I'll write the brief up on the front page along with suggestions for
what people can make for their entry - I just have one more thing to
clarify before we launch
2 Weeks is an acceptable time frame for all to adhere to? Starting from 3rd February.
Re: Competition: Doors
Posted by Gwil on Fri Feb 2nd at 7:04pm 2007

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Posted by Gwil on Fri Feb 2nd at 7:04pm 2007
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Re: Competition: Doors
Posted by Orpheus on Fri Feb 2nd at 7:07pm 2007

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Posted by Orpheus on Fri Feb 2nd at 7:07pm 2007
Got my vote on the timeframe.
BRB gotta run to the store.
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Re: Competition: Doors
Posted by reaper47 on Fri Feb 2nd at 7:22pm 2007
Posted by reaper47 on Fri Feb 2nd at 7:22pm 2007
You?d better not ask.
Of course, 4 weeks sounds nicer and more relaxed but a stricter time frame probably helps this competition to get going. I?d say being brutal and keeping this down to 2 weeks is better for motivation. Good idea to make it short.
I think it would be better to decide this non-democratically. There is a very good reason for keeping this 2 weeks and that?s hard to see from an individual standpoint. (even I am tempted to say 4 weeks but I know 2 would be better for the general outcome)
Of course, 4 weeks sounds nicer and more relaxed but a stricter time frame probably helps this competition to get going. I?d say being brutal and keeping this down to 2 weeks is better for motivation. Good idea to make it short.
I think it would be better to decide this non-democratically. There is a very good reason for keeping this 2 weeks and that?s hard to see from an individual standpoint. (even I am tempted to say 4 weeks but I know 2 would be better for the general outcome)
Re: Competition: Doors
Posted by French Toast on Fri Feb 2nd at 7:23pm 2007

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Posted by French Toast on Fri Feb 2nd at 7:23pm 2007
So... we have to make a door? Sorry, I didn't follow the competition thread.
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Re: Competition: Doors
Posted by Orpheus on Fri Feb 2nd at 9:41pm 2007

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Posted by Orpheus on Fri Feb 2nd at 9:41pm 2007
I dunno about you guys, but I have one exactly like the one on our old chicken coop. 
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Re: Competition: Doors
Posted by Stadric on Sat Feb 3rd at 7:43pm 2007
Posted by Stadric on Sat Feb 3rd at 7:43pm 2007
I agree on the two weeks idea, four weeks might cause some to flake out before the competition is over, besides, it is a mini competition.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
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Re: Competition: Doors
Posted by Pvt.Scythe on Sat Feb 3rd at 8:19pm 2007

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Posted by Pvt.Scythe on Sat Feb 3rd at 8:19pm 2007
Two weeks is a bit tight schedule, four seems a bit too long for a mini comp... How about three weeks? A neat little compromise.
" SRC="images/smiles/icon_smile.gif"> And where should I look for the rules and such?
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Re: Competition: Doors
Posted by Gwil on Sun Feb 4th at 1:22am 2007

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Posted by Gwil on Sun Feb 4th at 1:22am 2007
Sorry for the delays, i've had a full schedule what with the Rugby
returning this weekend and college work being mounted upon me, plus
nightime socialising. Full rules, time constraints and all other
details will be posted tomorrow!
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Re: Competition: Doors
Posted by Orpheus on Sun Feb 4th at 2:59am 2007

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Posted by Orpheus on Sun Feb 4th at 2:59am 2007
*whispers*
You know, I used to be one of those guys who wondered wtf it took so long to get competitions rolling, until I held one of my own.
No ones griping Gwil. School takes precedence. I'd rather you waited and posted something coherent, than rush into a half thought out "thing".
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Re: Competition: Doors
Posted by Andrei on Sun Feb 4th at 1:30pm 2007
Posted by Andrei on Sun Feb 4th at 1:30pm 2007
Yes, let's not forget that 2 weeks literally translates as 2 weekends.
Re: Competition: Doors
Posted by Gwil on Sun Feb 4th at 2:51pm 2007

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Posted by Gwil on Sun Feb 4th at 2:51pm 2007
2 weekends is more than enough time, Andrei!
Here is the brief:
Mini-Competition #1: The Doors
The first competition for 2007 is a short and sweet challenge for the creative mind. Doors are an integral part of single player - creating mood and atmosphere, fear and anticipation at what lies behind it! Certainly this is helped when the door looks good and functions in an impressive way - the entrance to Anomalous Materials was simple touches which raised a humble two part door to an integral part of the scene.
This is what we aim for now. Your task is to create 2 rooms joined by a single corridor, with a door at either end. Mappers will be rewarded for the effort and thought put into their door.
Perhaps you will follow the classic Half-Life example and have a trussed and mechanical door guarding the entrance to a laboratory - or follow a different tack altogether, and have a medieval portcullis operated by clever use of physics and counter-weights? The brief is wide open, and many games will be accepted (all Half Life genus) - so you don't need to feel cramped by Source.
Time Limitations: To be entered for 19th February 2007, by 12AM GMT
Size Limitations: None, except as listed below.
Custom Content Limitations: Custom textures are allowed, props/sounds/models are not.
Engine Limitations: Half Life, Half Life 2, Counter-Strike, Counter-Strike: Source, Day of Defeat, Day of Defeat: Source
The only template you have to follow is as follows -

