Posted by Pvt.Scythe on Thu Mar 8th at 2:35pm 2007
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Dystopia - Empires
Posted by Gwil on Thu Mar 8th at 8:57pm 2007
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Posted by Orpheus on Mon Mar 19th at 2:44pm 2007
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Posted by Orpheus on Mon Mar 19th at 3:46pm 2007
This is going to take some doing cause:
Baron = wow
Riven = Oh WOW
Stadric = OMG FORKIN WOW!
I will post some screens and comments soon. I have dozens of pics to upload.
[EDIT]
I would like to apologize in advance. In my excitement of seeing these, I completely forgot to optimize these screens. Yes, they are still small, but not "Orpheus" small. For that I am truly sorry. There are 95 pictures that I uploaded and really don't want to have to do them a second time.
Again, I am sorry for any inconvenience. ![]()
I will post my thoughts with the accompanying pics soonish.
For now, content yourselves with the zip files of the entries. I dunno exactly how Gwil intended these be distributed but I see no harm in making them available since the time period has long since expired. BE FOREWARNED: Rivens entry borks my computer badly. I managed to get a few screens but there is a serious error in the map. Be prepared to alt/tab out.
[EDIT2] All entries are HL2
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Posted by Dark|Killer on Mon Mar 19th at 7:10pm 2007
I have played around the 3 maps, and I should say, the 3 of them are amazing !!
- I liked Baron's way of creating these doors plus the architecture..
- I liked the war-space-strange-suspense atmosphere in Riven's map... Plus the doors..
- I liked the architecture as well as the creative way of Stadric to build that kind of door ...
Good work guys..
---
For the second competition, how about creating a destroyed Wall-Building-Structure...
BUT not any normal clipped broken wall, something like that :
http://www.lewrockwell.com/wall/bu106.jpg
http://www1.istockphoto.com/file_thumbview_approve/582581/2/istockphoto_582581_broken_wall_pipe.jpg
http://www.ashanet.org/toledo/tsunami/photos/nagapattinam/visit2/pics/Nagapatinnam-02.jpg
http://www.nationalgeographic.com/forcesofnature/interactive/resources/large_img/bam_06.jpg
Plus a war-like atmosphere with explosions and smoke an oooooo i love that !!!
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Posted by Orpheus on Mon Mar 19th at 8:38pm 2007
[EDIT] I edited this more than half a dozen times just to get it this good. I am sorry that its so long but the damned code for the pictures kept borking out and ruining my thumbs. Just deal with it please.
[EDIT2] My apologies for not representing Rivens map in the best possible way. I had no clue that it was supposed to be run in Single Player mode. The text file omitted that. Still, no one is supposed to just look at my screens anyway. download and judge for yourselves. Scoring adjusted.
Snickers Entry: Baron's doors are pretty straight forward. That however doesn't diminish their looks nor
their functionality. The doors had plenty of action as well as sounds.
Door number one: Is made up of three parts. The upper two roll upward, and the lower one scrolls straight down. Here are a couple shots showing it.
Door number two: is made up of three uniquely shaped parts. The two upper pieces move horizontal from each other while part number three slides down.
Two shots from the hall...
And three more from within room number two.
My only comment in a negative way was its lacking in texturing. A map this tiny wouldn't have taken 5 minutes to slap on something. The lighting was dark, but, the lighting as with the textures wasn't part of the competition so no penalty for
them.
My score 7/10
Riven's entry: I admit up front that I couldn't see the entire setup because of the glitch. That said, it is entirely possible that this map could have won the competition because it had the most to offer. As near as I could tell, it had a series of events all going in sequence from door number 1 opening to map shaking ordeals to a scripted sequence involving a wall blowing apart. The map always locked up when the wall burst so I am unsure what follows. However the details I saw told me that a lot of time and effort went into this creation. As I said, the creativity could have won it, but the glitch sadly ruined the effort.
Door number one: As you can see from these five shots not only was the door closing, but something elsewhere was occurring due to the spikes in the graph shown. I could hear a lot of stuff and the floor was shaking.
Door number 2:
As you will notice in these three shots, something is going on at the other end. I had to reload the map twice, just to get these three pictures. You will note the weapons being different. Screen one was before it locked up, screen number 2 was the second loading right before it locked up and screen three was just preceding the second lockup. Seconds after shot three the wall bursts and the map borks, so I assume the action is at that end.
My score is a 9/10
Stadric's entry: This set gets my vote as winner. Its not the most complex of the three, but it does have the advantage of being the best viewed ingame. I ran this sequence about a dozen times before I even started looking to take screenshots because of its eye catchiness. Somehow it just makes you want to press that button.
Door number 1: This set consists of four triangular parts folding outward. Sadly, this set doesn't reset so you must re-start the map to get it to do so. Its anti-climactic when you first see it because you have no idea what the second door does yet. However, since I took 31 screens of door number 2, you'll understand why after seeing it ingame.
Door number 2:This door, even though I took a s**tload of pictures must be seen ingame. The unique features speak that much. The rest of the map is lacking anything noteworthy.
