be incredibly useful and complex. I'm less in favor of the texture idea, since more people can't texture than can, but if you can come up with a good enough texture theme that more people could do, I'd be in favor of that.
Others?



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: Mini-Competitions.
Posted by RedWood on Thu Feb 1st at 6:15am 2007


I was fond of the idea were your given a prebuilt room and u had to texture and light it.



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Re: Mini-Competitions.
Posted by reaper47 on Thu Feb 1st at 2:42pm 2007


It's Feb. 1st!

I hope to see a competition this evening! <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Mini-Competitions.
Posted by Gwil on Thu Feb 1st at 4:03pm 2007


Give me a chance, i've been at Uni since 9am :P (still here!) Had to wake up at 6am with a stinking hangover. There will be news later on <img src=" SRC="images/smiles/icon_smile.gif">




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