The rooms and corridoor size are not restricted, they are at your discretion and relevant to the size of the doors. The doors can be the same or different, it's up to you - however, there must be 2.
If you have any queries, and for details of where to send your completed entry, please reply to this thread.
Here is the brief:
Mini-Competition #1: The Doors
The first competition for 2007 is a short and sweet challenge for the creative mind. Doors are an integral part of single player - creating mood and atmosphere, fear and anticipation at what lies behind it! Certainly this is helped when the door looks good and functions in an impressive way - the entrance to Anomalous Materials was simple touches which raised a humble two part door to an integral part of the scene.
This is what we aim for now. Your task is to create 2 rooms joined by a single corridor, with a door at either end. Mappers will be rewarded for the effort and thought put into their door.
Perhaps you will follow the classic Half-Life example and have a trussed and mechanical door guarding the entrance to a laboratory - or follow a different tack altogether, and have a medieval portcullis operated by clever use of physics and counter-weights? The brief is wide open, and many games will be accepted (all Half Life genus) - so you don't need to feel cramped by Source.
Time Limitations: To be entered for 19th February 2007, by 12AM GMT
Size Limitations: None, except as listed below.
Custom Content Limitations: Custom textures are allowed, props/sounds/models are not.
Engine Limitations: Half Life, Half Life 2, Counter-Strike, Counter-Strike: Source, Day of Defeat, Day of Defeat: Source
The only template you have to follow is as follows -

The rooms and corridoor size are not restricted, they are at your discretion and relevant to the size of the doors. The doors can be the same or different, it's up to you - however, there must be 2.
If you have any queries, and for details of where to send your completed entry, please reply to this thread.
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Re: Competition: Doors
Posted by Pvt.Scythe on Sun Feb 4th at 3:47pm 2007

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Posted by Pvt.Scythe on Sun Feb 4th at 3:47pm 2007
I'm trying to enter this one. I'm not sure if I'll have enough time, but I'll try to fit it among other things(school mainly).
I think I'm either going for Medieval or Industrial thing, once again with the original HL. There isn't enough time to learn Source entities.
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Re: Competition: Doors
Posted by Andrei on Sun Feb 4th at 4:16pm 2007
Posted by Andrei on Sun Feb 4th at 4:16pm 2007
Ok, i'm in, although I have to admit I haven't got a clue what i'm going to be making.
Re: Competition: Doors
Posted by asterix_vader on Sun Feb 4th at 4:25pm 2007

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Posted by asterix_vader on Sun Feb 4th at 4:25pm 2007
doors sounds easy. but you guys make it sound hard. what is it then?
Gwill, why don't you make your last post the first post?
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Re: Competition: Doors
Posted by French Toast on Sun Feb 4th at 5:13pm 2007

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Posted by French Toast on Sun Feb 4th at 5:13pm 2007
Well then. Without having opened Hammer in a number of months, here I go!
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Re: Competition: Doors
Posted by FatStrings on Sun Feb 4th at 8:37pm 2007

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Posted by FatStrings on Sun Feb 4th at 8:37pm 2007
i'll see if i can get something together, when is to late?
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Re: Competition: Doors
Posted by Stadric on Sun Feb 4th at 8:56pm 2007
Posted by Stadric on Sun Feb 4th at 8:56pm 2007
February 19th.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
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Re: Competition: Doors
Posted by Gwil on Sun Feb 4th at 9:38pm 2007

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Posted by Gwil on Sun Feb 4th at 9:38pm 2007
Yep
" SRC="images/smiles/icon_smile.gif">
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Re: Competition: Doors
Posted by Naklajat on Sun Feb 4th at 10:03pm 2007

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Posted by Naklajat on Sun Feb 4th at 10:03pm 2007
Are custom prop-based doors admissible? Or just brush-based?
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=o
Re: Competition: Doors
Posted by Gwil on Sun Feb 4th at 11:06pm 2007

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Posted by Gwil on Sun Feb 4th at 11:06pm 2007
No prop based doors (unless it's a default prop used in the construction)
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