HL1 Deathmatch Source
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Re: HL1 Deathmatch Source
Posted by Orpheus on Sun Jan 28th at 7:04pm 2007


I have been playing it for a few days now and find the subtle differences in the stock maps welcoming.

It perked up the tired old maps. The pings I have played seem pretty stable too.

Anyone know what editor you use to make a map for this? 3.5 or 4.0?





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by reaper47 on Sun Jan 28th at 7:10pm 2007


4.0, it's a Source game. I haven't tried mapping for it yet, but here's the FGD: http://developer.valvesoftware.com/wiki/Half-Life_Deathmatch_Source.fgd.

Good to hear it get's played. Last time I checked servers crashed almost every 10 minutes.

I love the new Bounce.






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Re: HL1 Deathmatch Source
Posted by Stadric on Sun Jan 28th at 7:48pm 2007


This reminder has provoked me to play it.
Here I go...



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: HL1 Deathmatch Source
Posted by Orpheus on Sun Jan 28th at 7:51pm 2007


I like it, and would welcome the chance to frag it with some of you'alls.

There aren't many servers so locating each other shouldn't be a hassle.





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by ReNo on Sun Jan 28th at 7:55pm 2007


Last time I played it there were some major differences to HL1 that killed it for me. The ultra-slow MP5 grenades, delay in releasing charged gauss shots, and displacement surfaces damaging you when you try to gauss jump from them were the main issues I had. Sadly I don't think there were ever any updates to fix these problems <img src=" SRC="images/smiles/sad.gif">





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Re: HL1 Deathmatch Source
Posted by Orpheus on Sun Jan 28th at 8:09pm 2007


I must be out of practice. I noticed none of those things so far. Now, I bet they will haunt me. Thanx Duncan. <img src=" SRC="images/smiles/icon_wink.gif">

I dunno, I liked what I played thus far. /me hopes I am not illusioned.





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by reaper47 on Sun Jan 28th at 8:24pm 2007


I might also give it another try. It always sounded like a nice idea and it seems they fixed the ugliest bugs already (though I fear this game gets even less support than HL2DM).





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Re: HL1 Deathmatch Source
Posted by Orpheus on Sun Jan 28th at 8:33pm 2007


I played today in fact. No issues. Might be though that I was re-learning the maps and, didn't focus on much but the paths and the alterations in the displacements.



The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by Orpheus on Sun Jan 28th at 10:30pm 2007


Reaper and I just had a great time. And if I might add, even though I got kicked out for a few minutes, I still got second place. <img src=" SRC="images/smiles/icon_biggrin.gif">

/me is still roxor.





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by Orpheus on Mon Jan 29th at 2:14am 2007


In just a few minutes, I'm gonna frag some more HL1 source if anyone wants to join.

Search me out. <img src=" SRC="images/smiles/icon_smile.gif">





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by Finger on Mon Jan 29th at 2:22am 2007


? quoting ReNo
Last time I played it there were some major differences to HL1 that killed it for me. The ultra-slow MP5 grenades, delay in releasing charged gauss shots, and displacement surfaces damaging you when you try to gauss jump from them were the main issues I had. Sadly I don't think there were ever any updates to fix these problems

My thoughts exactly. They obviously didn't try to cater this game towards experienced HL1 players - but maybe that's the point, create a filter that keeps all the noob raping 'leet' out. Meh, I wish it were better.





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Re: HL1 Deathmatch Source
Posted by French Toast on Mon Jan 29th at 2:33am 2007


I haven't played any HL-based game except PVK II in ages.

Mayhap I should get back in.

/fires up Op4




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Re: HL1 Deathmatch Source
Posted by Dr Brasso on Mon Jan 29th at 2:33am 2007


i just reinstalled it for the first time since my unfulfilled-so-i-killed-it temper tantrum.....figured id give it a chance.....tbc....

Doc B...:dodgy:





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Re: HL1 Deathmatch Source
Posted by Orpheus on Mon Jan 29th at 3:05am 2007


For all its flaws, which I didn't really notice, I had a blast.

Gwil didn't whip me to badly, but he and I had 1st and 2nd place each round. <img src=" SRC="images/smiles/icon_smile.gif">





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by Gwil on Mon Jan 29th at 3:09am 2007


Good fun all round Orph <img src=" SRC="images/smiles/icon_smile.gif"> I wonder if 24/7 Gasworks is still running, I have a taste for HL blood now!




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Re: HL1 Deathmatch Source
Posted by Orpheus on Mon Jan 29th at 3:32am 2007


The things I noticed with HL1DM:S


  • The guass shoots faster.
  • The contact grenades for the MP5 have much more damage
  • The water looks prettier, but you cannot see your foes under it for the swirls. <img src=" SRC="images/smiles/sad.gif">
  • You run faster.
  • There seems to be some lag, thats not related to ping.
  • The pistol is less accurate.
  • The hivehand has less tracking ability.
  • The Snarks are just as satisfying as always.
  • The maps seem darker.
  • Crossfires extra entries to the bunker, seal with the door now.

These are just my casual notices and they could be just my perspective not actual facts.





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by omegaslayer on Mon Jan 29th at 4:07am 2007


Look me up and send me an invite sometime orph (granted if im not mapping). I'll gladly play a few rounds of classic DM.






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Re: HL1 Deathmatch Source
Posted by reaper47 on Mon Jan 29th at 11:10am 2007


? quote:
The contact grenades for the MP5 have much more damage


Yea, those things can wipe out a whole room now image

Anyway, I'm glad you reminded us of this game, Orpheus. For all it's little flaws it has a nice mix of oldschool and nostalgia. I might include it in my regular fragging programme. It could actually be a nice game to map for. A small community starts to form around it.






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Re: HL1 Deathmatch Source
Posted by Orpheus on Mon Jan 29th at 2:40pm 2007


I wonder... Since its mostly HL1 and not to much Source, would it be worth it to switch SPC to HL1DM:S ?

I mean, SPC won't ever be played for HL1, and Its never gonna see HL2DM, but just how much would have to be altered for HL1DM:S?

The biggest hurdle that presently stands in the way of completing SPC is the compiling. Its a pain, and thats putting it mildly. In fact, pulling teeth is a bit easier.

Anywho, what'cha guys think, can SPC be easily swapped to Source HL1?





The best things in life, aren't things.



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Re: HL1 Deathmatch Source
Posted by FatStrings on Mon Jan 29th at 3:27pm 2007


add this to your list, or maybe it's just my imagination:
the jump-pack doesn't carry you as far or as fast





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