Re: Eternal-Silence Beta 2
Posted by omegaslayer on Mon Feb 5th at 12:44am 2007
Yeah so some of you might know... ES beta 2 has been released. Go on over and check the website (www.eternal-silence.net) and get the l.atest version. Its 260 MB big this time (30 of them being my map). In any-case we all could sue some more intelligent people on the forums (aka: useful feedback).
And if you were wondering... I did es_asteroid, and did some last minute changes on es_athera.
Download and enjoy
" SRC="images/smiles/icon_biggrin.gif">.

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Re: Eternal-Silence Beta 2
Posted by Agent Smith on Mon Feb 5th at 12:46am 2007
I noticed it was out the other day, I'll give it a go tonight. Many servers running?

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Re: Eternal-Silence Beta 2
Posted by omegaslayer on Mon Feb 5th at 1:40am 2007
When I got it (about 2 hours before the release) there were about 3 servers up and running. We can only hope it'll attract more.

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Re: Eternal-Silence Beta 2
Posted by Stadric on Mon Feb 5th at 2:18am 2007
I'll give it a try.

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Re: Eternal-Silence Beta 2
Posted by ReNo on Mon Feb 5th at 8:45am 2007
Well I know how I'm spending my lunch break now
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Re: Eternal-Silence Beta 2
Posted by ReNo on Mon Feb 5th at 11:24pm 2007
Spent some time with it over my lunch break, and it seems like a polished release. I was in a server with just 6 people at the peak, so it wasn't exactly a fun-filled session given the size of some of the maps, but it was enough to get a feel for the gameplay. Personally I sucked with the spacecraft, which obviously takes a bit of time (and preferrably a joystick) to get used to, and that did hinder my enjoyment of it a bit. I can picture it being a fairly hectic and exciting game with a full server of people who know what they are doing though. Very impressive change in scale between the interiors and exteriors - how did you achieve that?

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Re: Eternal-Silence Beta 2
Posted by omegaslayer on Mon Feb 5th at 11:38pm 2007
Im not familair with the specifics, but the coding masters altered the skybox code, as well as camera/teleportation.
Essentailly the space area is 1/40 of the scale of regualr maps (so
your really flying a 1/40 scale model around in a 1/40 space area.

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Re: Eternal-Silence Beta 2
Posted by Agent Smith on Tue Feb 6th at 10:51am 2007
Looks pretty good. Haven't had a chance to play online yet, maybe later.
I did have some quick suggestions, things I noticed from a quick run around.
One thing that really felt lacking was ambience. Visually most of the levels are good, yours in particular omega, but they all lack ambient sounds. Sure space is in a vacuum, but the insides of the ships aren't. A low base rumble of engines, machine sounds, klaxons, doors, gas jets, whatever would all make the environments so much more engaging. You guys might also want to consider some music tailored for the environments ala UT. When in space when there are limited sounds a suspensful soundtrack will really heighten the experience.
Also texture wise it might be worthwhile creating some specific sets of textures, rather than using such a jumble. The map other than the two es_ ones in particular felt like it had used a jumble of textures without any consideration for consistency. Actually that map was the one that I felt needs the most work. It needs a lot more detail (particularly ceilings), a lot more consideration for texture usage, and like all the maps ambient noise.
Also the static ship models base texture material needs to be changed to metal. A concrete ship isn't that awesome
.
Otherwise its looking really good, and the scale seems incredible, really well done. I'm looking forward to seeing what you guys will achieve in future updates. It seems a lot of core stuff like the coding is well under way, just needs more attention to the other details now.

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Re: Eternal-Silence Beta 2
Posted by omegaslayer on Tue Feb 6th at 7:22pm 2007
Yeah the sounds area of the game has been lacking a bit in terms of
level sounds (it was only 2 weeks before the release we started workign
on them), but we're looking into making a lot of custom soundscapes.
The textures have always been my bane. We have a great deal more now,
but when I started this project I didn't have much to work with (Plus I
was told to use what we had, as to not tie up the already overworked
art department).
Thanks for the feed back, ill be relaying this onward. Any sugestions
on some of the gameplay hang-ups? (aka: hangar congestion?)

