Re: Eternal-Silence Beta 2
Posted by Bewbies on Wed Feb 7th at 11:12pm 2007
making a resident evil mod was actually my idea originally.. =(
<-- cheated

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the players tried to take the field
the marching band refused to yield
Re: Eternal-Silence Beta 2
Posted by Fjorn on Thu Feb 8th at 12:42am 2007
well, I wouldn't say the flamethrower is overpowered, a lone guy with a flamethrower dies, but its good for blocking off cooridors and the like
I havn't tried all the weapons so far, but I like the MG > flamethrower, unless I'm stuck defending a node

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Re: Eternal-Silence Beta 2
Posted by ReNo on Thu Feb 8th at 1:15am 2007
Oh yeah, meant to mention that my example comments were just that - examples. I haven't played the mod enough to give any really detailed balance suggestions like that, so don't actually take them as real comments. I died without killing anybody when I tried the flamethrower...

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Re: Eternal-Silence Beta 2
Posted by Fjorn on Thu Feb 8th at 3:13am 2007
Well, I have good practice with the flamethrower
I like to play pyro in TFC 

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Re: Eternal-Silence Beta 2
Posted by FatStrings on Thu Feb 8th at 3:17am 2007
/me downloads, sounds amazing

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Re: Eternal-Silence Beta 2
Posted by Crono on Thu Feb 8th at 3:58am 2007
I thought up this idea where you used a program to organize your music and listen to it in whatever order. I got completely screwed on that one.
Give me a break.
Stealing an idea on simple concepts, that are more of a natural progression of design, is a ridiculous notion. (It so ridiculous that, in fact, if you can prove in a US court that this is the case, the extension would not necessarily be patentable material!)
Making a game with many players in a MP environment is not a unique idea. Nor has it been for the last 30 years. Whether or not it's realistically implementable is a completely different topic.
And as for crying about your mod idea being stolen when it's based on someone else's idea ... that's even more ridiculous.
I've never understood the novelty of needing to associate your idea (which could be completely unrelated besides basis of some aspect) with a well known franchise. The money aspect withstanding, of course.
You should strive to make whatever you're doing unique. You want to know why all Resident Evil mods fail? Because they're associated with a well known product. Try forming your own thing, even if it's almost identical to the RE plot/characters/companies, it will have a unique flare that will put everyone using it on even ground. Not to mention you wouldn't be constrained by a pre-existing universe of characters.
/tangent
I'll grab the mod sometime this weekend if I can. I don't think I'll be able to play it any time soon though.

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Blame it on Microsoft, God does.
Re: Eternal-Silence Beta 2
Posted by Fjorn on Thu Feb 8th at 6:32am 2007
someone flew a troop transport into the red team's capital ship in es_aertha (think it was that map)
and I don't mean into the hanger, I mean the crashed into the hull and passed into the exterior
Server went poof D:

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Re: Eternal-Silence Beta 2
Posted by FatStrings on Thu Feb 8th at 3:20pm 2007
checked it out offline, so i have no idea as to gameplay but the ships are nearly impossible to fly with a mouse and keyboard
also, there were some texturing problems on es_aertha, it couldn't find the textures for the ramps near the hanger on the red teams ship or something because i was seeing black and purple squares

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Re: Eternal-Silence Beta 2
Posted by omegaslayer on Fri Feb 9th at 3:00am 2007
hmmm - check the console for a "missing material file esmod/bla/blabla.vmt"?

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Re: Eternal-Silence Beta 2
Posted by Forceflow on Sun Feb 11th at 8:55pm 2007
Is it just me or is the destroyer map full of mapping errors ? I can see the wireframe in the hangar, and the purple/black checker texture is all over.

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Re: Eternal-Silence Beta 2
Posted by omegaslayer on Mon Feb 12th at 2:14am 2007
Lets just say patch 2.1 was....well...rushed. Good news was we got rid
of server crashes, but gained graphical ones (neither are related). Its
merely Hammer beign lame and referencing the incorrect textures (you
may notice the .SVN textres, these are "back-ups" for our version
managing software).

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