From the other room:
And finally a third angle:
This map scores 9/10
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Posted by reaper47 on Mon Mar 19th at 9:14pm 2007
Also Orpheus, are you sure you haven't run Riven's map in HL2DM?(!) I saw a fight between an antlion guards and rebels and a second door that looks like some security capsule/cannon/escape-pod... plus experienced no bugs at all on my broken and very bug-vulnerable PC.
For me, Riven clearly won this. I made sure to not getting carried away by the decoration but although Stadric's and Snicker's maps have awesome entity set-ups and interesting concepts, Riven's map actually integrated the doors in a little storyline which did it for me.
Posted by Stadric on Mon Mar 19th at 9:16pm 2007
As I Lay Dying
Posted by Orpheus on Mon Mar 19th at 9:31pm 2007
Does it have to be run in single player?
I ran it in MP.. And it borked seriously.
[EDIT]
*sighs*
I ran it fine in SP.
/me adjusts score.
I am going to read the text again and see if it specifies SP mode. That sure would have helped.
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Posted by reaper47 on Mon Mar 19th at 9:43pm 2007
Does it have to be run in single player?
I ran it in MP.. And it borked seriously.
Yes, it's most definitely a singleplayer map.
Posted by Riven on Mon Mar 19th at 10:29pm 2007
I'm sorry for not posting that in the readme.txt; the map is strictly HL2 sp. I thought that it was supposed to be sp anyway, my bad
.
There's quite a few problems with the map, some you can spot, others you can't. Besides the fact that it obviously does not LOOK complete, one issue that I should have changed was the amount of dust I used for the pod sequence. I used too much. It didn't effect my comp at all, but when I playtested it on my older comp, it really was quite slow; I mean, "drive down to the store to get candy" slow. But it did get through it. And by the time I playtested it, I was already over 4 hours beyond the deadline, so I didn't figure it a big enough issue to change, and left it. The big thing was that the map was playable (which could be an ambiguous term) and it incorporated my "doors."
I'd like to fix it, not for the competition (I know that's over), but for people on average comps to be able to run around in it. I might even start a maps topic for it. I'm one that HAS to finish what he starts, or else it will bug him. I'm a perfectionist, forgive me...
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Posted by Orpheus on Mon Mar 19th at 10:40pm 2007
What would be nice is for some others to post some comments. I mean, part of showing support isn't just restricted to submitting an entry.
It would be especially nice if the three authors wrote something about the other two. Most of us can be objective, and a few like me show more attention toward another's work. I always felt my stuff to be substandard compared to my competition in one of these events.
Either way, I hope somebody posts. Mayhap even Gwil.
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Posted by Junkyard God on Mon Mar 19th at 11:20pm 2007
I missed this one I guess since I was away from the forums for a long time once again. (technical difficulties)
Or is the voting still going on, in which case I can comment on these maps this week if you wish.
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Posted by Orpheus on Mon Mar 19th at 11:26pm 2007
Any comments are still welcome. Gwil has yet to post any form of voting.
My comments are about as worthless as a sack of s**t with a hole in it. ![]()
I assume some sort of a voting system will be announced and is pending.
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Posted by Junkyard God on Tue Mar 20th at 10:15am 2007
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Posted by Junkyard God on Tue Mar 20th at 2:06pm 2007
BvSnickers_spmc1 (Baron von Snicker's map)
This map seemed the most usefull and realistic of the three.
I really think that you could use these doors in a game, and make them be a point in the map where you go 'woah, nice doors!'.
But since it really sticks to the concept of a normal door, it's less original than the other 2, eventhough they are great!
I'd rate this map 7/10
Riven_spmc1 (Riven)
I really liked everything that 'happened in here' and it could be a nice scene for a game, although that's not what this comp was for, props for making it like the way you did.
The first door, has 2 layers, the semi-transparent layer, although simple, looks very nice, but the second layer, could be a bit more interesting if you made it 4 seperate brushes, other than the 2 that it apear to be at first glance (are they?).
However, the door at the middle of the hallway, has so many layers, that it would drive me nuts to go through, it seems a bit too complex for my taste.
The drilling machine that comes in and opens up, now there's where your map scores HIGH.
It's awsome.
I'd give you a 7/10 aswell, the first 2 might have been less than that, but the last door/drilling machine is really nice.
The door in the vent I didn't take into account since I think you deviated a bit too much from the original layout of the comp map.
7/10.
MiniComp1_Door (Stadric?):
The first door, seemed to be a bit standard, it was really nice, but it since the second door is so amaizingly complex, I'm not going to focus my attention on that too much, since it was as, like Baron's doors, a good usable door.
The second door however, My jaw just dropped on the floor.
Although it's amaizingly complex, it doesn't take a long time to open, and it's a really really great design.
I was really supprised by this even after I viewed the screenshots Orph made.
Really great job on the second door, and the first door wasn't bad atall, but could be nicer.
9/10 for you, because that second door was absolutley awsome!
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Posted by Gwil on Tue Mar 20th at 5:27pm 2007
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Posted by Dark|Killer on Tue Mar 20th at 5:51pm 2007
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Posted by Junkyard God on Tue Mar 20th at 6:35pm 2007
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