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Re: Eternal-Silence Beta 2
Posted by Fjorn on Wed Feb 7th at 4:54am 2007
WAAAY back when, when hl2 was announced, but not yet released, and BF 1942 wasn't even in rumors, on #snarkpit I was explaining my multiplayer mod idea.
It was a mod based on ship to ship combat between capital ships, where one ship was sending a boarding party to invade and capture another ship... You were to fly a Troop Transport into the opposing ship and capture areas (starting with the hanger, so you can spawn there instead of in your ship)
Then I see this mod, being endorsed by people of the Snarkpit, so I download it and play it.
And lo and behold, its my idea!
Needless to say, I am quite pissed about this

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Re: Eternal-Silence Beta 2
Posted by omegaslayer on Wed Feb 7th at 6:37am 2007
? quote:
Needless to say, I am quite pissed about this
so....Your gonna sue? heh
The snarkpit had nothing to do with the mod (except KFDM and I were on the dev team) so please dotn think less of the snarkpit.

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Re: Eternal-Silence Beta 2
Posted by Fjorn on Wed Feb 7th at 8:19am 2007
No, I'm not going to do anything
Its a great mod, and if they did steal the idea (instead of coincidence) They did it good
Its just... nobody likes having their ideas stolen, ya know?

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Re: Eternal-Silence Beta 2
Posted by Agent Smith on Wed Feb 7th at 8:31am 2007
Well f**k me! YOUR the person who
thought up the unthinkable! An idea so obscure, so revolutionary, and
certainly never seen before, that no other person in the history of
time itself could have possibly conceived it without having heard it
from you first!
Get of your high horse mate.

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Re: Eternal-Silence Beta 2
Posted by Fjorn on Wed Feb 7th at 8:38am 2007
And you can f**k off
I already said that it might be coincidence
and its the EXACT SAME IDEA
so yes, I'm justified in wondering if it was stolen, I'm justified in being pissed at the possibility, and its all without getting on "my high hourse"

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Re: Eternal-Silence Beta 2
Posted by Agent Smith on Wed Feb 7th at 11:27am 2007
Considering omega is looking for useful comments about their mod, I
don't really see how claiming they possibly stole your idea is that
helpful. Not really the place to do it either. If you have a legitimate
issue take it up with the creators on their forums or by email.

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Re: Eternal-Silence Beta 2
Posted by Fjorn on Wed Feb 7th at 3:53pm 2007
Usefull comments... hmm
The only useful comments I can think of belong in the bug reporting forums
unless you mean comments like 'looks good' I can give those

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Re: Eternal-Silence Beta 2
Posted by ReNo on Wed Feb 7th at 8:10pm 2007
Well not really - useful comments are more along the lines of "The flamethrower was overpowered and made most other weapons redundant", or "With larger player loads this map didn't provide nearly enough ships". Bug reports would no doubt be useful too, but comments on gameplay are, I assume, what Omega was looking for.

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Re: Eternal-Silence Beta 2
Posted by fishy on Wed Feb 7th at 9:39pm 2007
why does it want me to install the base sdk?

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Re: Eternal-Silence Beta 2
Posted by Crono on Wed Feb 7th at 10:03pm 2007
Because, most mods are built on the Base SDK. So you don't need to actually have something like HL2SP or HL2DM installed to play mods. So, for HL2 stuff the mod will use the Base SDK Cache instead.

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Re: Eternal-Silence Beta 2
Posted by omegaslayer on Wed Feb 7th at 11:08pm 2007
? quote:
Because, most mods are built on the Base SDK. So you don't need
to actually have something like HL2SP or HL2DM installed to play mods.
So, for HL2 stuff the mod will use the Base SDK Cache instead.
Bingo!

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